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How would you run League of Extraordinary Gentlemen?

Started by Trond, October 29, 2021, 02:17:25 PM

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tenbones

I could run this is MSH without a hitch. Most of those characters are statted up already. Those that aren't I could do in literal minutes.

DC Heroes is a good choice as well.

the crypt keeper

With the Daredevils game from Fantasy Games Unlimited.
The Vanishing Tower Press

THE_Leopold

NKL4Lyfe

Armchair Gamer

Quote from: THE_Leopold on January 11, 2022, 09:56:21 AM
Amazing Adventures by Troll Lord Games would have you covered:

https://www.trolllord.com/tlgstore/#!/Amazing-Adventures/c/11639154

   You might want to supplement it with the Companion for Victorian-era material and the Book of Powers for superheroic/supernatural PCs.

   Victorious by Troll Lord Games might be even closer to the original concept...

soundchaser

The BRP Gold book is so "completist" ... a good toolkit and tons of options, dials to set, etc.

Amazing Adventures does seem spot on.

The Vampire, p. 76f of Manual of Monsters.

Nemo, I'd make him a 15th level gadgeteer (submarine is massive and cool gadget).

Quattermain, the pugilist/raider multiclass, or from the Companion, either a gunslinger or soldier?

The Invisible man, a hooligan, probably, with gadgeteer multiclassed for the chemistry, or just hack the arcanist to be an alchemist type

Mr Hyde, arcanist like the I-man, probably with psionics though, activated from his weird past. Maybe feral in the mix.

Perhaps their society has the general aspect of The Guardians.

Timothe

Quote from: Trond on October 29, 2021, 02:17:25 PM
It's been a while since I read the comics and saw the film, but the basic premise is pretty cool. Everyone plays an extraordinary character based on (or inspired by) literature from about 100-150 years ago. It's all very steam punk, but also very much set in its era (not so much modern sensibilities nor mixed with D&D fantasy)

How would you run such a game?

Maybe Pulp Cthulhu.

KingofElfland

Depending on my mood and players' rules preferences I'd suggest Victorious (Troll Lords C&C style), Pulp Cthulhu (if I didn't want it to feel DnDy), or Mercenaries, Spies, & Private Eyes (for a more light approach).

Dropbear

I would definitely use Amazing Adventures by TLG for this.

Or possibly Savage Worlds.

Both would be great for it.

Philotomy Jurament

Nevermind. I already posted in this thread... Lol...
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.