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Is Evil Hat (FATE) going to make a new "Star Frontiers" rpg?

Started by HMWHC, September 05, 2017, 12:39:44 PM

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Tod13

Quote from: Biscuitician;996452It's a story game:

No. Having ran it during the playtest, I can definitively say FrontierSpace is not a story game, and I can only guess at why you would think it is.

FrontierSpace does have the equivalent of "hero points", that lets characters get away with stuff that would normally fail. (We actually totally forgot about them while playing and ended up never using them.) That's about as close to story gaming as it gets. FrontierSpace is basically DwD Studios' D00-lite system redone as D00-some-crunch for sci-fi.

crkrueger

Quote from: Tod13;996486No. Having ran it during the playtest, I can definitively say StarFrontiers is not a story game, and I can only guess at why you would think it is.

Because he's having a tantrum that the game with shared storytelling mechanics, Dusk City Outlaws, was moved to Other Games.  So he's going to start labeling other games Storygames in a series of site disrupting posts. ;)
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Tod13

Quote from: NinjaWeasel;996485Can you tell us how much crunchier the rules are than in Covert Ops? In the previews it didn't look much crunchier than that.

FrontierSpace has more situational/specific rules than Covert Ops. I feel the character backgrounds in FrontierSpace (the different alien species) are more distinct with greater variation in options and details than the Covert Ops backgrounds. I think they also fixed the Dexterity-as-uber-stat issue from Covert Ops.

It plays close to BareBones Fantasy, but feels a bit more constrained in play, because I felt I kept having to make sure I wasn't missing some written rule.

Tod13

Quote from: CRKrueger;996487Because he's having a tantrum that the game with shared storytelling mechanics, Dusk City Outlaws, was moved to Other Games.  So he's going to start labeling other games Storygames in a series of site disrupting posts. ;)

Ah. OK. Thanks. I like the "Other Games" category and often spend a lot of time there--there is usually less of the decent of threads into the same thread all the time--so I don't get the issue.

Relatedly...

I actually had issues explaining "Destiny" (what FrontierSpace calls their version of "hero points") to my players. My players are passively anti-story-game, in that they have no idea about the online politics, but have absolutely no desire to have characters that can do out-of-character things or define-the-world or anything like that. For them, they like the role-playing and figuring out problems within the limits of that setting's version of reality. And they like to roll dice. LOL

They had a lot of issues figuring out what do do with Destiny Points, even with a list of suggestions. The short version is Destiny guarantees success or at least not dying, allowing occasional cinematic excesses of play. (In particular, extra Destiny is granted to weaker characters to keep them alive.) For my players, it was too much of a change from the normal, more realistic, style we got from StarFrontiers (YMMV).

Tod13

Quote from: NinjaWeasel;996485Can you tell us how much crunchier the rules are than in Covert Ops? In the previews it didn't look much crunchier than that.

Also, your mileage in the actual difference may vary.

I guess for me, I didn't realize that FrontierSpace was intentionally not supposed to be as lite as BareBones Fantasy. That's not my opinion, that's Bill and Larry talking. So I was expecting BareBones Science-Fiction and was surprised, so it was surprising and disconcerting.

I'd say if you're OK with Covert Ops and a little bit more crunch, or OK with Traveller, you'll be fine with FrontierSpace. (Reminder, the GM's Guide is IIRC just as long, or longer, than the Player's Handbook.)

NinjaWeasel

Quote from: Tod13;996495I'd say if you're OK with Covert Ops and a little bit more crunch, or OK with Traveller, you'll be fine with FrontierSpace. (Reminder, the GM's Guide is IIRC just as long, or longer, than the Player's Handbook.)

I'm okay with Mongoose Traveller (either edition) so that sounds good to me.

Bloodwolf

When's the Gm guide coming out?
What is in it?
How does the game compare to Star Frontiers(pre-Zebulon), particularly with Star Frontiersman and Frontier Explorer added in to the equation?

Aglondir

Quote from: 3rik;996386DwD Studios' FrontierSpace Player's Handbook is out in pdf!

FrontierSpace Player's Handbook - DwD Studios | DriveThruRPG.com

That's awesome news! I've been waiting for this game for years; I feared it was vaporware.

Tod13

Quote from: Bloodwolf;996697When's the Gm guide coming out?

The Referee's Handbook is in layout and they're saying a few weeks.

I've asked if Bill has a breakdown of what's in each book. Sounds like Player's book is character creation and basic skill/combat (except robot immunities) and Referee's book is more skills, space combat, and more situational rules.

ETA: Bill is going to do a public post of the table of contents of each book. I'll link to it here. Also, he said "I am trying to get it out before the end of October" but he is dependent on their art's progress.

Tod13

FrontierSpace tables of contents.

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