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Good high-powered/high level (10+) swords and sorcery themed adventures?

Started by S'mon, March 16, 2019, 03:08:27 AM

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S'mon

Looking for content for my 5e Primeval Thule campaigns, I have all the published adventures, they top out at 10th-12th level. Do you know of any good adventures of that level and above with a Conanesque* sword and sorcery theme? Eg pulp action horror type stuff in a lowish-magic universe, as opposed to high fantasy or typical 'D&D fantasy'. Can be for any rules system, I've pretty much given up getting anything for 5e D&D specifically. :)

I had one useful suggestion asking on ENW, which was Forgotten Temple of Tharizdun, but AIR that features hordes of humanoid monsters and will need a ton of conversion work. I've been wondering if I'd be best off converting some Call of Cthulu adventures! Or maybe Elric/Stormbringer, though that's a higher-magic universe.

*But not set in deserts or arid plains, as Thule lacks such terrain.

SHARK

Quote from: S'mon;1079299Looking for content for my 5e Primeval Thule campaigns, I have all the published adventures, they top out at 10th-12th level. Do you know of any good adventures of that level and above with a Conanesque* sword and sorcery theme? Eg pulp action horror type stuff in a lowish-magic universe, as opposed to high fantasy or typical 'D&D fantasy'. Can be for any rules system, I've pretty much given up getting anything for 5e D&D specifically. :)

I had one useful suggestion asking on ENW, which was Forgotten Temple of Tharizdun, but AIR that features hordes of humanoid monsters and will need a ton of conversion work. I've been wondering if I'd be best off converting some Call of Cthulu adventures! Or maybe Elric/Stormbringer, though that's a higher-magic universe.

*But not set in deserts or arid plains, as Thule lacks such terrain.

Greetings!

Well, depending on what level exactly your group is, I would suggest the Night Below Campaign. Yes, it takes some conversion, though you said that was ok for you to do. Secondly, depending on where you want to adjust the particular magic items, that would need to be looked at with a careful eye towards maintaining the flavour and power-level balance. However, having established all of that, I think the whole campaign box of Night Below has all kinds of wierd monsters, subterranean races, horrific environments, and of course, culminating with a terrible alien city of eldritch Aboleth, ruling their fortress-city far below the surface, on an ancient, subterranean sea.

I especially enjoyed the *numerous* side quests, extra environment areas, Giants, Dragons, Vampires, Kuo-Toans, Drow Elves, Mind Flayers, Beholders, Hook Horrors, and Duergar as I recall, all having fortified bases, home areas, or otherwise make appearances in the subterranean region covered in the campaign. Lots of great, epic variety, all the lovecraftian bases covered, it's just bursting with so many possibilities. It's quite excellent!

I of course expanded it extensively, and ran with many factions, sub-plots, and hinted suggestions throughout the campaign, to tailor it to my own campaign. I think it can easily handle 6 to 12 characters, plus various henchmen and followers as well, from say, level 6 to 20, perhaps above. I occupied my group with the Night Below for literally *months*of real time play, 1/week for 8+hours, sometimes more often, and periodically entire weekend fests. I think the Night Below Campaign is inspiring, creative, versatile, flexible, and at the same time possessing *depth* richness, and *complexity* There's room for large battles, espionage, politics, gaining and wooing allies, rescue missions, assassinations, wierd exploration missions off on the side to strange areas of the subterranean world, and so on, all alongside the *main* plot of working against a particular Aboleth fortress city of immense power and wealth.

Needless to say, when my group completed that part of the campaign that embraced the Night Below, they returned to the surface and were *really* ready to jump into the rulership/kingdom game, as well as formidably equipped to go after periodic epic quests against dragons, demons, evil Giant fortresses, and so on. They came out juiced with all kinds of magic treasures, and each had a fortune in gold to set up their own domains and castles and so on. I thought it was a very well-done epic campaign with lots of different things to do, while maintaining focus on a central powerful plot and theme.

I highly recommend the Night Below Campaign, my friend!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

S'mon

Thanks SHARK. I'm looking for fairly short, 1-3 session adventures in the 'pulp short story' mode - just came off a long period of megadungeon DMing.

Derabar

Don't have my copy to hand but any of the later adventures in Xoth's Spider God's Bride? It says levels 1 - 10 so just about high enough for you.

Otherwise something like this perhaps: https://tenfootpole.org/ironspike/?p=4574

It says low levels but might be something that you can make more challenging.

Only other one on Bruce's list that's high enough level might be this: https://tenfootpole.org/ironspike/?p=2190
Here for gaming, not drama.

S'mon

Quote from: Derabar;1079326Don't have my copy to hand but any of the later adventures in Xoth's Spider God's Bride? It says levels 1 - 10 so just about high enough for you.

Otherwise something like this perhaps: https://tenfootpole.org/ironspike/?p=4574

It says low levels but might be something that you can make more challenging.

