This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

If you Could own the Rights to one RPG, Which Would it be?

Started by RPGPundit, May 27, 2017, 04:06:59 AM

Previous topic - Next topic

Dumarest

Quote from: Just Another Snake Cult;964702Technically not an RPG, but rather a licensed property ideal for RPGs: John Carter of Mars

That would be cool if someone made an actual RPG designed around the stories rather than trying to plug the stories into preexisting mechanics. I know there are several attempts at pulpy "sword & planet" games but to date all the ones I've seen have been the latter, which doesn't do justice to the genre in my view. We need a Pendragon for A Princess of Mars.

hedgehobbit

Quote from: Just Another Snake Cult;964702Technically not an RPG, but rather a licensed property ideal for RPGs: John Carter of Mars
There's a new John Carter RPG due out later this year. Along with a miniatures games and a board game. Might be worthy.

Christopher Brady

Quote from: sureshot;964676Rifts. So that I could update and modernize the rules. Their is a great system buried somewhere in that cluncky mess. Rewritten for a beginner and modern the system could even rival Gurps and Hero System as a generic rpg.

Stole my answer.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Steven Mitchell

I'd be hard-pressed to choose between Fantasy Hero or Dragon Quest.  Probably go with the latter, because it would be strange to get part of the Hero System and not do the rest, but I'd have no interest in anything but the Fantasy Hero part.  

The responsibility for Dragon Quest might weigh on me, though.  Doing a cleaner presentation of the rules without substantially changing anything would be tough.

TrippyHippy

Probably Mage: The Ascension. I'd pull it squarely out of the World of Darkness setting and put a bit more vigour into getting some setting elements more grounded into real-world occult. I'd also unpack the system to streamline it and make the core of the game more accessible.

If I had the rights, I'd also like to make The Design Mechanism's Luther Arkwright a standalone game also.
I pretended that a picture of a toddler was representative of the Muslim Migrant population to Europe and then lied about a Private Message I sent to Pundit when I was admonished for it.  (Edited by Admin)

David Johansen

I'm thinking the big thing with Dragon Quest would be simply moving the skills from Book III to Book I and combat from Book I to Book III.  Fantasy HERO kinda scratches the same itch but it's part of HERO and should remain there.  I wouldn't get far with HERO as I'd stick with sixth edition as it fixes many things and makes them better whatever the diehards may say.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Charon's Little Helper

Quote from: Dumarest;964710People make money off RPGs? :eek:

They do on D&D.  Not much else - hence my answer.

Omega

Quote from: JeremyR;964612Star Smuggler

It was a solitaire space trading RPG from DwarfStar

The owners of the IP released it some years ago as a free PNP.

Omega

Quote from: Tetsubo;964626After the Bomb 2nd edition and related TMNT works. I would love to make them one magnum opus game. The best mutant animal creation rules anywhere. I lack the skill or funding to make a go of it though. I would want to balance things a bit better.

The standalone After the Bomb RPG pretty much allready did that though? Its not a good chunk of the TMNT rules and the TFB stuff rolled into one book with the TMNT IP removed.

Omega

Quote from: Weru;964638Tunnels & Trolls 5th ed. Nothing else comes close for me on this question. As to what I'd do with it - I'd reissue all the solos, and GM dungeons, commission some new ones, and write a ton of different settings powered by T&T.

Most, possibly all the solos and possibly more are now up on Drive-Thru. I picked up Caravan to Tiern last year when spotted it. Not sure what rules version they have up on DT though.

Apparition

Quote from: Krimson;964687Buck Rogers XXVc.

Same.

Spinachcat

D&D is the clear financial choice, but owning Waste World would be more fun.

Also, the idea of taking a property from obscurity to prominence would be a great ride if it could be pulled off.

Of course, I am talking a multi-media approach, not just selling dead trees and PDFs.


Quote from: kobayashi;964666Waste World by William "Bill" King. Best over-the-top gonzo post-apocalyptic/whatever fest. I would finish the line (one supplement per Mega cities). Maybe simplify chargen but the game engine is rock solid.

Waste World is freaking awesome.

It's also the best 40k RPG.

However, if you ever own WW, please get Bill King back aboard. WW could become an awesome multi-media IP.

cranebump

All the old TSR properties, for nostalgic reasons.
"When devils will the blackest sins put on, they do suggest at first with heavenly shows..."

AsenRG

Dungeons and Dragons, and I'd publish it exactly as it is now:p!

And then I'd use the proceeds from it to acquire the rights for other RPGs I want, or support the writing of such that I like, because why not;)?

Quote from: Dumarest;964711That would be cool if someone made an actual RPG designed around the stories rather than trying to plug the stories into preexisting mechanics. I know there are several attempts at pulpy "sword & planet" games but to date all the ones I've seen have been the latter, which doesn't do justice to the genre in my view. We need a Pendragon for A Princess of Mars.
I find the existing Under the Moons of Zoon and the Savage Worlds: Mars adaptations fully adequate, myself.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

kobayashi

Quote from: Spinachcat;964775Waste World is freaking awesome.

It's also the best 40k RPG.

However, if you ever own WW, please get Bill King back aboard. WW could become an awesome multi-media IP.

It is also the best 2000 AD comics rpg ever, it encapsulates perfectly anything from Rogue Trooper to Nemesis the Warlock.

It could even do The Ballad of Halo Jones... And Slaine, and... ok, ok, I'll stop rambling.

Getting Bill King aboard would be mandatory of course.

Well, one can dream...