You gentlemen would obviously not buy a game with over one hundred pages of non-magical weapons, armors, and adventuring gear.
We wouldn't? I bought
Arms of Legend (for Legend/MRQ2/sort-of RQ6/sort-of Mythras), which is 160 pages and basically an equipment catalog. The chapters "Adventuring Gear and Basics", "Trading and Quality", "Armour", "Weaponry", "Transport", and "Beasts and Cohorts" make up the first 137 pages, with "Enchantments" and "Alchemy" filling out the remainder.
I also have the
Old World Armoury (for WFRP), at 130 pages, which is all non-magical (although there is an 8-page chapter on gunpowder weapons, which you may or may not consider "non-mundane"). And
Supplement 4: Central Supply Catalog (for Mongoose Traveller 1), at 190 pages, all mundane (unless, again, you consider post-crossbow technology to be "non-mundane"). And I could surely find more in my collection, but those are just the three books of "over one hundred pages of non-magical [equipment]" that immediately came to mind.