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Author Topic: Introduction to Wandcraft  (Read 531 times)

Bruce Heard

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Introduction to Wandcraft
« on: June 27, 2022, 10:37:43 AM »
Hi all. I've posted a series of articles fleshing out wands. They feature devices enabling spellcasters to deflect attacks and disarm opponents. The articles go into great detail about the nature of wands,  how they relate to their owners (somewhat like intelligent swords but with greater insight), and what their natural and magic components are. This is intended for AD&D 1e & 2e, as well as D&D B/X & BECMI. Hope you enjoy the ride. I'll post a wand maker character class next week.

Click Here.

Opaopajr

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Re: Introduction to Wandcraft
« Reply #1 on: June 28, 2022, 12:08:35 PM »
Thank you for sharing!  :) I found that a fun read and a clever tangent to DIY homebrew other methodologies to spice up stereotypical "+1 Swords". Given various combat elements to swords, polearms, and the like, breaking down minor functions into a +X weapon as you did with wands here could be a fun exercise. I look forward to seeing if you could expand this into Rods & Staves, playing with other physical combat and or magical combat elements.   :D

And welcome to TheRGSite!
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BoxCrayonTales

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Re: Introduction to Wandcraft
« Reply #2 on: June 28, 2022, 12:19:11 PM »
Neat. I always thought it was odd that D&D omitted the classic and evocative image of wizards using wands or staffs to cast their spells.

In Spheres of Power, you can design a magical tradition where you need a focus to cast spells. In the 5e version, the occultist tradition specifically is intended to evoke wizards that rely on staffs or wands.

Bruce Heard

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Re: Introduction to Wandcraft
« Reply #3 on: June 28, 2022, 01:02:17 PM »
Neat. I always thought it was odd that D&D omitted the classic and evocative image of wizards using wands or staffs to cast their spells.

In Spheres of Power, you can design a magical tradition where you need a focus to cast spells. In the 5e version, the occultist tradition specifically is intended to evoke wizards that rely on staffs or wands.
Similar ideas. At least rated wands enable a low-level magic-user to still be relevant in combat when all spells have been cast.

Bruce Heard

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Re: Introduction to Wandcraft
« Reply #4 on: June 28, 2022, 01:05:29 PM »
Thank you for sharing!  :) I found that a fun read and a clever tangent to DIY homebrew other methodologies to spice up stereotypical "+1 Swords". Given various combat elements to swords, polearms, and the like, breaking down minor functions into a +X weapon as you did with wands here could be a fun exercise. I look forward to seeing if you could expand this into Rods & Staves, playing with other physical combat and or magical combat elements.   :D

And welcome to TheRGSite!
Thanks. And indeed as re. expanding into rods and staves. Someone else on another platform made a similar request with the cleric class in mind. I'd have to combine both cleric and magic-user for some kind of treatment of rods and wands emulating what I did with wands.