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How to turn FATE into simulationist system

Started by jux, December 21, 2016, 03:45:53 PM

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AsenRG

Quote from: Rincewind1;937229As Estar wrote - FUDGE is the way to go. I'd not bother that much with converting FATE itself, as converting it to simulation is going against the strengths of the system.

It's almost certainly the simpler option, indeed.
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RPGPundit

"simulationist" is a Forgist nonsense term.

IF what people mean is how to turn FATE into a fully regular RPG, there's ways to easily do this, and without getting rid of fate points altogether.
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estar

Quote from: RPGPundit;938666"simulationist" is a Forgist nonsense term.

IF what people mean is how to turn FATE into a fully regular RPG, there's ways to easily do this, and without getting rid of fate points altogether.
So how you earn fate points as a regular RPG?

Caesar Slaad

Quote from: RPGPundit;938666"simulationist" is a Forgist nonsense term.

I would quibble with that.

"Simulationist" was originally uttered as part of the GDS theory on usenet.

GDS got coopted by Edwards, who wrote his own manifesto on what story - gaming is/should be. And then he went on to half-assedly try to explain simulationism is, and failed.

When I saw the thread title, I generously assumed it was targeted at people who know what it is and understand it. But I agree if you are operating under assumptions about simulation acquired from Edwards, you should stop doing that immediately.
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Megamanfan

My main thought is that if an aspect is relevant to a roll then it grants a +2 with no Fate point required. Starting refresh may need to be tweaked up or down depending on the game/group, I'm not sure.

However, what if Compels came from the players rather than the GM? If Refresh was set to 0, would players be more willing to allow bad things to happen to their character for Fate points? Would re-rolls and compels (and the Fate point economy as a whole) simply fall to the wayside?
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PencilBoy99

I know that the guy that did Strands of Fate, a much more normal version of Fate, is working on a 2nd edition that looks very cool. As a favor to me please encourage this, as I would like a cooler version of Fate.

Pundit, how would you change Fate so that its' a more normal system. The new Fate System is very coherent but very non-normal (for me). Is there a version of it that you like? ICONS or something?

Simlasa

Quote from: PencilBoy99;939306I know that the guy that did Strands of Fate, a much more normal version of Fate, is working on a 2nd edition that looks very cool.
Does Strands drop all/most of the narrative stuff... like giving Players rules where they can alter the setting to their liking?

TrippyHippy

Quote from: RPGPundit;938666"simulationist" is a Forgist nonsense term.

IF what people mean is how to turn FATE into a fully regular RPG, there's ways to easily do this, and without getting rid of fate points altogether.
I totally agree. The premise of the question is dependent on whether you accept the categorisation.

Fate points can be incorporated into any game, if that is the way you want to go, and lets be clear: games like Target Games' James Bond 007 and Steve Jackson Game's Toon were doing plot manipulating points more than 30 years ago. Fate is basically a neat and well supported package of this sort of thing, but in no way is it exclusive.
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RPGPundit

Quote from: estar;938671So how you earn fate points as a regular RPG?

There would be various ways you could manage that.
The simplest would probably be that you only get a fixed pool of points each session.
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NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
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Anon Adderlan

Strangely relevant.

Remove Fate Points. Treat Aspects like Passions from Pendragon. So you can attempt any action the Aspect covers, but if you fail it means either the Aspect didn't cover it or it wasn't true at all. For every Aspect which fails in this manner, put a checkmark by it, and add a die to every roll you make until it's restored.

Quote from: PencilBoy99;939306I know that the guy that did Strands of Fate, a much more normal version of Fate,

Always funny how people assume they're tastes represent normal, huh.