This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Author Topic: Which of the Earlier Editions of D&D, has the most dedicated fan base today?  (Read 684 times)

Jam The MF

  • Hero Member
  • *****
  • Posts: 688
Re: Which of the Earlier Editions of D&D, has the most dedicated fan base today?
« Reply #15 on: September 18, 2022, 02:32:42 PM »
Yeah, based on retroclones and youtube channels, it seems to be B/X.  To me this is a bit funny, because back in the 80s, it seemed that AD&D was far more popular than B/X.  Usually B/X was the gateway to AD&D; at least where I lived, though most of us really played a mash-up of the two.  I had one good friend who preferred BECMI so we ran a multi-year campaign of that, making it to the high companion levels with domains.

But these days, as evidenced by the wild success of OSE, it seems to be B/X that retains the dedicated fan base, largely for its simplicity and streamlined modularity.

I was a tween when I got started, and I enjoyed B/X because it was easy to use. However, my self-important 12 year old ass always insisted that I played Advanced Dungeons & Dragons because it was ADVANCED......


The players who introduced me to the hobby back in the mid 1990s, told me right off the bat that they were playing "Advanced" Dungeons & Dragons.  I didn't even know that there had been more than 1 ruleset.  They were taking what they liked from AD&D, and making up the rest.  It was "their" version of D&D.  They should never have called it AD&D.

Everyone does that to some extent or another. Those who say they don't are lying. And if they believe they're not, they're also lying to themselves. Question is: How much did they change?


To start with; they ignored keeping up with AC, and just said that you needed a 16 or better to hit (Roll High).  We were playing very high level characters, and we had a LOT of attacks per turn.  16 Attacks per turn, each.  We were all some form of Fighter / Magic User, except for one really high level Cleric.  We knew LOTS of spells.  We didn't prepare anything, and we didn't track anything either.
I was Banned from RPG.net a long time ago, for Having Common Sense.