Only other one on Bruce's list that's high enough level might be this: https://tenfootpole.org/ironspike/?p=2190

Thanks - Blood on the Snow looks the right sort of level. I have Spider God's Bride but have not been able to extract a useable adventure from it yet, so went over to Low Fantasy's 'The Midlands' for quick & easy adventures. Life & Death is for level 1 it says.

moonsweeper

The Midlands stuff can be retooled to fit easily.  I actually have some of it that I am currently reworking for my campaign.

While the module as a whole is longer than you are looking for, WG6 Isle of the Ape will work to steal stuff from.  X1 Isle of Dread also works in a similar vein although for lower levels.  I am planning on working both of those in sooner or later.

You could actually throw in some arid plains or desert adventures...just use them from the 'step through a portal into an alternate dimension' perspective.  Similar to Secret of the Moon-Door.  I just wouldn't overdo it.  Useful if you have an adventure you really want to run that wouldn't otherwise fit Thule's climate/topography.

The Xoth.net publishing stuff (Spider God's Bride, etc.) is on my short list for Thule but I haven't picked it up yet.  Is there a problem using it for Thule? Or is it more of a 'haven't had the time to rework it yet' issue?
"I have a very hard time taking seriously someone who has the time and resources to protest capitalism, while walking around in Nike shoes and drinking Starbucks, while filming it on their iPhone."  --  Alderaan Crumbs

"Just, can you make it The Ramones at least? I only listen to Abba when I want to fuck a stripper." -- Jeff37923

"Government is the only entity that relies on its failures to justify the expansion of its powers." -- David Freiheit (Viva Frei)

S'mon

Quote from: moonsweeper;1079367The Xoth.net publishing stuff (Spider God's Bride, etc.) is on my short list for Thule but I haven't picked it up yet.  Is there a problem using it for Thule? Or is it more of a 'haven't had the time to rework it yet' issue?

They are mostly set in typical Conanesque adventuring country of arid plains, a la Zamora. They are very baroque and have a highly Orientalist tone, whereas Thule has more of a Lost World feel.

I've run one Midlands adventure so far, Into the Sewers, which fitted very easily in Quodeth and kicked off my Tuesday Night Thule game nicely. The book is a great resource for Thule, my only concern is that being 'low fantasy' it will have less to offer for high levels.

Re interdimensional portals, if I used one to arid plains I'd want it to be something pretty exotic, probably Barsoom/Mars with plenty of flying ships and girallons. :D

Isle of the Ape is an interesting idea & I do have it, thanks for that one! :)

moonsweeper

Quote from: S'mon;1079368They are mostly set in typical Conanesque adventuring country of arid plains, a la Zamora. They are very baroque and have a highly Orientalist tone, whereas Thule has more of a Lost World feel.

Damn... :(
Oh well, I'll probably get them anyway.  Everyone seems to rate them really well.

Quote from: S'mon;1079368I've run one Midlands adventure so far, Into the Sewers, which fitted very easily in Quodeth and kicked off my Tuesday Night Thule game nicely. The book is a great resource for Thule, my only concern is that being 'low fantasy' it will have less to offer for high levels.

Yeah, Stephen's LFG stuff only runs to 12th level.  
I think I will still be able to use them because I've also used a number of his ideas for house rules which has toned down the magic in my campaign.
I only have 1 spell caster and he is real particular about when he is casting spells...for some reason having spell failure rules and seeing a shoggoth eat an NPC caster when the NPC miscast a spell really dampens the 'I am using Eldritch Blast every round' mindset.
...I have no idea know why. ;)

Quote from: S'mon;1079368Re interdimensional portals, if I used one to arid plains I'd want it to be something pretty exotic, probably Barsoom/Mars with plenty of flying ships and girallons. :D

HELL YES, Now that's what I'm talkin' about...I may have to steal that one.  :D
"I have a very hard time taking seriously someone who has the time and resources to protest capitalism, while walking around in Nike shoes and drinking Starbucks, while filming it on their iPhone."  --  Alderaan Crumbs

"Just, can you make it The Ramones at least? I only listen to Abba when I want to fuck a stripper." -- Jeff37923

"Government is the only entity that relies on its failures to justify the expansion of its powers." -- David Freiheit (Viva Frei)

S'mon

Quote from: moonsweeper;1079381HELL YES, Now that's what I'm talkin' about...I may have to steal that one.  :D

I found this OSR game handy for ideas on a Martian setting - https://www.drivethrurpg.com/product/171363/Warriors-of-the-Red-Planet - I like how 5e is very compatible with OSR stuff!

Derabar

Scrolling through my feeds and came across this:

http://swordsandstitchery.blogspot.com/2019/03/retro-review-wg4-forgotten-temple-of.html?m=1

Would need to sort some of the monsters, but it ticks a lot of your other boxes.
Here for gaming, not drama.

S'mon

Quote from: Derabar;1079411Scrolling through my feeds and came across this:

http://swordsandstitchery.blogspot.com/2019/03/retro-review-wg4-forgotten-temple-of.html?m=1

Would need to sort some of the monsters, but it ticks a lot of your other boxes.

From my OP:

...I had one useful suggestion asking on ENW, which was Forgotten Temple of Tharizdun... :p

Derabar

Bah! I blame a short attention span brought on by... Wait, is that a puppy?
Here for gaming, not drama.