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Author Topic: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista  (Read 8220 times)

jeff37923

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #30 on: January 11, 2022, 12:16:23 AM »

An even bigger question would be: Why would anyone use ANY RPG for it? As opposed to...you know. Taking a job in the lucrative field of coffee "artistry" and leaving TTRPGs the hell alone.  ::)

But hipsters gonna hipsterize.  :-X

  I can see the high concept as working for a Teenagers from Outer Space or East Texas University game, but D&D?

A single TFOS adventure, maybe. If the campaign is TFOS: The College Years. I'd play that.

Yeah, I can easily see it working for Teenagers From Outer Space, but D&D?!

I might use it as a plot hook in a modern world or futuristic setting (you get hired by a Barista shop after all their workers quit following strange occurrences and a dead body around the shop), but the main drive of the adventure is gonna be figuring out WTF is wrong with the shop and uncovering some kind of cultist activity going on around the area (followed by tracking them to their home base and ending some cultists) or something to that effect, not serving costumers and figuring out some super complex order as a team activity.

As something for Cthulhu: Now! it could work as a vehicle for further adventures. I like the idea of Starbucks being a cultist front company!
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Jam The MF

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #31 on: January 11, 2022, 12:27:05 AM »
Maybe you all meet in a cafe, and then..... Something terrible happens!!!

Yeah, that's more like it!!!
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RPGPundit

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #32 on: January 11, 2022, 03:36:13 AM »
I have been saying for ages that the Wokist agenda for #dnd5e is to turn every setting into 2021 Seattle culture.
Now there's proof positive: the newest #dnd adventure is where you work as baristas at fantasy-Starbucks.




Literally not one word you said was accurate.

1) It's not the newest. This one is over a month old and other adventures have come out since then.
2) It's not from WOTC at all. It's from DND Beyond, a SF Company which isn't a WOTC or Hasbro company.
3) The author is in Los Angeles and has no connection to Seattle.
4) It's not even for sale. It's just a one-off freeby fun party type game. The kind you'd sometimes see in Dungeon magazine over the years. This one was for Christmas. In fact it's not even in the adventures section. It's literally in the "Posts" section (and not even features on the main Posts page). IE Michael Galvis just posted a freeby for people to grab for fun, in the same place they stick other normal articles and tutorials and previews.

So yeah, you got nothing correct. Not newest, not WOTC, not a published adventure they're selling but just a freeby, and not linked to Seattle at all.

D&D Beyond is a an official D&D-producing company, with the closest of ties to WoTC. The capital firm who owns the company that owns D&D Beyond has significant financial ties to Hasbro (which owns D&D).

Also, I stated that the adventure was free in the video.

Also, LA/Portland/SF/NYC are all interchangeable as a culture of privileged woke-leftism.
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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #33 on: January 11, 2022, 05:55:20 AM »
I am glad my group and I dropped 5e and haven't looked back since. If this is where this edition is heading wizards of the coast can go bankrupt for all I care.

Reckall

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #34 on: January 11, 2022, 07:27:10 AM »

An even bigger question would be: Why would anyone use ANY RPG for it? As opposed to...you know. Taking a job in the lucrative field of coffee "artistry" and leaving TTRPGs the hell alone.  ::)

But hipsters gonna hipsterize.  :-X

  I can see the high concept as working for a Teenagers from Outer Space or East Texas University game, but D&D?

It could also work for Call of Cthulhu (Velma's Diner in Arkham, for example), and some stunt (the King in Yellow comes to the diner!), but soon or later the investigators will move out to pursue leads or it would be a very boring campaign. Maybe a one-shot (Dead Light as seen from the roadway diner's owners). I can't see such an idea working for an extended period of time.
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rgalex

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #35 on: January 11, 2022, 08:01:50 AM »
From the comments section of the DNDbeyond link:
When 40% of D&D players are 25 or younger it makes sense to create content for them."[/i]

Why isn't typical D&D good enough for the <25 crowd?  Why is 25 the magic year where all of a sudden traditional D&D clicks?  I was once 25 or younger.  I don't recall ever wanting something like this. 

