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Author Topic: Hybrid Settings  (Read 1366 times)

Kuroth

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« Reply #15 on: May 16, 2020, 11:13:58 pm »
For sure Spin.  Greyhawk has a little post-apocalypse setting hidden under there too. He does the 'correct' bit just to get under certain peoples' skin is all. ha

Rolemaster as is?  I greatly prefer 1st or 2nd edition. Well, I mean the second that is really just a compilation of first.  All those talents and other carry overs from other games, trying to fit in, that are part of later editions? bah boring
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David Johansen

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« Reply #16 on: May 17, 2020, 12:24:09 am »
Quote from: Kuroth;1130247
Edit: Gurpmaster: Actually using Rolemaster weapon tables and critical tables in stead of Gurps standard rules is more or less what rolemaster is ok for.

Rolemaster as is? I greatly prefer 1st or 2nd edition. Well, I mean the second that is really just a compilation of first. All those talents and other carry overs from other games, trying to fit in, that are part of later editions? bah boring

Isn't that a bit contradictory?

Anyhow, Warhammer 40000 is a bit of a mashup game itself: fantasy tropes, scifi tropes, and British comic dystopia.  

I had Elric of Planet Melnibone show up in a Star Wars game.
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Kuroth

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« Reply #17 on: May 17, 2020, 12:38:07 am »
Oh Nice, Melnibone in Star Wars.  I like to mix up some of those d6 games.  

Contra?  Nah.  My assessment is of the game.  Not a campaign made up of elements of various games.  Very different thing.  Not really keen to play Rolemaster at all.  Just said that I prefer 1st over later.  That said, I do have clear sheets for 1st/2nd in three ring binders (the books all cut up and assembled into a binder to make it usable).  Actually consider rules in Middle-earth roleplaying the system they should have used for 3rd.

Edit: I am often tempted to mention in other pointless (meaning this one isn't pointless, of course [well mostly harmless  ha]) forums that Gor would be great for a world or resource in their d6 Star Wars campaigns. ha Ah... but they just wouldn't like that in their present Disney SW world.
« Last Edit: May 17, 2020, 01:01:35 am by Kuroth »
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nDervish

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« Reply #18 on: May 17, 2020, 08:36:27 am »
Quote from: David Johansen;1130258
Anyhow, Warhammer 40000 is a bit of a mashup game itself: fantasy tropes, scifi tropes, and British comic dystopia.

And if that's not putting enough mashups in your mashups, someone came up with Dungeons: The Dragoning 40,000, 7th Edition.  ("Roleplaying in the grim darkness of the Great Wheel")

tenbones

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« Reply #19 on: May 19, 2020, 09:43:53 am »
There's this thing called Rifts...

Ghostmaker

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« Reply #20 on: May 20, 2020, 02:22:07 pm »
Now personally, one of the funniest crossovers I've ever seen was Exalted / World of Darkness.

Because suddenly, all those vampires, mages, werecritters, etc using the world as their playtoy were no longer the big fish in the pond. Most of them spent their time trying to -hide- from these angry glowing ubermensch.

Steven Mitchell

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« Reply #21 on: May 20, 2020, 02:28:14 pm »
I've had more fun running the Forgotten Realms outside of D&D than in it.  The tone of my Fantasy Hero FR game fit the tone of the setting better for me, without needing to constantly bend rules or have all of the ludicrous D&D FR exceptions.

I've also considered running an unabashedly "D&D superheroes" game in Champions just for the sheer over the top craziness one could do.  instead of "code versus killing" its "code of kill everything and take its stuff".

S'mon

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« Reply #22 on: May 20, 2020, 02:47:54 pm »
Quote from: Steven Mitchell;1130729
I've had more fun running the Forgotten Realms outside of D&D than in it.  The tone of my Fantasy Hero FR game fit the tone of the setting better for me, without needing to constantly bend rules or have all of the ludicrous D&D FR exceptions.

I've also considered running an unabashedly "D&D superheroes" game in Champions just for the sheer over the top craziness one could do.  instead of "code versus killing" its "code of kill everything and take its stuff".

