Just curious...why bother? Serious question.
Didn't we cover that already? Well, JesterRaiin answered before me, but let me give it a try, too.
Why would I take a game constructed with OOC mechanics to give narrative control or whatever, and remove those or alter them in a way so that I'm now playing without them. What is left that makes it worth the trouble?
How about the fact that when re-purposed some narrative systems are better at simulation than some supposedly simulationist games?
How about wanting to play in Hyboria and being unwilling to change the 2d20 system? I'd rather use 2d20 than Mongoose d20, precisely because I know the latter. Or, to use a much less controversial example, "I want to play Tianxia".
How about "my friends want to play that, and I'd like to play with them, but don't want to get in the storygaming headspace"?
Wondering what the real point of "depurposing" a game is because traditionally these types of threads are bait, waiting to drop the "see, you always play narratively anyway" or "there is no difference" or some other argument.
Let me repeat what I told you in another thread:
It's too bad you've had bad experiences with people trying to prove "it's all the same" (and yes, you have mentioned this before).
That's, however,
not the argument I'm making, so I'm not going to say I'm "sorry", just in order to avoid misunderstandings!
Also, I'd ask you to kindly stop confounding me with those people! It's what people on Internet tend to call "really fucking frustrating" (I call it "time wasting").
[SPOILER]Sometimes, when discussing with you, I get the impression that I have to defend both my point of view, and the point of view of people that participated in that discussion with you - and the worst part is, I don't even think they're right! However, you have the (potentially irritating) habit of arguing against the point of those "it's all the same, peace and rainbows" people, and when you disprove it, to consider that as proof against my arguments.
At the end, I can either defend the above point, try to explain it's not the point I'm making, or ignore your comments. Neither of these is entirely satisfactory, but I usually default to option #3. This is my last attempt at #2, and I'm not going to go for #1, because that's not my position.
[/SPOILER]
If you want to make my point explicitly: if I believed story games to be
exactly the same as traditional sim games, I wouldn't have started that thread. If I believed IC and OOC decisions to be the same, I wouldn't have had issues with playing D&D 4e.
The closest I'm going to get to this position is when you hear/read me saying that 1) you can re-purpose (most of) them, possibly with some effort, and sometimes it's worth it, 2) there's stuff we can learn from any kind of game - even fucking MtG, not to mention story-games, and 3) there's things all good GMs and all good players
are going to do, whether it's a story game or not.
But if it's not clear, I'm talking about two different, though very closely related, kinds of games. They're close enough that the distinction doesn't matter to some people. It does matter a whole lot to others, and I've got both kinds in my group.
And I'm ready to incorporate all kinds of games in my campaigns (including wargames), if they could help me to improve the immersive experience at my table. I've done it with story games, when there were good setting reasons, I'm going to add wargames when a campaign demands it, and if I have to add chess, I'll do that, too.