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Interpreting hitpoints in D&D 5e - literal injury or abstract?

Started by Skarg, April 18, 2016, 11:54:22 AM

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Omega

Heres another two lycanthrop stoppers for you Opaopajr.

Adventurers Guide:

Wizard Bladesinger: Song of Defense at level 10. Spend a spell slot when take damage to reduce the damage by 5x the level of the slot.

Also the Rogue Mastermind: Misdirection at level 13. When an attack is targeted at you while you have cover from someone within 5ft. You can redirect the attack on them as a reaction.

rawma

Quote from: mAcular Chaotic;893103Hmm, first gap is 2, then 3, then 4, then 5. I bet this can be made into an formula.

1 -> (2) 3 -> (3) 6 -> (4) 10 -> (5) 15

f(n) = 1/2 * n * (n+1)

n = 1 -> 1/2 * 1 * 2 = 1
n = 2 -> 1/2 * 2 * 3 = 3
n = 3 -> 1/2 * 3 * 4 = 6 etc.

Verifying the formula:
f(n+1) = 1/2 * (n+1) * (n+2)
f(n+1) - f(n) = 1/2 * (n+1) * (n+2) - (1/2 * n * (n+1)) = 1/2 * (n+1) * ((n+2) - n) = 1/2 * (n+1) * 2 = n+1.
(sum of 1 to n+1) minus (sum of 1 to n) should be n+1, since all the other terms cancel.

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Bren

Quote from: RPGPundit;895344Hit points are hit points.
And in other news. Circles are circles and rectangles are rectangles.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
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Christopher Brady

Quote from: RPGPundit;895344Hit points are hit points.

And this, Ladies and Gentlemen, is how D&D gets Existential.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

jeff37923

Quote from: RPGPundit;895344Hit points are hit points.

Quote from: Bren;895351And in other news. Circles are circles and rectangles are rectangles.

Quote from: Christopher Brady;895357And this, Ladies and Gentlemen, is how D&D gets Existential.

In 35+ years of gaming, I have yet to see anything new on the subject of hit points. I would love it if the discussion became Existential.
"Meh."

RPGPundit

What I mean is, trying to reason it out other than as the most effective way to deal with injury without hassle is kind of pointless.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
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Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Bren

Quote from: RPGPundit;895757What I mean is, trying to reason it out other than as the most effective way to deal with injury without hassle is kind of pointless.
Dude! This is a role playing game forum. Pointless discussion isn't our middle name, it's our frickin' first name. ;)
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Omega

So true. So true.

And dont forget interpreting some rule in the most crack-headed ways imaginable. Which is why we get these pointless discussions.

Dumpire

If hit points are only a convenience, do you think gamers would be happy with a different but equally simple abstraction?

For example, what about a system that said: "You have a toughness of 10. If you take 10 or more damage from a hit, you're dead. Otherwise you're fine." Like the D6 games without all the foofaraw. This rule requires less bookkeeping than HP and is arguably more realistic.

Omega

That doesnt sound more realistic. Less bookkeeping is not allways a good thing.

D&D's abstract HP works. The problem crops up when someone wants it to mean only meat. Or it gets applied to situations it should not have been. Like the oft trotted out falling damage even WOTC botched three times now.

AsenRG

Quote from: Dumpire;896943If hit points are only a convenience, do you think gamers would be happy with a different but equally simple abstraction?

For example, what about a system that said: "You have a toughness of 10. If you take 10 or more damage from a hit, you're dead. Otherwise you're fine." Like the D6 games without all the foofaraw. This rule requires less bookkeeping than HP and is arguably more realistic.

That's Savage Worlds, except it's "taking a Wound". Most PCs can take up to 3 wounds before keeling over from the 4th one, most people are out in 1 Wound.

Given how popular Savage Worlds is, I'd say that yes, a lot of gamers are happy with such a system.
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Dumpire

Well, that's a little different ... Do you think Savage Worlds would be as popular as it is if players died with the first Wound but suffered wounds only 25% as often?

QuoteThat doesnt sound more realistic. Less bookkeeping is not allways a good thing.
Well, maybe not to an unemployed bookkeeper. :p On realism, yeah, the two are hard to compare; they both create paradoxes.

Ravenswing

Quote from: Dumpire;896943For example, what about a system that said: "You have a toughness of 10. If you take 10 or more damage from a hit, you're dead. Otherwise you're fine." Like the D6 games without all the foofaraw. This rule requires less bookkeeping than HP and is arguably more realistic.
Well, "arguably" -- you're arguing it, after all.  But genuinely more realistic?  Let me get this straight: there are only two states of being, "perfectly fine" and "dead."  "Wounded," "impaired," "bruised," those don't exist.  What remotely makes that realistic?

As far as bookkeeping goes, someone who can't handle the amount of bookkeeping involved in keeping track of hit points in most systems ought to enlist a friendly 2nd grader to deal with the scary, scary addition and subtraction.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

Christopher Brady

I prefer the Mutants and Masterminds Saving Throw mechanic.  Realistic?  Nope.  Does it feel in genre?  To me?  Yeap.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]