Re FR, definitely tempted to run FR with Mini Six/D6 System rules. The setting never seems quite right for DnD the way Greyhawk is.
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David Johansen

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« Reply #23 on: May 24, 2020, 12:07:20 am »
I started a thread about my Dark Conspiracy / Mutant Chronicles mashup here: https://www.therpgsite.com/showthread.php?42097-Modern-Mess&p=1131048#post1131048
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Kuroth

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« Reply #24 on: May 24, 2020, 01:17:25 am »
Quote from: Steven Mitchell;1130729
I've also considered running an unabashedly "D&D superheroes" game in Champions just for the sheer over the top craziness one could do.  instead of "code versus killing" its "code of kill everything and take its stuff".
I saw people run fantasy campaigns under Marvel Super Heroes  back in the day.  Good times  The game is still available at legit http://classicmarvelforever.com/cms/
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VisionStorm

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« Reply #25 on: May 24, 2020, 09:51:09 am »
Quote from: Kuroth;1131054
I saw people run fantasy campaigns under Marvel Super Heroes  back in the day.  Good times  The game is still available at legit http://classicmarvelforever.com/cms/


I would play anything using FASERIP, to be honest. That's got to be the most versatile system I've ever seen. Easy to learn, easy to use and easy to adapt to any situation. You just have to pick a power effect and assign a Rank, and the rank gives you anything you need to handle things mechanically: how much damage is inflicted or repaired, how much damage is absorbed by protective effects, how difficult it is to resist, etc. And since the game uses descriptive ranks, and everything in the game (including your character's core abilities) is defined around those same ranks, the GM can easily eyeball which rank would be most appropriate and make it work, even on the fly. I sometimes wonder if I should build a universal system around FASERIP and forget about more complicated mechanics.

CTPhipps

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« Reply #26 on: May 24, 2020, 10:08:05 am »
I shit you not, I've played Gotham City by Night and Metropolis by Night for Vampire: The Masquerade.

Also a Mage: The Ascension AGENTS OF SHIELD game.

HappyDaze

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« Reply #27 on: May 24, 2020, 10:08:09 am »
In addition to the (twice?) mentioned Rifts, there is also Torg (and the more recent Torg Eternity version). Here you have six (maybe more) different worlds that start to overlap when BBEGs from the worlds hatch upon a plot to steal 'possibility energy' from our (Core) Earth. You can have high fantasy adventures (Asyle), the cyberpunk inquisition (Cyberpapacy), jungle princesses riding dinosaurs (Living Land), 1930s pulp action (Nile Empire), post-apocalyptic action/horror (Tharkold), more 'classic' Vicotorian-ish horrors (Orrosh), utramodern conspiracy/Umbrella Corp science-gone-wrong (Pan-Pacifica) and more (smaller, more limited cosms) all with unified mechanics and a weird way that character might adapt to the cosms they visit, or might stay the same.

Kuroth

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« Reply #28 on: May 24, 2020, 06:55:04 pm »
Quote from: HappyDaze;1131079
In addition to the (twice?) mentioned Rifts, there is also Torg (and the more recent Torg Eternity version). Here you have six (maybe more) different worlds that start to overlap when BBEGs from the worlds hatch upon a plot to steal 'possibility energy' from our (Core) Earth. You can have high fantasy adventures (Asyle), the cyberpunk inquisition (Cyberpapacy), jungle princesses riding dinosaurs (Living Land), 1930s pulp action (Nile Empire), post-apocalyptic action/horror (Tharkold), more 'classic' Vicotorian-ish horrors (Orrosh), utramodern conspiracy/Umbrella Corp science-gone-wrong (Pan-Pacifica) and more (smaller, more limited cosms) all with unified mechanics and a weird way that character might adapt to the cosms they visit, or might stay the same.
What it's about is not just a game that is a mash-up of genre, but a combination of seemingly unrelated games.  So, Rifts to play a World of Darkness campaign supplement, or TORG combined with Elfquest, etcetera.  

Gotham City used for Vamp!  See, I can like Vamp OK, if it isn't in a straight jacket. ha

I once was in a campaign that the ref used Road Hogs, without any knowledge of TMNT game, under AD&D and his own made up ideas on the fly.
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HappyDaze

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« Reply #29 on: May 24, 2020, 07:21:35 pm »
Quote from: Kuroth;1131127
What it's about is not just a game that is a mash-up of genre, but a combination of seemingly unrelated games.  So, Rifts to play a World of Darkness campaign supplement, or TORG combined with Elfquest, etcetera.  

Gotham City used for Vamp!  See, I can like Vamp OK, if it isn't in a straight jacket. ha

I once was in a campaign that the ref used Road Hogs, without any knowledge of TMNT game, under AD&D and his own made up ideas on the fly.

Are you sure that's what it's about? I read the thread title as "hybrid settings" not "hybrid games" and that's quite different.