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James Bond 007 RPG vs. Classified retro-clone

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Godfather Punk:

--- Quote ---One thing I changed was to switch the success levels so that the best success was a 4 and the lowest success was a 1.
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How did you apply the rules where the DF is determined by the Success Level (like e.g. the henchman making a Perception check with DF equal to the success level of a Stealth check)?

GeekyBugle:

--- Quote from: hedgehobbit on October 15, 2021, 08:06:28 AM ---
--- Quote from: jhkim on October 14, 2021, 01:54:23 PM ---I own both the James Bond 007 RPG and the retro-clone of it, Classified.
--- End quote ---

I wasn't able to read Classified but the reviews of it made it pretty clear that only minor things were changed. I ran JB007 for my normal D&D 3e group back in the day. One thing I changed was to switch the success levels so that the best success was a 4 and the lowest success was a 1. This way, I could use the level of success as a "number of successes" to facilitate longer skill tests that require 6 or 8 successes to complete (the "we'll protect you while you hack the computer" trope). I would have liked to have expanded this idea throughout the system where players could spend successes for certain benefits such as doing more damage with a punch or hitting a specific target with a shot.


--- Quote ---If I wanted to do a modern-day movie like the Daniel Craig Bond movies, I'm still not sure that Classified is the right choice. I'd want to look further afield at different options.

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Modern movies have car chases, shootouts, and fist fights, all of which are in the JB007 rules. I'm not sure what you'd need on top of that.

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A sensibility metter, punish being a ladies man and reward stronk independent wahmen that don't need no fish.

Tubesock Army:
Classified is a very faithful clone of James Bond 007. There are only the most minor of changes. And the equipment lists are updated nicely. A solid, affordable way to have the best espionage RPG ever at your table. Fully compatible with all of the JB007 material "as-is". If you want the flavor of the films, of course there is no substitute for the OG game and its supplements. But for a nice, clean, new copy of the rules, Classified is great.

hedgehobbit:

--- Quote from: Godfather Punk on October 15, 2021, 08:29:46 AM ---How did you apply the rules where the DF is determined by the Success Level (like e.g. the henchman making a Perception check with DF equal to the success level of a Stealth check)?

--- End quote ---

It was a long time ago, but I don't remember any situation where you used the quality of success directly as an Ease Factor [I check page 41 of the JB007 rulebook and the EF for the Perception check is always 5]. Is this a change made for Classified?

For my game, I just had each character perform a check and the one with the most number of successes won. But, like I said, I'd have liked to expanded the rule. Perhaps allowing PCs to spend extra successes on reducing enemy EF values should be a general rule.

Godfather Punk:
It's been a while for me also :)
Victory Games version for me too.

I just found some the Skills chapter and in the Chase rules section:

Disguise "...Whenever a characters meets someone who might recognize any irregularities in the disguise, that observer gets a PER roll with an Ease Factor equal to the Quality Rating of the disguise..."

Force "..If (the Force) succeeds, the side being forced makes a Safety roll to avoid a mishap at an Ease Factor equal to the QR of the forcing player's dice result..."

Double Back  "... If the maneuver is successful, the range immediately becomes Close. Then, if the pursuers do not immediately successfully perform a Double Back maneuver at the Ease Factor equal to the Quality rating of the first characters' maneuver.."

I thought there were many more, like in the NPC Interaction chapter, but now I see they mostly use a series of tables to resolve.

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