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I designed the kung-fu post-apocalyptic RPG Lone Wolf Fists: Ask Me Anything!

Started by Azraele, May 20, 2020, 07:13:48 PM

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GeekEclectic

Quote from: Azraele;1133047Delicately. I admire loresheets but I dislike two important aspects of them:
1) Spending your advancement resource on anything other than advancing your character's capabilities
2) Adding elements of setting to a character outside of interacting with it
Pretty sure you(or the other players) have to justify your purchases. So 2 is a non-issue for me. It's just not going to happen. And I always figured 1 was to keep you from just adding new sheets willy-nilly. Make sure you really want to cement the connection before you do so. I also loved that the connections weren't necessarily good - that part was determined by in-game actions and the specific elements of the sheet you go on to purchase once it's attached to you.
QuoteIn both cases, you're approaching the game as a story (in a removed sense) rather than immersively (through the actions of your character). It thwarts the sense of exploration the game attempts to foster with its dungeoncrawl-reminiscent exploration mechanics.
I've never thought of the word "dungeoncrawl" in relation to WotG/LotW. I'm still not seeing it.
QuoteLet me put it succinctly:  if you can tell what's behind a door before your character opens it, why would you open it?
Because you still want it. I already knew I was getting Earthbound for Christmas in 1994, but I didn't magically stop wanting it. Still, if this is about knowing what's on the loresheet, just trust your players to keep player and character knowledge separate. And pointing back up to 2 above, require justification for all purchases.
QuoteSimilarly, why would you go somewhere interesting (with all the danger and pacing of a journey through a post-apocalyptic hellscape) when you could simply purchase an entanglement from a huge list of meta-resources?
Again, justify your purchases. You go on the journey because you can't purchase X until you've actually justified it.
QuoteI'm of the philosophy that the best time to do that is chargen. Which, you'l note, is essentially opposed to the technology that loresheets are offering.
I don't actually know what that 2nd sentence means. You're using technology in a way I've not seen before, I think. And I'm not sure what it's opposed to. LotW has you purchasing sheets both in chargen and during play. Both/and, not either/or.
QuoteSo now you entangle yourself in things by interacting with them, but they unlock character-advancing options. For example, swear allegiance to a major clan, they're considerably more likely to give you access to their territories, armory, of course their secret fighting arts... Ditto for individual masters, or basically anyone/thing that can teach you Kung-Fu.

Which means you effectively unlock loresheets as a kind of reward for interacting with the world. Your advancement options are predicated on what's available from that interaction; you want to get some new super-moves? Gotta go where they are and dig them out.
To me, this sound like just how it always worked, minus the point cost for initial entanglement.
QuoteSo, like I guess with everything else, I changed them to fit the new game assumptions and pacing mechanisms. But man, how dumb would I have been to toss them out entirely?
I dunno. But I didn't see them mentioned above, so thought I'd ask.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me