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Is Evil Hat (FATE) going to make a new "Star Frontiers" rpg?

Started by HMWHC, September 05, 2017, 12:39:44 PM

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DavetheLost

Quote from: Voros;990395Can I carry your bag of dice for you next time you grace a table with your presence?

Sure. That would be Wednesday at 3PM Eastern.  Expect a crowd, I usually get between 8 and 13.

DavetheLost

Quote from: sureshot;990456I wish Evil Hat luck. Yet I'm not sure if it's a smart move. It's one of those IPs that some fans would by more for nostalgia than anything else. nostalgiacan be a strong selling point though popularity needs to be a key factor as well. Their is not many gamers I know who would go "man I really wish they would do a new Star Frontiers rpg". As well it will suffer competition from existing sci-fi rpgs as well.

My guess is most of the Star Frontiers fans either have their old games still, are using the materials hosted online at StarFrontiers.net or both. I like the game but a relaunch would have to have some serious value added beyond just reprinting to get me to shell out cash.  Relaunching it with a new system would be heavilly dependant on the system.

But, my guess is that the situation is more that Evil Hat thinks "Star Frontiers" is a cool name for a line of RPG products.

Dumarest

Quote from: DavetheLost;991543"Star Frontiers" is a cool name for a line of RPG products.

Yes, it is a very cool name.

Tetsubo

Quote from: DavetheLost;991543My guess is most of the Star Frontiers fans either have their old games still, are using the materials hosted online at StarFrontiers.net or both. I like the game but a relaunch would have to have some serious value added beyond just reprinting to get me to shell out cash.  Relaunching it with a new system would be heavilly dependant on the system.

But, my guess is that the situation is more that Evil Hat thinks "Star Frontiers" is a cool name for a line of RPG products.

For me, if they choose Fate it's a non-starter.

David Johansen

Who knows, there might be a real Star Frontiers fan at Evil Hat who just wants to do right by the game.  As I keep saying, I think the system is fine if uninspired and what is really needed is setting support.  I'd probably shy away from Traveller style tool box stuff and give actual worlds and adventures.  The reason is simple enough, I already have Traveller.  Rather, give me strange new worlds, a bigger frontier with core world areas at least described and detailed.  Let's have the racial home worlds of the Federation forming little clouds of civilization with vast uncharted tracts of space between them.  I'd probably want to see a little more going on.  We've got Sathar and Mechanon as outside threats but it wouldn't hurt to have mysterious advanced aliens, not go-like plot devices but something more in line with the Vorlons or Shadows from Babylon V, an inscrutable mystery lurking on the fringes of known space.  Let's have a few weird mystery worlds that wouldn't be out of place on Star Trek.  At some point I'd like to see a ginormous monster composed of Dralasites as individual cells.   A mysterious generation ship full of mutants and the bombed out ruins of a nuclear war ravaged world would be musts for an eighties nostalgia trip.
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dungeon crawler

I am taking a wait and see attitude with this. I have the original in pdf form so no hurry. If they do it right and clean up and add support to the old system it can work. If the story game it no.

Omega

Quote from: RPGPundit;991413Funny how people and companies who've repeatedly given the impression they despise old-school RPGs end up making really shit reboots of old-school RPGs.

Thats because they despise those old games and their version will show the unwashed masses why. :rolleyes:

Tetsubo

Quote from: Omega;991995Thats because they despise those old games and their version will show the unwashed masses why. :rolleyes:

I don't see Star Frontiers as being 'old school'. Heck, some folks don't think 2E D&D is old school.

Dumarest

Quote from: Tetsubo;992232I don't see Star Frontiers as being 'old school'. Heck, some folks don't think 2E D&D is old school.

Some people don't think AD&D is old school.

:p

JeremyR

Quote from: Dumarest;992261Some people don't think AD&D is old school.

:p

Indeed, the real argument seems to be if Greyhawk (the OD&D supplement) is old school or not since it introduced things like differing hit dice for classes, different weapon damage, multi-classing, and worst of all, the thief class.

DavetheLost

If it doesn't use the Man-to-man rules from Chainmail and a copy of Wilderness Survival it isn't old school. ;)  Even the fantasy supplement in Chainmail is suspect.

Krimson

I'll be making sure I have all the old material downloaded just to be on the safe side.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Baulderstone

Quote from: DavetheLost;992554If it doesn't use the Man-to-man rules from Chainmail and a copy of Wilderness Survival it isn't old school. ;)  Even the fantasy supplement in Chainmail is suspect.

As long as the binding holds up on my copy of H.G. Wells' Little Wars, I'm holding off on getting into Chainmail.

Tetsubo

Quote from: Krimson;992606I'll be making sure I have all the old material downloaded just to be on the safe side.

Wise choice. I have that plus all of my original SF material I bought when it was released. But I am old.

Tetsubo

Quote from: Baulderstone;992783As long as the binding holds up on my copy of H.G. Wells' Little Wars, I'm holding off on getting into Chainmail.

Baulderstone wins.