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Is anyone looking at WFRP4e yet?

Started by HappyDaze, July 30, 2018, 08:14:58 AM

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RPGPundit

Today I saw one Spanish review, which said it was like 2e but had less stuff.
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Quote from: RPGPundit;1052236Today I saw one Spanish review, which said it was like 2e but had less stuff.

It has less lore alright but more rules and options... However, I suspect that C7 have done this deliberately to sell us more source books. Wish it was as complete as 1e was. That said, I really like 4e and I'm planning to be using all the old 1e material.
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HappyDaze

Quote from: RPGPundit;1052236Today I saw one Spanish review, which said it was like 2e but had less stuff.

Less stuff than the 2e core book, or less stuff than the entire 2e line? If they're arguing the former then I don't really agree. If they're arguing the latter then I don't really care.

RPGPundit

Quote from: HappyDaze;1052250Less stuff than the 2e core book, or less stuff than the entire 2e line? If they're arguing the former then I don't really agree. If they're arguing the latter then I don't really care.

Yeah, I don't know. That wasn't clear to me.
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Spinachcat

Quote from: Nerzenjäger;1051782So it is superior to 1E?

Only if your group can't make house rules to fix stuff we fixed 3 decades ago when we didn't even have high school diplomas yet.

crkrueger

#50
Quote from: Psikerlord;1051845Hmm I didnt understand it this way, but I might have misunderstood. I thought someone had to "hit", ie if both parties get -ve SLs, no-body hits. I don't actually like the idea of someone always hitting. That's a bit too far the other way I fear. Althooough, on reflection, shadowrun does melee this way and it works fine, really. Hmmm!

Edit: just re-read the attack section p.158 and 159, inc the example on 159. Only the attacker has a chance to hit. If the defender wins the opposed test, they get +1 Adv, but don't hit. But seems like yes you can hit on -ve SLs, if the defender rolls worse than you did. I think - edit: yes you can, p.259. That's good enough for me, there will still be some missing, but not nearly as much as in older editions (which I gather is a major complainant of the older game).

In Shadowrun (at least FASA) either side can hit or do damage, no matter who is the attacker but you do need at least one success.  WFRP4 is like Hackmaster 5 in that it doesn't matter how low you roll as long as you beat the defender, you're good.  If he rolls a 2, you hit on a 3.  So in WFRP4 getting -4 Success Levels (a terrible result) still wins if the opponent gets -5 SL.

Essentially, there is no combat result where "nothing happens".  Even the most terrible rolls with everyone "missing", will still end up with someone gaining advantage even if no one is hit.

Could you have a combat where two opponents are failing to hit each other and are simply swapping Advantage back and forth?  Yes, it could happen, but it is unlikely.  Much more unlikely then a low-skill "whiff-fest" is in classic WFRP.
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Psikerlord

Quote from: CRKrueger;1053113In Shadowrun (at least FASA) either side can hit or do damage, no matter who is the attacker but you do need at least one success.  WFRP4 is like Hackmaster 5 in that it doesn't matter how low you roll as long as you beat the defender, you're good.  If he rolls a 2, you hit on a 3.  So in WFRP4 getting -4 Success Levels (a terrible result) still wins if the opponent gets -5 SL.

Essentially, there is no combat result where "nothing happens".  Even the most terrible rolls with everyone "missing", will still end up with someone gaining advantage even if no one is hit.

Could you have a combat where two opponents are failing to hit each other and are simply swapping Advantage back and forth?  Yes, it could happen, but it is unlikely.  Much more unlikely then a low-skill "whiff-fest" is in classic WFRP.

Bottom of p.158, if defender wins they get +1 adv, but they dont hit.
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HappyDaze

The final version of the PDF--with bookmarks--is now available. This will make it much easier to navigate, and I'm looking forward to digging into now. Hopefully it will fill the hollow space of sheer disappointment that Wrath & Glory left behind.

Psikerlord

Quote from: HappyDaze;1054050The final version of the PDF--with bookmarks--is now available. This will make it much easier to navigate, and I'm looking forward to digging into now. Hopefully it will fill the hollow space of sheer disappointment that Wrath & Glory left behind.

They fixed the advantage stacking with an optional rule capping it at Init Bonus or a flat number decided on by the table (eg 2 points, 4 points, whatever).
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HappyDaze

So I've heard that there is supposed to be an errata released when they send out the printed books. Anyone found/collected what might be in it?

The only one I know of is the correction to the Hunter career (sling in Trapper rank, bow in Hunter rank).

I'm still curious why the non-humans have their racial languages as something they can put points into when the language skill sections says everybody speaks Reikspiel and their native language automatically (without any skill ranks spent or recorded).

Godfather Punk

I don't want to buy the Core Rules yet, but I might get the Starter Set first, to give the system a try.

Is there any news on the Starter Set box release? The website new says pdf in November, box in December. Has anyone seen this and cares to comment?

Lurtch

4E is great. We can tell how good it is based on how desperate the troll Daniel Fox has become and how much virtue he is signaling.

Manic Modron

Where is Daniel Fox doing this trolling?  I can imagine a lot of sour grapes over any thunder that 4e steals from Zweihander though.

Lurtch

Quote from: Manic Modron;1064874Where is Daniel Fox doing this trolling?  I can imagine a lot of sour grapes over any thunder that 4e steals from Zweihander though.

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Spinachcat

I looked at WFRP 4e...meh. Nothing jumped out as bad/wrong on my cursory flip through, but nothing made me want to buy it. If someone was running 4e, I'd give it a whirl.

On the other hand, I do regret not doing the Shadows of the Demon Lord kickstarter. That book feels like its fun to play.


Quote from: CRKrueger;1053113Much more unlikely then a low-skill "whiff-fest" is in classic WFRP.

I can't be the only person who went "fuck it, PCs get +10 to WS". Our crew added that within our first year of play. It STFU the complainers 'cuz now your Herbalist is rocking 1/3rd of the time and anybody warrior-ish was 2/5ths right out of chargen.  

We had a GM in our crew who freaked out at house rules and he would begin PCs with a few hundred XP as your backstory. I used to play a Protagonist in his campaign and I was kickass from chargen. After he died to Skaven scum, I rolled up a Herbalist who lasted freaking years and retired as a Guilder (its bad to adventure with 0 Fate points and a critical wound).