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Author Topic: Is this some kind of prank? (Dark*Matter D20)  (Read 2248 times)

Guest (Deleted)

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Is this some kind of prank?
« Reply #15 on: June 07, 2006, 09:19:57 AM »
W00t!!  The only Alternity product I loved is coming to d20 modern. YES!

Nightfang

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« Reply #16 on: June 07, 2006, 09:33:00 AM »
Yes, I will be getting this bad boy when it hits the shelves.
 

Acinonyx

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« Reply #17 on: June 07, 2006, 09:54:45 AM »
The only problem I see is that their information is incorrect. I think it's safe to say Monte and Wolfgang aren't writing the books and yet they're listed as the authors even at WotC. So, what information can we count on being correct? Is it even coming out in Sep? Will it really be 160 pgs? I need some accurate intel damnit!
"There's a time to think, and a time to act. And this, gentlemen, is no time to think."

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« Reply #18 on: June 07, 2006, 10:00:26 AM »
It may be their fluff text with another author's crunch text. That's my guess at least. If the other designers only changed the crunch then attributing it to them may well be accurate.

It would also mean a lot of redundancy with the current book, but I don't care. I want my Dark*Matter

Nicephorus

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« Reply #19 on: June 07, 2006, 10:02:55 AM »
Quote from: Acinonyx
The only problem I see is that their information is incorrect. I think it's safe to say Monte and Wolfgang aren't writing the books and yet they're listed as the authors even at WotC.

On the other hand, wouldn't it be rude to take stuff they created and use it without crediting them?

Sigmund

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« Reply #20 on: June 07, 2006, 10:49:05 AM »
Quote from: Pooka


It would also mean a lot of redundancy with the current book, but I don't care. I want my Dark*Matter


Can I get a hallaluhyah on that! Woot.
- Chris Sigmund

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Dacke

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« Reply #21 on: June 09, 2006, 06:46:30 PM »
Meh. If I'm going to run Dark Matter, I'm going to use the Alternity system instead. It's a LOT better at modern-day stuff than d20M.
 

Guest (Deleted)

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« Reply #22 on: June 12, 2006, 11:41:56 AM »
I don't agree. Alternity is clunky regardless of what you use it for.

Dacke

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« Reply #23 on: June 12, 2006, 04:05:00 PM »
But not as strange and off-putting as d20Modern. My main beefs with Alternity is the lack of scaling beyond the human scale (it would be hard to do Cthulhu properly), and the cosmetic bit about "plus" modifiers being bad and "minus" modifiers being good.
 

Acinonyx

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« Reply #24 on: June 13, 2006, 11:24:33 AM »
I don't know, I kind of wish D20 Modern had a similar damage system, Stun/Wound/Mortal, instead of hit points. Maybe leave out the 3 different damage types though.

At it's most basic though, roll D20 +/- another die, it was pretty similar to D20.
"There's a time to think, and a time to act. And this, gentlemen, is no time to think."

Sigmund

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« Reply #25 on: June 13, 2006, 12:45:25 PM »
I'll be getting the d20 modern DM to make it easier to convert to True20, which IMO will be better than d20 modern and alternity both.
- Chris Sigmund

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"I'd rather be a killer than a victim."

Quote from: John Morrow;418271
I role-play for the ride, not the destination.

jcfiala
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« Reply #26 on: June 13, 2006, 01:19:25 PM »
This is great to hear - I'm sure I'll be picking up a copy when it comes out.
 

Dacke

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« Reply #27 on: June 13, 2006, 04:54:35 PM »
Quote from: Acinonyx
I don't know, I kind of wish D20 Modern had a similar damage system, Stun/Wound/Mortal, instead of hit points. Maybe leave out the 3 different damage types though.
I like both types of distinction: Stun/Wound/Mortal and Low-impact/High-impact/Energy. The latter allows me to, for example, make a setting where personal force fields exist that protect very well against bullets but not so much against blades or lasers, thereby creating a fertile ground for sword duels.
 

Acinonyx

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« Reply #28 on: June 14, 2006, 08:14:43 AM »
Quote from: Dacke
I like both types of distinction: Stun/Wound/Mortal and Low-impact/High-impact/Energy. The latter allows me to, for example, make a setting where personal force fields exist that protect very well against bullets but not so much against blades or lasers, thereby creating a fertile ground for sword duels.
Oh I liked it too. Only, I also like quicker combats.
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Dacke

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« Reply #29 on: June 14, 2006, 09:59:11 AM »
One thing I'll agree is a little wonky, though, is the initiative system. Especially the way it works out that most of the time, you will only get one or two actions (depending on init roll) in a 12-second round.