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Author Topic: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista  (Read 8221 times)

Abraxus

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #60 on: January 12, 2022, 10:16:32 AM »
The point is that if they tried to claim it was a joke scenario because it comes off as one no one would really care that much.

Barista s in a coffee shop as a serious scenario for D&D fuck that. Why not have a scenario where the dirt goal is to get out of bed, change one clothes and brush one teeth while we are at it.

Rob Necronomicon

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #61 on: January 12, 2022, 10:19:35 AM »
If it’s an evil catholic cult the Wokescolds would be fine with it. If it’s any other religion they would claim discrimination or some other imagined offensive.

Still a twisted scenario and I may run it with the right group.

Hm... Good point. Maybe if its a group based on hard line Islam. Guys who like killing anyone who breaks Sharia law? A bit like the REAL Isis...
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HappyDaze

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #62 on: January 12, 2022, 10:31:04 AM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.
I think WFRP has done that one before too.

Rob Necronomicon

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #63 on: January 12, 2022, 10:34:14 AM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.
I think WFRP has done that one before too.

I think they have... Or something vaguely similar. Was it Sing For Your Supper?

If I remember correctly they were lacing their sausages with warp stone. I don't think they were intentionally trying to kill people initially. But mutations are always going to happen after consuming WS.
Attack-minded and dangerously so - W.E. Fairbairn.
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HappyDaze

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #64 on: January 12, 2022, 10:37:51 AM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.
I think WFRP has done that one before too.

I think they have... Or something vaguely similar. Was it Sing For Your Supper?

If I remember correctly they were lacing their sausages with warp stone. I don't think they were intentionally trying to kill people initially. But mutations are always going to happen after consuming WS.
I think it works for WFRP because it focused on starting with everyday people making their way in a dark fantasy world while D&D characters have generally left all semblance to everyday people as early as 1st level.

THE_Leopold

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #65 on: January 12, 2022, 10:58:14 AM »
The point is that if they tried to claim it was a joke scenario because it comes off as one no one would really care that much.

Barista s in a coffee shop as a serious scenario for D&D fuck that. Why not have a scenario where the dirt goal is to get out of bed, change one clothes and brush one teeth while we are at it.

In 6E that will get you a solid level at least.
NKL4Lyfe

Ghostmaker

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #66 on: January 12, 2022, 11:35:04 AM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.
But will it have musical numbers and Johnny Depp? :)

Rob Necronomicon

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #67 on: January 12, 2022, 11:41:14 AM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.
But will it have musical numbers and Johnny Depp? :)

Hah... Only if we can ramp it up with players screaming hardcore punk down the mics. ;)
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Omega

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #68 on: January 12, 2022, 11:46:06 AM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.

Right. And Dungeon had one or two adventures along these lines that I saw way back. They work for fun little side treks or when the PCs are helping someone get their business back on its feet.

There were also adventures that revolved around the PCs investigating this or that business where somethings gone wrong, or weird, or both.

Omega

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #69 on: January 12, 2022, 11:53:31 AM »
Glancing at it I hate to say it Pundit. But this one may be a relatively innocent little one off gag in the same vein as TSR used to do. This writer seems to have a fondness for older D&D romps and weirdness. It lacks the usual woke earning flags.

Rob Necronomicon

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #70 on: January 12, 2022, 11:54:54 AM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.

Right. And Dungeon had one or two adventures along these lines that I saw way back. They work for fun little side treks or when the PCs are helping someone get their business back on its feet.

There were also adventures that revolved around the PCs investigating this or that business where somethings gone wrong, or weird, or both.

Indeed... Just add in 'blood for the blood god' and it'll be great. ;)
Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

Omega

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #71 on: January 12, 2022, 12:07:57 PM »
In fairness to this concept, with a few tweaks it could be fun.

Your players open a 'pie shop'. They are cultists trying to sacrifice, the human low lives of the city, to their dark gods. And feeding the remains to the patrons to dispose of the evidence.

Everything goes exceedingly well until one of the patrons realizes they are chewing on a finger.

Right. And Dungeon had one or two adventures along these lines that I saw way back. They work for fun little side treks or when the PCs are helping someone get their business back on its feet.

