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Author Topic: Conversion Software  (Read 467 times)

DeadVerySoon

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Conversion Software
« on: January 18, 2022, 01:08:22 PM »
I was intrigued, around 1993, by the RIFTS world books.  Pretty interesting art, fascinatingly complex world.  Also, I felt the rules were so complex as to make the game unplayable.

Curious to know if anyone ever came up with charts or software to convert one system's worldbook into something easier to play?    I don't know if the GURPS system was easy to play, but was there ever a methodology guidebook for converting other systems to it?

For that matter, mystifies my why RIFTS wasn't turned into a computer game, and/or an animation series.

tenbones

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Re: Conversion Software
« Reply #1 on: January 18, 2022, 02:09:19 PM »
Obviously everyone here knows I was going to link this.

https://peginc.com/savage-settings/rifts/


Removes all the crazy rules-bloat of Palladium. Keeps all the setting conceits. Use the original material for fluff - and you're on your way.


Opaopajr

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Re: Conversion Software
« Reply #2 on: January 18, 2022, 03:08:38 PM »
Kevin Siembieda the creator of RIFTS has been touched by the muse, for both good & ill, is the best I can explain. ;D Leaves one jealous and hard to fully communicate their rapturous vision. But the inspiration radiates off the page, doesn't it?  8)
Just make your fuckin' guy and roll the dice, you pricks. Focus on what's interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it's more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman