SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Introduction to Wandcraft

Started by Bruce Heard, June 27, 2022, 10:37:43 AM

Previous topic - Next topic

Bruce Heard

Hi all. I've posted a series of articles fleshing out wands. They feature devices enabling spellcasters to deflect attacks and disarm opponents. The articles go into great detail about the nature of wands,  how they relate to their owners (somewhat like intelligent swords but with greater insight), and what their natural and magic components are. This is intended for AD&D 1e & 2e, as well as D&D B/X & BECMI. Hope you enjoy the ride. I'll post a wand maker character class next week.

Click Here.

Opaopajr

Thank you for sharing!  :) I found that a fun read and a clever tangent to DIY homebrew other methodologies to spice up stereotypical "+1 Swords". Given various combat elements to swords, polearms, and the like, breaking down minor functions into a +X weapon as you did with wands here could be a fun exercise. I look forward to seeing if you could expand this into Rods & Staves, playing with other physical combat and or magical combat elements.   :D

And welcome to TheRGSite!
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

BoxCrayonTales

Neat. I always thought it was odd that D&D omitted the classic and evocative image of wizards using wands or staffs to cast their spells.

In Spheres of Power, you can design a magical tradition where you need a focus to cast spells. In the 5e version, the occultist tradition specifically is intended to evoke wizards that rely on staffs or wands.

Bruce Heard

Quote from: BoxCrayonTales on June 28, 2022, 12:19:11 PM
Neat. I always thought it was odd that D&D omitted the classic and evocative image of wizards using wands or staffs to cast their spells.

In Spheres of Power, you can design a magical tradition where you need a focus to cast spells. In the 5e version, the occultist tradition specifically is intended to evoke wizards that rely on staffs or wands.
Similar ideas. At least rated wands enable a low-level magic-user to still be relevant in combat when all spells have been cast.

Bruce Heard

Quote from: Opaopajr on June 28, 2022, 12:08:35 PM
Thank you for sharing!  :) I found that a fun read and a clever tangent to DIY homebrew other methodologies to spice up stereotypical "+1 Swords". Given various combat elements to swords, polearms, and the like, breaking down minor functions into a +X weapon as you did with wands here could be a fun exercise. I look forward to seeing if you could expand this into Rods & Staves, playing with other physical combat and or magical combat elements.   :D

And welcome to TheRGSite!
Thanks. And indeed as re. expanding into rods and staves. Someone else on another platform made a similar request with the cleric class in mind. I'd have to combine both cleric and magic-user for some kind of treatment of rods and wands emulating what I did with wands.