Also, this seems like someone read Gallant Knight Games's Tiny Taverns game and wanted to do a half-assed 5e version.

Ghostmaker

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #36 on: January 11, 2022, 09:01:37 AM »
As people have remarked, if you ran this tongue in cheek as a gag adventure -- especially in a setting/system like Paranoia, TFOS, or East Texas Uni -- it'd probably be highly amusing.

Hell, I could fix this. Have the party work a shift at the World Serpent Inn, as a one off.

But this? This is banal. You know, I used to think the opposite of heroism was villainy. No. It's humdrum banality. The 'gray lump' concept some of you have commented on. And it SUCKS.

Abraxus

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #37 on: January 11, 2022, 09:11:11 AM »
Our resident SJW Wokescolds not liking that we dislike the product and coming out of the woodwork to chastise us you don’t say.

Anecdotal yet no one has ever approached me to run their actual job as a scenario.  Never. Good luck trying to find a big amount of 5E DMs willing to run that abomination of a adventure. At least not without asking to be paid and paid well first.

I liked the Wendy rpg stuff as who wrote it did not take themselves seriously.

Skullking

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #38 on: January 11, 2022, 09:40:00 AM »
I for one am very happy to see D&D return to its Gygaxian routes :)

THE_Leopold

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #39 on: January 11, 2022, 09:49:23 AM »


I watched a guy in all seriousness, post that he was creating a Traveller campaign based on Season 1 of The Golden Girls. Players told him that it was a dumb idea, people just aren't going to be interested.



My group would seriously play the hell out of this as I've already incorporated Blanche and Dorothy into my previous TTRPG games.   Who doesn't love the golden girls?

My group would also play this Coffeeshop adventure for shits and giggles as a one off and then move on.    This would have to be totally devoid of any of the current hexploration and "normal" D&D game we play.

If this was an April Fools module I'd be onboard, but for a mainline game, it's silly.
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Mistwell

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #40 on: January 11, 2022, 11:38:39 AM »


Also, LA/Portland/SF/NYC are all interchangeable as a culture of privileged woke-leftism.

Los Angeles and Seattle do NOT have the same coffee culture! And it wasn't "wokism" but specifically "running a Seattle coffee shop" you were ranting about. Not a thing in Los Angeles, where this author is from.

And no, DND Beyond isn't WOTC or Hasbro no matter how you try to spin it. Just a licensee. Zero percent chance this particular freebee was run by anyone at WOTC in any way.

Thorn Drumheller

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #41 on: January 11, 2022, 02:13:11 PM »
I for one am very happy to see D&D return to its Gygaxian routes :)

oh man this is rich. LOL
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Wulfhelm

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #42 on: January 11, 2022, 02:33:02 PM »
I for one am very happy to see D&D return to its Gygaxian routes :)
When was that cartoon published. I'm asking because the exact same gag was used (with a group actually seen playing) in Simon the Sorcerer (1st or 2nd part, can't remember), a point&click adventure from 1993 (or 1995 for the second part).

jhkim

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #43 on: January 11, 2022, 02:42:38 PM »
I for one am very happy to see D&D return to its Gygaxian routes :)
When was that cartoon published. I'm asking because the exact same gag was used (with a group actually seen playing) in Simon the Sorcerer (1st or 2nd part, can't remember), a point&click adventure from 1993 (or 1995 for the second part).

That was in the original DMG published in 1979.  D&D has always had silly / offbeat material. I just looked over my stack of old Dragon adventures, and saw a 1980 October adventure where the PCs are boy scouts with flashlights going into a haunted house.


moonsweeper

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #44 on: January 11, 2022, 02:43:32 PM »
I for one am very happy to see D&D return to its Gygaxian routes :)
When was that cartoon published. I'm asking because the exact same gag was used (with a group actually seen playing) in Simon the Sorcerer (1st or 2nd part, can't remember), a point&click adventure from 1993 (or 1995 for the second part).

1979.  1E DMG
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