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Author Topic: I'm looking for a game where...  (Read 784 times)

Zulgyan

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I'm looking for a game where...
« on: May 05, 2008, 01:54:07 AM »
...everyone is a warrior and MENTAL stats do matter in combat, a lot.

Stats that reflect shrewdness, cunning, wisdom, etc.

Any out there?

Lancer

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« Reply #1 on: May 05, 2008, 02:35:14 AM »
7th Sea?
I just started playing the Roll-and-Keep version. Non-physical stats like "WITS" and "PANACHE" play a big role in the swashbuckling.

jeff37923

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« Reply #2 on: May 05, 2008, 04:02:53 AM »
Villains & Vigilantes uses an equation for hit points where high intelligence is a positive modifier.
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ConanMK

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« Reply #3 on: May 05, 2008, 07:57:30 AM »
I THINK Riddle of Steel does, but I'm not sure.

Iron Heroes is a d20 variant that lets you do cool combat stunts with skills like Knowledge (Tactics).

I think the d20 Game of Thrones doesn't add any abilities to your base attack bonus unless you get feats, and there is a feat to add any one ability (includng Dex, Int, Wis or Cha) to your attack rolls.

Dwight

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« Reply #4 on: May 05, 2008, 11:17:33 AM »
Quote from: ConanMK
I THINK Riddle of Steel does, but I'm not sure.
Those stats that I think you are thinking of are somewhat more emotional? I haven't played the game much though so I could be off.

EDIT: Actually, you might have to use a mental ability to suck up the pain when hit. Trying to recall exactly how those tables work and it escapes me.

There are  number of games. A game with a lot of out of the box options is Savage Worlds, you can do all sorts of what are normally thought of as non-combat skills within a combat.

What else, umm, Burning Wheel your Perception is important for doing Access actions (to notice things around you during the fight, and to look for weaknesses in your opponent's armour and such) and your Will is the Obstacle for someone else to Intimidate you. If they succeed you have to use your Steel (mental stat) to avoid hesitating (if you fail that usually you are FUCKED). You also have to roll that Steel when you take a wound above simple bruises and scrapes.

Technically, although you don't actually use them directly, even D&D 3e/3.5e has a number of combat Feats requiring certain level of mental stats to take them. Plus a couple of Feats use your Int modifier. Come 4e you'll see a lot of Feats using the metal stat modifiers.  Although that bends the "where everone is a warrior" a lot, it looks like in 4e having a fighter only party is doable.  Perhaps even a mageless/clericless world as very playable?
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Skyrock

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« Reply #5 on: May 05, 2008, 11:30:51 AM »
Don't forget FTA! Stunts can there be of mental nature, they can be performed by everyone, and they can be vital in many fights.

TRoS Spiritual Attributes measure more goals, motivations and emotions towards entities and concepts, less "mental" in the smarts-sense as it is often understood in RPG context.
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RPGPundit

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« Reply #6 on: May 06, 2008, 10:38:11 AM »
Yes, in Forward... To Adventure! a character (fighter or otherwise) can have a big advantage in a fight from doing an Intelligence, Charisma, or Wisdom based stunt.

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« Reply #7 on: May 06, 2008, 12:16:51 PM »
Twilight 2000. Coolness Under Fire is very important.
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Engine

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« Reply #8 on: May 07, 2008, 02:19:37 PM »
Quote
I'm looking for a game where...
...everyone is a warrior and MENTAL stats do matter in combat, a lot.
Any game where all the characters are warriors should fit the bill. The mental stats should be reflected in the player's actions. If they are not, the players should be horribly punished, perhaps with beatings, until they remember this is roleplaying, not rollplaying.
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1of3

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« Reply #9 on: May 07, 2008, 04:47:09 PM »
Quote
Any game where all the characters are warriors should fit the bill.

Including those without mental stats or any stats at all, I presume. Very clever indeed.

Reimdall

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« Reply #10 on: May 07, 2008, 07:26:32 PM »
In Epic, progression in all tactical skills is tied directly to mental attributes like will and intuition.
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Skyrock

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« Reply #11 on: May 08, 2008, 10:12:27 AM »
When TL2000s Coolness under Fire counts, then you must also say Cyberpunk 2.0.2.0.
Facedowns are an important part of the system and make often the difference between a TPK and a long-living group. They often decide the winner of a combat before even the first round is fired, or at least who has definitively the upper hand in the case that the loser still wants to fight on.

Without the proper COOL and Reputation (or at least a buddy with the proper COOL and Rep), your wired Reflexes and your improved smartguns don't mean much.
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