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How to recover fighting spirit?

Started by Neoplatonist1, September 14, 2022, 08:12:45 PM

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Neoplatonist1

I prefer Gamemastering to playing. I've run a few campaigns, and I enjoyed it, and so have my players, but I've lost my fighting spirit needed to go into the imaginative kitchen and cook up ideas. I have the urge to run a game, but not the will.

How does one recover one's mojo? I fear I'm stuck with a velleity.

Effete

Honestly? Don't force yourself. You'll probably just end up getting bitter and taking it out on your players. If you need a mental vacation, take one. Find another hobby, preferrably one that is relaxing and cathartic. Something where you can let your mind wander and find inspiration at it's own pace.

I've taken several breaks from gaming over the years/decades, but there were plenty of times where I'd be reading a book or watching a film or playing a video game and think, "this would be a cool world to play a game in." Eventually, you'll find your way back. I always did.

Shrieking Banshee

Try a few low responsibility and improvisational one-shots. But otherwise don't force it.

rytrasmi

Run a one shot or two with something out of left field and low crunch, like Risus.
The worms crawl in and the worms crawl out
The ones that crawl in are lean and thin
The ones that crawl out are fat and stout
Your eyes fall in and your teeth fall out
Your brains come tumbling down your snout
Be merry my friends
Be merry

PulpHerb

Quote from: Neoplatonist1 on September 14, 2022, 08:12:45 PM
I prefer Gamemastering to playing. I've run a few campaigns, and I enjoyed it, and so have my players, but I've lost my fighting spirit needed to go into the imaginative kitchen and cook up ideas. I have the urge to run a game, but not the will.

How does one recover one's mojo? I fear I'm stuck with a velleity.

Read. Read a lot. Not just the genre you want to game and not just history.

Ray Bradbury suggested new writers read a story, an essay, and a poem every day for at least 1000 days. It was to stuff with you things that you'll combine in what comes out.

Seems like good advice for Gamemasters as well.

Steven Mitchell

It wasn't entirely clear, but are you burned out entirely on being a GM, or only  the prep?  Or maybe certain aspects of the prep? 

Depending on the answer to that, you might find running a prepared adventure in a relatively low complicated system a good change of pace.  That won't help, if you pick a prepared adventure in a system where digesting all the stuff is as complicated as writing it yourself.  And what exactly that means, varies by person. 

It's also finding a game that you can run without burnout.  I hit several periods of burnout with Fantasy Hero and D&D 3E.  It took me awhile to realize that it was the accounting in the system that was causing me to burnout, not the more imaginative side of the game.  I'd dread making up something new, because then I'd need to stat it out.  Plus, I'm either going to play the system as written or house rule it--and then play that as written--and both of those systems are not an ideal starting place for "house rule out some of the complexity that needs accounting". :D 

Also, tolerances change over time. When I started both of those system, the accounting didn't bother me.  A tolerance migration can sneak up on you. 

That's why the answer really is, as others have said, to do something else (board games, read, music, whatever) and/or play a (very) different game.  It's not just the change of pace--which is useful by itself as a refresher.  It's exactly the exposure you need to examine more specifically what it is within your current game that is causing the burnout.

tenbones

Quote from: Neoplatonist1 on September 14, 2022, 08:12:45 PM
I prefer Gamemastering to playing. I've run a few campaigns, and I enjoyed it, and so have my players, but I've lost my fighting spirit needed to go into the imaginative kitchen and cook up ideas. I have the urge to run a game, but not the will.

How does one recover one's mojo? I fear I'm stuck with a velleity.

First... take a break and gather up your juice.

Second - well I don't know how you GM. If you're just running straightforward linear(ish) adventures for your players, then you might be missing out on an important resource: the players themselves. If you run your game as a sandbox, where you're merely presenting the setting to the PC's (and players) then PC's start generating the action by you engaging them with their needs - or if they don't realize what they're doing, you engage them with the needs of your NPC's within your sandbox. The PC's will do whatever they're gonna do, and you just react as your setting dictates.

You'll find your gaming stamina (and creative energy) last a lot longer. The more you invest yourself into your setting and the sandbox you created, you'll find a happy medium (hopefully) and you'll incentivize your players to do the heavy lifting on generating their own content. I liken it to paving the road ahead of the PC's as they go doing what they choose to do.

And you just slap options ahead of them. You don't *necessarily* have to create full-blown adventures, the adventure is in the doing. You'll also sharpen your improvisational skills (but you got other tools like random tables etc.) In the meantime you can just focus on setpieces, machinations of your NPC's, creating stuff for the specific interests of the PC's.

