Usually,people that play Fate don't consider this a system problem. it's a player problem, since the system explicitly tells you not to do that.
I couldn't tell. FATE Core features one of worst, dullest corebooks I've the displeasure to read, and to this day I'm not what it was about. :confused:
I think it's actually the problem of all those critically acclaimed New Wave games in general - if there's a skilled veteran player/GM who might teach you about ropes, then it's all fine and dandy, yay, hooray,
we new wave now. But if you attempt to learn the game on your own, it's a disaster, total confusion and wtf every other page.
And since you're making it boring for yourself, too, you're even punished in advance and it's only a problem because it bores the other players.
I see.
I remember that back in old times, we had truckload of PCs/NPCs for
Call of Cthulhu, each possessing at least a few non-canon abilities like "singing old Russian songs while completely drunk: 4%". They cost nothing, they gave no tactical advantage, they added helluva flavor to otherwise boring characters.
We used this in FATE-based games too, our GM allowed extra Aspect-like... what's the English word for that...
Quirks (?) that acted only as plot device and couldn't lead to any serious trouble. For example, mine was "Beer hipster", and it allowed my character to either become recognized as true beer-connoisseur, but also my GM used it against me a few times, and it led to some NPCs perceive my character as pompous fuck.
Funny thing is that I'm guilty of both, IRL.
AsenRG, what Fate game do you think is the best representative of the engine, and that could show it's strengths more clearly ?
If I may...
I'd suggest BULLDOGS! The game itself resembles those old 80-90s animated lighthearted comedy-SF/Space Western tv shows, where bunch of ruffians travel the cosmos, meet with weird animal-like species (long before furrydom became a thing), solve some mysteries or do other galaxy-shit. Galaxy Rangers, Brave Starr, perhaps even modern shows like Futurama... You now the drill.
I find it a good way to learn FATE, because it uses Aspects all the time in such a way that you embrace them intuitively. Effectively, you know what they are long before you find yourself on a page where they are actually explained. It's also well written (IMHO) and features quite clever vehicle (starship) building process.
Side note: BULLDOGS! RPG was updated to newest version of FATE and re-released lately, but I don't know that edition. I'm talking about the earlier one, with such a cover: