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Is Initiative Dumb?

Started by Theory of Games, May 17, 2020, 01:38:47 PM

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AikiGhost

In my homebrew initiative is rolled against a dex test (something like the black hack), suceed and you go before your enemy fail and they go first, you get adavantage and other stuff like that modified by circumstance but it comes down to a simple yes/no go first or go after.
Hobbies: RPGs, Synths, Drumming and Recreational Strangling.

crkrueger

Quote from: Theory of Games;1130306Why not let the PCs go first all the time?
It's boring and childish.

Quote from: Theory of Games;1130306How does that hurt the game aspect?
It's a mortal sin of gaming: BORING

Quote from: Theory of Games;1130306I think rolling for initiative is archaic. It worked once but now it's dead.
Just silly.  Is this a troll post?
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

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Iron_Rain

Answering the OP: Initiative in Exalted 3rd edition is actually a resource that increases and decreases throughout combat (so yes, turn order changes at the end of every round). So I would say, in that kind of system, yes, it obviously matters.

In D&D? If it works for your group to go first, unless they are surprised, I don't see why not.