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Author Topic: Is anyone looking at WFRP4e yet?  (Read 6012 times)

Psikerlord

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Is anyone looking at WFRP4e yet?
« Reply #30 on: August 05, 2018, 03:16:38 AM »
Quote from: The Exploited.;1051521
Good review mate!

Cheers TE :)
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Psikerlord

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Is anyone looking at WFRP4e yet?
« Reply #31 on: August 05, 2018, 03:18:54 AM »
Quote from: The Exploited.;1051523
I think 4e is very good so far. They've done what they had set out to do. Bring the best version of 1 and 2 together.

Love they way they have expanded 'tests' now, they are still easy but add a lot more depth (if needed). I also appreciate the extra options that they introduce to make the game play a little quicker or just add a different flavor (initiative springs to mind - as you've now got several options).

Art is class. The layout is nice even though the pdf is not 100% finished yet. Kept good flavor with the careers too.

Combat is still similar but again you've not got SL levels and lots of common sense considerations.

The only thing I'm not mad on so far, are the status mechanics. I find them a little convoluted and over worked.

I find the book's text a little... Well... 'Too down to earth'. This is obviously for the newbies, so I can understand why. It feels like WFRP so I'm happy.

Funny, when I heard that Warhammer was getting another edition I found it very amusing. I really thought it would be totally botched. But when I heard that C7 were doing it, and that they were going with the original game's sensibilities I was quite confident that they'd do a good job and they didn't disappoint!

Yep I think they did a good job, and as I understand it, they've gone back to 1e and 2e style mechanics. I've never played WFRP at all, but I certainly want to give this version a spin. Vastly prefer it to D&D 5e.
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KingCheops

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Is anyone looking at WFRP4e yet?
« Reply #32 on: August 05, 2018, 11:51:46 AM »
Quote from: Psikerlord;1051516
So I did a review: overall I like it a lot :) https://lowfantasygaming.com/2018/08/05/warhammer-4e-review/


Thanks for the review.  Except you are truly a servant of Slaanesh since you almost have me convinced to buy it.

Psikerlord

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Is anyone looking at WFRP4e yet?
« Reply #33 on: August 06, 2018, 12:14:16 AM »
Quote from: KingCheops;1051617
Thanks for the review.  Except you are truly a servant of Slaanesh since you almost have me convinced to buy it.

One of us, one of us...
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TJS

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« Reply #34 on: August 06, 2018, 02:10:50 AM »
I'm liking what I'm seeing but there's no way I'm putting money down for anything but a physical product I can use to actually run a game.

thedungeondelver

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Is anyone looking at WFRP4e yet?
« Reply #35 on: August 06, 2018, 02:24:25 AM »
How does the magic system feel, and what about advanced careers and career exits.

I guess what I'm saying is, enough fol-de-rol, post the whole book in text form plz. :D
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Spinachcat

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« Reply #36 on: August 06, 2018, 04:35:48 AM »
Quote from: Psikerlord;1051516
So I did a review: overall I like it a lot :) https://lowfantasygaming.com/2018/08/05/warhammer-4e-review/


Thanks for the review. It confirms my suspicions that my WFRP 1e tome continues to be the only Warhammer I need.

4e looks fine and good, just not seeing anything superior to the original.

Much of the "new rules" look like common house rule discussions over the decades.

Nerzenjäger

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Is anyone looking at WFRP4e yet?
« Reply #37 on: August 06, 2018, 04:52:45 AM »
Quote from: Spinachcat;1051773
Much of the "new rules" look like common house rule discussions over the decades.

So it is superior to 1E?
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The Exploited.

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Is anyone looking at WFRP4e yet?
« Reply #38 on: August 06, 2018, 08:33:24 AM »
Quote from: Nerzenjäger;1051782
So it is superior to 1E?

It is for sure.

I love 1e too, but this is an excellent refinement of the 1st and 2nd edition's rules. Exactly what was called for after the 3e debacle.

This doesn't negate the 1e's material as in the supplements which are still among the best ever written imo.
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The Exploited.

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Is anyone looking at WFRP4e yet?
« Reply #39 on: August 06, 2018, 08:35:29 AM »
Double post.
« Last Edit: August 06, 2018, 08:43:51 AM by The Exploited. »
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Madprofessor

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« Reply #40 on: August 06, 2018, 02:20:56 PM »
Quote from: RPGPundit;1051127
Sounds promising. Ultimately, it would need to be significantly more useful than 2e for me to consider it.


This. I am definitely interested. WFRP 2e is a top shelf game. I'm all over this game if it adds anything significant to 2e, but I don't want to buy a rehash that I don't need.

Madprofessor

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« Reply #41 on: August 06, 2018, 02:23:10 PM »
Quote from: Manic Modron;1051180
Combat is now an opposed roll.  If you miss it is only because the other person rolled better than you for their defense.   Figuring it out is a bit more math than before, but just simple subtraction.  I may not explain this very well since I'm on my way out to work and sort of rushing the post, but I'll give it a shot.

The tens digit for your characteristic or skill is an important number.  When you make a Dramatic or Opposed Test you subtract the tens digit of your roll from the tens of your characteristic or skill.  That gives you a Success Level.

The attacker rolls Weapon Proficiency  to hit and the defender rolls the same to Parry or Dodge to dodge.  Whoever gets the better Success Level wins and builds up Advantage.  Advantage gives you an increasing +10% to your rolls until you get damaged, then you lose it all.  

Damage is based on your Success Level.   So if the attacker has a Hand Weapon and Strength 30, the base damage is 7.  

Say our combatants have 40 for their Weapon Skills.  The attacker rolls 60 and the defender rolls 90.  The SLs are -2 and -5, so the attacker wins, but the SL is -2 for the attack so the incoming damage is 5 wounds.

Take the same set up, but the attacker has a 60 for their weapon skill. The SLs are +0 and -5, so the attacker wins again with the full 7 wounds.  

Crappy fighters aren't going to just sit there swinging at the air for an endless series of wiffs, but their blows aren't going to be as good as skilled fighters.  Still, with Advantage in the mix, even a crappy fighter might be able to beat an opponent into a corner and land a telling blow.

Also, even if Toughness + Armor is more than the incoming damage, the target still takes one wound.


Crap!  This is brilliant.  It seems to completely address my largest complaint in 2e of wiff and ping factor.  I'm in!

Manic Modron

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« Reply #42 on: August 06, 2018, 03:51:05 PM »
Quote from: Madprofessor;1051826
Crap!  This is brilliant.  It seems to completely address my largest complaint in 2e of wiff and ping factor.  I'm in!

I'm really happy that I got the book.  There is going to be a finalized PDF sometime soon with a bunch of things cleaned up, but it has a lot of promise to be a great blend of 1st editiin lore, 2nd edition mechanical feel, and a few new innovations that I like the idea of very much.

Magic needs clarification and NPC/monsters might not mesh exactly with the new rules, but these are likely small problems that can be worked through.

Psikerlord

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Is anyone looking at WFRP4e yet?
« Reply #43 on: August 06, 2018, 05:19:29 PM »
Quote from: Manic Modron;1051180
Combat is now an opposed roll.  If you miss it is only because the other person rolled better than you for their defense.   Figuring it out is a bit more math than before, but just simple subtraction.  I may not explain this very well since I'm on my way out to work and sort of rushing the post, but I'll give it a shot.

The tens digit for your characteristic or skill is an important number.  When you make a Dramatic or Opposed Test you subtract the tens digit of your roll from the tens of your characteristic or skill.  That gives you a Success Level.

The attacker rolls Weapon Proficiency  to hit and the defender rolls the same to Parry or Dodge to dodge.  Whoever gets the better Success Level wins and builds up Advantage.  Advantage gives you an increasing +10% to your rolls until you get damaged, then you lose it all.  

Damage is based on your Success Level.   So if the attacker has a Hand Weapon and Strength 30, the base damage is 7.  

Say our combatants have 40 for their Weapon Skills.  The attacker rolls 60 and the defender rolls 90.  The SLs are -2 and -5, so the attacker wins, but the SL is -2 for the attack so the incoming damage is 5 wounds.

Take the same set up, but the attacker has a 60 for their weapon skill. The SLs are +0 and -5, so the attacker wins again with the full 7 wounds.  

Crappy fighters aren't going to just sit there swinging at the air for an endless series of wiffs, but their blows aren't going to be as good as skilled fighters.  Still, with Advantage in the mix, even a crappy fighter might be able to beat an opponent into a corner and land a telling blow.

Also, even if Toughness + Armor is more than the incoming damage, the target still takes one wound.

Hmm I didnt understand it this way, but I might have misunderstood. I thought someone had to "hit", ie if both parties get -ve SLs, no-body hits. I don't actually like the idea of someone always hitting. That's a bit too far the other way I fear. Althooough, on reflection, shadowrun does melee this way and it works fine, really. Hmmm!

Edit: just re-read the attack section p.158 and 159, inc the example on 159. Only the attacker has a chance to hit. If the defender wins the opposed test, they get +1 Adv, but don't hit. But seems like yes you can hit on -ve SLs, if the defender rolls worse than you did. I think - edit: yes you can, p.259. That's good enough for me, there will still be some missing, but not nearly as much as in older editions (which I gather is a major complainant of the older game).
« Last Edit: August 06, 2018, 11:32:23 PM by Psikerlord »
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Frey

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Is anyone looking at WFRP4e yet?
« Reply #44 on: August 06, 2018, 06:21:05 PM »
Quote from: Nerzenjäger;1051782
So it is superior to 1E?

The game probably yes, but I still have to play it.

The book no way, WFRP1 had tons of background material that are absent here.