There were also adventures that revolved around the PCs investigating this or that business where somethings gone wrong, or weird, or both.

Indeed... Just add in 'blood for the blood god' and it'll be great. ;)

Hah-hah! Oh one of the Warhammer module writers has a hilarious little tale of why the PCs barge burns down in the module. Because in playtest the players got the barge and then "puttered up and down the Nyr Dyve(or whatever it was called)" hauling cargo or something for fun and profit and never got the adventure done.

Ghostmaker

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #72 on: January 12, 2022, 01:56:45 PM »
Glancing at it I hate to say it Pundit. But this one may be a relatively innocent little one off gag in the same vein as TSR used to do. This writer seems to have a fondness for older D&D romps and weirdness. It lacks the usual woke earning flags.
In isolation, sure.

But set against the backdrop of WotC shitting all over everything, it bodes poorly.

Hah-hah! Oh one of the Warhammer module writers has a hilarious little tale of why the PCs barge burns down in the module. Because in playtest the players got the barge and then "puttered up and down the Nyr Dyve(or whatever it was called)" hauling cargo or something for fun and profit and never got the adventure done.
I love those stories.

There's a bit in the Second Darkness AP where the module specifically states what happens if you confront the big bad villainess with how she betrayed her ideals (using her old clerical robes as a prop). She freezes up for one round, then completely wigs the fuck out and just starts randomly spamming spells in a full on tantrum. She doesn't aim, she'll hit her allies as much as the party, and she actually takes a penalty to concentration checks.

It's such an oddly specific 'if the party does this' sidebar that I suspect someone did just that in the playtest for the campaign.
« Last Edit: January 12, 2022, 02:01:16 PM by Ghostmaker »

jeff37923

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #73 on: January 12, 2022, 04:56:21 PM »


Exit Visa is the one adventure that I will never inflict on a player character group. The entire adventure is about working your way through a mindless bureaucracy in order to get clearance for your ship to leave planet. It is annoying. It is an unadventurous adventure. Should I ever run it, I fully expect to have the players blast out of the starport with guns blazing and chased by law enforcement for reckless endangerment and multiple traffic violations. Afterwards, I would probably never get a group to play Traveller again.

It sounds like your group would love it.

This sounds as if you are trying to teach the traveller mechanics to new players and give them a bunch of scenarios to test out their abilities with. 
No, it isn't set up for that.

As written it sound absolutely terrible, BUT! if you as the GM allow all sorts of out of the box ways for players to cheat, scam, hijack, hustle, and maneuver their way through the various beaureocratic machinations could be interesting.
IT IS ABSOLUTELY TERRIBLE, no buts about it. This is one of those where the work involved in making it fun for players and GM far exceeds its worth as an adventure.

Sitting around going from kiosk to kiosk asking to have paperwork filled out in triplicate and then stamped accordingly no sane group can find that interesting not even a party of accountants.
That's the point.
"Meh."

RPGPundit

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Re: I was Right: Newest D&D "Adventure" Makes you a Seattle Barista
« Reply #74 on: January 12, 2022, 06:04:10 PM »


Also, LA/Portland/SF/NYC are all interchangeable as a culture of privileged woke-leftism.

Los Angeles and Seattle do NOT have the same coffee culture! And it wasn't "wokism" but specifically "running a Seattle coffee shop" you were ranting about. Not a thing in Los Angeles, where this author is from.

And no, DND Beyond isn't WOTC or Hasbro no matter how you try to spin it. Just a licensee. Zero percent chance this particular freebee was run by anyone at WOTC in any way.

Having spent time in both cities, I can assure you that while the working class and normal people of each city have different cultures, because they have a connection to place not a connection to ideology, the educated urban elites of both cities are exactly the same, and so are the ones in New York. They're only a little different from the ones in Toronto, and not all that different from the ones in London or Paris.  Because the culture of these people is not their place, it is their ideological allegiance.

And I know this because I was raised in and am part of that educated urban elite class. I'm just a class traitor.
« Last Edit: January 12, 2022, 06:08:59 PM by RPGPundit »
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