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Japanese influence in your campaigns

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MeganovaStella:
How much does Japanese media influence your campaigns? Their story, their characters, their world, and so on. In that vein, how does Japanese media influence your players and their PCs? And what specific titles do you select ideas from?

I pick from mostly anime and manga: Digimon (monster catching), Shin Megami Tensei (religious beings, law and chaos), Berserk (respectful depiction of the outcomes of sexual assault (with player consent of course), giant swords, CLANG), Xenoseries (giant robots, science focus, robot girls)

deadDMwalking:
Japan has a rich cultural history and a medieval period that lends itself to a similar type of fantasy gaming as medieval Europe.  And that's both good and bad - if you incorporate individual elements into a faux-European environment, you lose what makes it unique.  Katanas can exist alongside zweihanders, but it's just another sword without culture. 

While a lot of fantasy worlds include a fantasy Asia, often it exists separately from the 'default area' that is more medieval.  It makes sense to adventure in one or the other, but not usually both.  It's normal to have characters from one region or the other, but not to have a mixed party

Personally, I think that works best.  If you play a western RPG all the players understand the type of society and characters thar are appropriate.  If you play a Japanese inspired game, you should commit in a similar way.  It can still be FANTASY - it doesn't have to be realistic or historical, but being clear about the theme allows players to engage in the world in a consistent way.

MeganovaStella:

--- Quote from: deadDMwalking on August 10, 2022, 06:21:18 PM ---Japan has a rich cultural history and a medieval period that lends itself to a similar type of fantasy gaming as medieval Europe.  And that's both good and bad - if you incorporate individual elements into a faux-European environment, you lose what makes it unique.  Katanas can exist alongside zweihanders, but it's just another sword without culture. 

While a lot of fantasy worlds include a fantasy Asia, often it exists separately from the 'default area' that is more medieval.  It makes sense to adventure in one or the other, but not usually both.  It's normal to have characters from one region or the other, but not to have a mixed party

Personally, I think that works best.  If you play a western RPG all the players understand the type of society and characters thar are appropriate.  If you play a Japanese inspired game, you should commit in a similar way.  It can still be FANTASY - it doesn't have to be realistic or historical, but being clear about the theme allows players to engage in the world in a consistent way.

--- End quote ---

I was referring to Japanese popular culture, but your post is good on its own!

GeekyBugle:
Unless I'm playing/running an anime inspired game not at all. If yes it depends on the type of setting, and I NEVER depict rape nor would I play in a game that does.

GeekyBugle:

--- Quote from: deadDMwalking on August 10, 2022, 06:21:18 PM ---Japan has a rich cultural history and a medieval period that lends itself to a similar type of fantasy gaming as medieval Europe.  And that's both good and bad - if you incorporate individual elements into a faux-European environment, you lose what makes it unique.  Katanas can exist alongside zweihanders, but it's just another sword without culture. 

While a lot of fantasy worlds include a fantasy Asia, often it exists separately from the 'default area' that is more medieval.  It makes sense to adventure in one or the other, but not usually both.  It's normal to have characters from one region or the other, but not to have a mixed party

Personally, I think that works best.  If you play a western RPG all the players understand the type of society and characters thar are appropriate.  If you play a Japanese inspired game, you should commit in a similar way.  It can still be FANTASY - it doesn't have to be realistic or historical, but being clear about the theme allows players to engage in the world in a consistent way.

--- End quote ---

Bolded what I want to address.

While I do agree that having Katanas in pseudo medieval Europe losses all the meaning of the sword. I think that, without falling into Gonzo or "because Dragons!" there's a perfectly fine way to include a character of one in the other and even to have it be a part of the party:

It's the "Fish out of water" trope, if the players are mature enough and capable of playing it as that then it lends itself to very good roleplaying.

A Yankee in the Court of King Arthur.
The Last Samurai

Both are examples of this trope to some extent, played for shit and giggles to a point in the first one and in the second the character ends up assuming the culture as his own.

Everybody can play whatever and however they want, just wanted to point out the possible lost oportunity.

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