This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.
NOTICE: Some online security services are reporting that information for a limited number of users from this site is for sale on the "dark web." As of right now, there is no direct evidence of this, but change your password just to be safe.

Author Topic: How would you run League of Extraordinary Gentlemen?  (Read 1476 times)

soundchaser

  • Full Member
  • ***
  • Posts: 129
Re: How would you run League of Extraordinary Gentlemen?
« Reply #15 on: October 30, 2021, 07:58:44 AM »
DC Heroes could do it.

I’d think Castle Falkenstein might be hacked slightly for LoEG.

Astounding Adventures does seem perfect. Hopefully a report on it could drop here for us?

Trond

  • Hero Member
  • *****
  • Posts: 1993
Re: How would you run League of Extraordinary Gentlemen?
« Reply #16 on: October 30, 2021, 11:14:41 AM »
TBH I'd totally dig some mix of League and Penny Dreadful. And while I dislike Moore, I'd probably too be irreverent towards Captain Nemo canon (for once I'd make him Polish again)

Polish? Is that from the old film?

Wrath of God

  • Sr. Member
  • ****
  • Posts: 431
  • Fearful Symmetry
Re: How would you run League of Extraordinary Gentlemen?
« Reply #17 on: October 30, 2021, 04:58:11 PM »
Jules Verne original plan for Twenty Thousand Leagues Under the Seas was to make Captain Nemo Polish nobleman motivated by vengeance against partition of Polish-Lithuanian Commonwealth by Russia, Prussia and Austria - apparently seeing Russians as his nemesis. However it was in time when Russians were massive francophiles, and French books were commonly selling well in Russia.
So to avoid censorship as Russian Empire was very.. . fragile when it's reputation was in line, the editors of Verne convinced him to change Nemo to Hindu with English animosity - which apparently suited both French and Russian readers well, and I guess Anglosaxon world has not cared much.
"Never compromise. Not even in the face of Armageddon.”

"And I will strike down upon thee
With great vengeance and furious anger"


"Molti Nemici, Molto Onore"

S'mon

  • Hero Member
  • *****
  • Posts: 12153
Re: How would you run League of Extraordinary Gentlemen?
« Reply #18 on: October 31, 2021, 03:21:31 AM »
the editors of Verne convinced him to change Nemo to Hindu with English animosity - which apparently suited both French and Russian readers well, and I guess Anglosaxon world has not cared much.

We love it! We're anti-fragile.  ;D

Philotomy Jurament

  • Hero Member
  • *****
  • Posts: 1869
  • Prisoner 24601
Re: How would you run League of Extraordinary Gentlemen?
« Reply #19 on: October 31, 2021, 03:21:47 AM »
I'd run it with Chaosium's Basic Roleplaying (the "gold book").
That rug really tied the room together, man.

Svenhelgrim

  • Full Member
  • ***
  • Posts: 244
Re: How would you run League of Extraordinary Gentlemen?
« Reply #20 on: October 31, 2021, 02:37:07 PM »
If you wanted to emphasize the “extraordinary” part of the milieu, you could use a superhero game.  It would have to be a gritty one though.  Like maybe Villains & Vigilantes?

Theory of Games

  • Disaffected Game Warrior
  • Sr. Member
  • ****
  • Posts: 297
Re: How would you run League of Extraordinary Gentlemen?
« Reply #21 on: October 31, 2021, 03:12:26 PM »
GURPS 3e-4e. No rpg system offers the level of customization that GURPS does and you need it for this story.

Godfather Punk

  • Sr. Member
  • ****
  • Posts: 306
  • Oh dear, how sad, nevermind
Re: How would you run League of Extraordinary Gentlemen?
« Reply #22 on: October 31, 2021, 03:19:38 PM »
I might go Savage Worlds Dead Lands reloaded, ..

https://peginc.com/savage-settings/
Of use the parts of the Rippers campaign that fit your style & setting.

Trond

  • Hero Member
  • *****
  • Posts: 1993
Re: How would you run League of Extraordinary Gentlemen?
« Reply #23 on: October 31, 2021, 07:22:12 PM »
I'd run it with Chaosium's Basic Roleplaying (the "gold book").

This has been my go-to option when I don't feel like learning a new system. As weird as it seems (given most people's view of BRP) I have found that you can easily run almost anything with BRP. It's ridiculously easy to scale things using the different starting point options for instance. Doesn't mean it's the BEST at everything but it usually works.

Aglondir

  • Hero Member
  • *****
  • Posts: 1275
Re: How would you run League of Extraordinary Gentlemen?
« Reply #24 on: November 01, 2021, 10:23:58 PM »
It's been a while since I read the comics and saw the film, but the basic premise is pretty cool. Everyone plays an extraordinary character based on (or inspired by) literature from about 100-150 years ago. It's all very steam punk, but also very much set in its era (not so much modern sensibilities nor mixed with D&D fantasy)

How would you run such a game?
I would go with Marvel FASERIP and replace Excellent with Extraordinary.



S'mon

  • Hero Member
  • *****
  • Posts: 12153
Re: How would you run League of Extraordinary Gentlemen?
« Reply #25 on: November 02, 2021, 05:47:41 AM »
I guess I'd use Mini Six, power level is right for the comics at least. The film 'Australian Vampire' version of Mina Harker is a bit OP.

S'mon

  • Hero Member
  • *****
  • Posts: 12153
Re: How would you run League of Extraordinary Gentlemen?
« Reply #26 on: November 02, 2021, 05:50:44 AM »
As straight from the comics as possible, you'll need Mr Hyde, a Vampire, Nemo, Quattermain, the invisible man.

The Vampire is easy, there's lots of vampire races out there to choose from.

Mina is human in the comics, more of a high INT/WIS/CHA character. They made her a vampire in the film.

GeekyBugle

  • Hero Member
  • *****
  • Posts: 3914
  • Now even more Toxic
Re: How would you run League of Extraordinary Gentlemen?
« Reply #27 on: November 02, 2021, 11:23:40 AM »
As straight from the comics as possible, you'll need Mr Hyde, a Vampire, Nemo, Quattermain, the invisible man.

The Vampire is easy, there's lots of vampire races out there to choose from.

Mina is human in the comics, more of a high INT/WIS/CHA character. They made her a vampire in the film.

You are correct, and 10 years ago I wouldn't have mixed the two together, but age does funny things to your brain.
Quote from: Rhedyn

Here is why this forum tends to be so stupid. Many people here think Joe Biden is "The Left", when he is actually Far Right and every US republican is just an idiot.

“During times of universal deceit, telling the truth becomes a revolutionary act.”

― George Orwell

jhkim

  • Hero Member
  • *****
  • Posts: 9627
Re: How would you run League of Extraordinary Gentlemen?
« Reply #28 on: November 02, 2021, 03:42:39 PM »
It's been a while since I read the comics and saw the film, but the basic premise is pretty cool. Everyone plays an extraordinary character based on (or inspired by) literature from about 100-150 years ago. It's all very steam punk, but also very much set in its era (not so much modern sensibilities nor mixed with D&D fantasy)

How would you run such a game?
GURPS 3e-4e. No rpg system offers the level of customization that GURPS does and you need it for this story.

I think a key point of the premise is that the system has to be able to handle unique individuals like Jekyll/Hyde, the Invisible Man, as well as new individuals if one is running a campaign with player-created PCs. It's not just GURPS, but among other systems only superhero systems generally cover this sort of uniqueness.

Philotomy Jurament

  • Hero Member
  • *****
  • Posts: 1869
  • Prisoner 24601
Re: How would you run League of Extraordinary Gentlemen?
« Reply #29 on: November 03, 2021, 01:46:46 PM »
I think a key point of the premise is that the system has to be able to handle unique individuals like Jekyll/Hyde, the Invisible Man, as well as new individuals if one is running a campaign with player-created PCs. It's not just GURPS, but among other systems only superhero systems generally cover this sort of uniqueness.

FWIW, the BRP Gold Book (that I mentioned, above) includes super-powers (originally from Chaosium's Superworld game) as well as magic, tech, sanity/horror, et cetera. Like GURPS, it's kind of like a "toolkit" that can be used to customize a set of rules for a particular game/campaign, covering a variety of genres, tech levels, and so on.
That rug really tied the room together, man.