You can have campaigns that roll for years like this.

Brooding Paladin

Like most everyone has said, don't force it.  And I'd add, don't feel guilty about it.  There's always stuff going on above and below the surface and Lord knows there's been plenty of stressors in life lately that tends to chase the Muse off once in a while.  The best thing I've found is to be OK with where you are so as not to add undue pressure, and then just do light worldbuilding stuff.  Make a goal to just have one game-/campaign-related thought a day and stay in touch with your players, talk about related stuff, etc. 

I find reading blogs and listening to podcasts on the subject sort of keep my head in the game but don't require a commitment from me until I'm ready.  I tend to mentally swim around in RPG books and supplements until something strikes and then usually the Muse returns and I get back after it.

I hope it's a short term thing for you.  I get that you want to run something but maybe now isn't the best time until the mojo returns.  Keep your players on the hook by telling them something may be coming soon but just not right at the moment.

I HATE THE DEMIURGE I HATE THE DEMIURGE

Everyone who is saying "don't force" it is a Communist.

You have to force it. Sitting around, sighing heavily while waiting for inspiration, is the most pozzed thing you can do. You need to clench your asscheeks, remember that you have an obligation to tell a story, and you need to fucking force it out. Don't got inspiration? Tough shit, twinkletits. Stop being a pussy bitch, come up with three encounters, put those encounters in a setting. Then repeat two more times. Then construct a narrative to connect them all. No matter how tenuous, once you've got the ball rolling, it'll come to you. And if it won't, just keep forcing yourself.

oggsmash

  I am amused and find myself attracted to the grindset gm'ing philosophy.  Last adventure arc I created I didnt know what to do (was a multi level dungeon for SW fantasy game) so I broke out the 1st edition Dm guide and started randomly generating encounters.  There were a few that sparked my creativity and I made a link to the reasons they are in the dungeon and then cooked up the BBEG, his captains, and the reason for the complex to even be there.  So I sort of agree with just do it, maybe look for a different inspiration (old DMG random generator for dungeon levels usually does it for me).

jeff37923

Do whatever works for you to get the imagination engine going again.

For me, I watched Cyberpunk Edgerunner on Netflix after work. I thought that it would just help my brain switch off so I could sleep, but it ended up energizing me to the point where I stayed up the rest of the night jotting notes down for NPCs, corporate city-states, adventure ideas, and setting ideas that I could use in my Star Wars and Traveller games that I have running. Hell, it got me to break out my old Cyberpunk 2020 books and start figuring out how to update them (especially with the pervasive use of smartphones).

So just keep your eyes open and your mind ready. You never know what can give you a recharge.

I will say this about the concept of just grinding something out, give it a try - it may be what you need to do. Remember though, if you are not having fun, then that will carry over to your players as well and a miserable time will be had by all.
"Meh."

BoxCrayonTales

Quote from: jeff37923 on September 15, 2022, 12:32:06 PM
Do whatever works for you to get the imagination engine going again.

For me, I watched Cyberpunk Edgerunner on Netflix after work. I thought that it would just help my brain switch off so I could sleep, but it ended up energizing me to the point where I stayed up the rest of the night jotting notes down for NPCs, corporate city-states, adventure ideas, and setting ideas that I could use in my Star Wars and Traveller games that I have running. Hell, it got me to break out my old Cyberpunk 2020 books and start figuring out how to update them (especially with the pervasive use of smartphones).

So just keep your eyes open and your mind ready. You never know what can give you a recharge.

I will say this about the concept of just grinding something out, give it a try - it may be what you need to do. Remember though, if you are not having fun, then that will carry over to your players as well and a miserable time will be had by all.
Ditto. There's not a lot of accessible cyberpunk stories yet because the genre is still filtering into the mainstream, but Edgerunner was pretty useful for giving a personalized groundview of what it's like for the working and criminal class living in a cyberpunk dystopia. Even though my setting is a d20 Future pastiche where a concept like "psychic cyborg wolfman mech pilot" is merely vanishingly rare, it's still useful for certain areas of my setting.

Mishihari

#12
Take a break.  Have one of the other players run a game for a while.  Once you've seen enough of them Not Doing Things the Way They Should Be Done, you'll be motivated to GM again, just so things can be done properly.

Effete

Quote from: I HATE THE DEMIURGE I HATE THE DEMIURGE on September 15, 2022, 11:38:36 AM
Everyone who is saying "don't force" it is a Communist.

Ah, yes. Because when I think of "communist," I think of a ideology that would NEVER force people to do something they didn't want to do.  ::)

Neoplatonist1

Wow, lots of good ideas here. Thank you all.