This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

ICONS and FATE

Started by Biscuitician, September 05, 2017, 11:58:01 AM

Previous topic - Next topic

Gunslinger

Quote from: RPGPundit;997261Yes, exactly. The fundamental mechanical system for task resolution is FATE. It bears no resemblance at all to Marvel Supers.

None?  The fundamental mechanical system for task resolution is Fate, no disagreement there.  The random character generation and the type of characters it creates is basically FASERIP.  

1.  Attribute similarity.  FASERIP to Icons PCSIAW or FASRIP.
2.  Power categories and talents very similar to FASERIP.
3.  Icons and FASERIP both use the same 10 rank scale or Feeble through Unearthly.
4.  Random character generation maxes character at the Amazing rank or 8.  (Monstrous levels were able to be accomplished in the Advanced set and by increasing Abilities at the end of character generation in the Basic sets of FASERIP.)

Icons was instantly identifiable for these reasons.  You literally can compare characters side by side from Icons and FASERIP or model them the exact same way.  Icons replaced the Universal Table and percentile dice with a universal system and D6.  I'm as perplexed to your stance as you are to mine.
 

Gunslinger

Another point.  If I ran Icons I would instantly fall back to Marvel FASERIP to determine intensity levels for Abilities and powers.  For example let's examine Strength.

                        Icons                               Marvel
Level 1/ FB:  A Heavy Sack                     50 pounds
Level 2/ PR:  A Child                              100 pounds
Level 3/ TY:  A Couple Heavy Sacks        200 pounds
Level 4/ GD:  An Adult Man                    400 pounds
Level 5/ EX:  A Motorcycle                     800 pounds
Level 6/ RM:  A Car                               1 ton
Level 7/ IN:  A Tank                             10 tons
Level 8/ AM:  A Jet or Train                   50 tons
Level 9/ MN:  A Building                       75 tons
Level 10/ UN:  A Mountain                    100 tons

I've played Marvel Superheroes enough that those intensities and levels are memorized.  I would probably use page 8 from the Advanced Set Judges book to gauge intensities.
 

RPGPundit

Quote from: Gunslinger;997302None?  The fundamental mechanical system for task resolution is Fate, no disagreement there.  The random character generation and the type of characters it creates is basically FASERIP.  

1.  Attribute similarity.  FASERIP to Icons PCSIAW or FASRIP.
2.  Power categories and talents very similar to FASERIP.
3.  Icons and FASERIP both use the same 10 rank scale or Feeble through Unearthly.
4.  Random character generation maxes character at the Amazing rank or 8.  (Monstrous levels were able to be accomplished in the Advanced set and by increasing Abilities at the end of character generation in the Basic sets of FASERIP.)

Icons was instantly identifiable for these reasons.  You literally can compare characters side by side from Icons and FASERIP or model them the exact same way.  Icons replaced the Universal Table and percentile dice with a universal system and D6.  I'm as perplexed to your stance as you are to mine.

But that is a huge difference. Any similarities in Icons to Marvel Supers is superficial. If I made a game system that used the Str/Dex/Con/Int/Wis/Cha stats, but then the mechanics were based on D6 dice pools that bore no resemblance to D&D, you wouldn't say "the system is D&D". You'd say, at best, that there was an easter-egg-like shoutout to D&D, and at worst, that there was some kind of cheap marketing ploy to deceptively tug at heartstrings.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.