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Is Eberron succesful?

Started by UmaSama, May 24, 2007, 01:55:38 AM

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UmaSama

I'm asking this because I have yet to meet someone who likes it, everyone I ask tells me he doesn't and yet WotC keeps releasing new supplements for it, so that should mean it is succesful, but is it?

beejazz

It's got some crappy supplements. Otherwise, yes.

obryn

Overall, it's a pretty decent setting.  I've been tempted to run a game in it, but I decided to run Wilderlands instead.

-O
 

Sosthenes

Eberron seems a half-way decent setting, especially if you go for kitchen-sink 3E. It's just not that exciting, if you'll ask me. Better than most of the Realms, but that's not really hard to do...

I just can't find a decent justification for running Eberron instead of some better alternatives. Especially in the magic-tech area, the Iron Kingdoms just reign supreme.

I particularly liked the Sharn book. Very interesting city, and also rather easy to transplant in another setting, unless it's low-magic sword & sorcery.
 

Drew

Yeah, Sharn is excellent, and easily exported to other settings.

On the whole I find Eberron to be conceptually brilliant, yet let down in a few places by ropey support. Although explicitly designed to accomodate the myriad variations and kinks of 3.5 it's easily run with other systems. I find Savage Worlds to be great fit, evoking as it does the pulpish, action-noir mentality the setting aims for.

As to it's popularity I have no idea. All I have to go on is various message boards, where it seems to be getting slightly less heat than it once did. That could due to the novelty wearing off, or maybe it's just been incorporated into mainstream D&D play in the same way the Realms has, and is therefore assumed as one of the default states of play rather than something worth commenting on.
 

UmaSama

Quote from: Sosthenes...I just can't find a decent justification for running Eberron instead of some better alternatives. Especially in the magic-tech area, the Iron Kingdoms just reign supreme...

Iron Kingdoms huh?
I'll check it out, ever since I played Arcanum of Steamworks & Magik Obscura I've been thinking about running some Fantasy/Tech game.

Zachary The First

I thought Sharn was a cool supplement, but overall I do prefer Iron Kingdoms.  I tend to pillage campaign settings for ideas, and on that note, it did OK for me.
 
Is it a success?  I don't know.  I mean, they keep releasing supplements for it, so I imagine it has a decent following--likely nothing like the Realms has, but that's just all conjecture.  It'd be interesting to see if Eberron sales are where WoTC projected...
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Lawbag

For me, our group DM ran all the Eberron modules that WOTC published, and once it was finished, I didnt think there was anything more to discover with Eberron.

Is that the reason why Keith Baker hasnt written anything new for it? Was it a case of a one good idea and not much else?
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Sosthenes

Quote from: LawbagIs that the reason why Keith Baker hasnt written anything new for it? Was it a case of a one good idea and not much else?

From Wikipedia:
    * Eberron Campaign Setting, w/ Bill Slavicsek and James Wyatt (June 2004, ISBN 0-7869-3276-7)
    * Sharn: City of Towers, w/ James Wyatt (November 2004, ISBN 0-7869-3434-4)
    * Races of Eberron, w/ Jesse Decker, Matthew Sernett, and Gwendolyn F.M. Kestrel (April 2005, ISBN 0-7869-3658-4)
    * Player's Guide to Eberron, w/ James Wyatt, Luke Johnson, and Stan! (January 2006, ISBN 0-7869-3912-5)
    * Secrets of Xen'drik, w/ Jason Buhlman and Amber Scott (July 2006, ISBN 0-7869-3916-8)
    * Dragonmarked, w/ Michelle Lyons and C.A. Suleiman (November 2006, ISBN 0-7869-3933-8)
    * Secrets of Sarlona, w/ Scott Fitzgerald Gray, Glenn McDonald, and Chris Sims (February 2007, ISBN 0-7869-4037-9)
    * Dragons of Eberron w/ Scott Fitzgerald Gray, Nicolas Logue, and Amber Scott (forthcoming October 2007, ISBN 978-0-7869-4154-4)

plus three half-way decent novels. Seems Keith is active enough...
 

Mcrow

I like Eberron. It's my favorite of the currently in print WotC settings.

I think the novels as a whole have been good for gaming novels.

Thanatos02

I like Eberron a lot. I mean, I like my homebrew more, but if I were going to run a sustained non-me D&D game I would either run Eberron or Planescape.

Actually, probably Planescape, since I'm already familiar with all the little shit and I don't have any money. But, yeah, Eberron is ok with me.
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kryyst

Eberron is fantastic if you play in the setting the fiction details.  If you try and make it be something it's not, or expect something different from it, it falls apart.
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RPGPundit

Eberron was NOWHERE NEAR the success that WoTC hoped it would be, or planned for, and thus they've massively scaled back their projected work for it, and have given up on the idea of Eberron replacing both the realms and Greyhawk as the "new default setting" or whatever.

But it clearly does still do ok enough that they can keep doing a few sourcebooks a year for it.

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Sosthenes

It was a setting grown out of a contest, not some deep-seated re-orientation drive. You really think they had enormously high hopes for it?

The output isn't bad. I haven't counted, but it's quite comparable to the FR publications, except novels of course. And they've got a MMORPG based on Eberron... It certainly went better than Chainmail ;)
 

UmaSama

Quote from: Sosthenes..And they've got a MMORPG based on Eberron...

Now that I remember also Dragonshard, the D&D RTS game is also settled on Eberron.