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How Much Gonzo Can You Take?

Started by RPGPundit, September 09, 2017, 04:15:54 AM

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RPGPundit

So, what's the most Gonzo you'd be willing to have in a campaign and still play?
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jeff37923

I want to run a Samurai Jack based campaign, that is pretty much out there level of Gonzo.
"Meh."

Koltar

Quote from: RPGPundit;990792So, what's the most Gonzo you'd be willing to have in a campaign and still play?

Really depends on how you define 'Gonzo'.
 One gamer's "gonzo" is another gamer's sedate and boring session. It also sort of depends on the group

If both the GM and the players have a had a rough week a little bit of 'gonzo' or over the top stuff might be a good tension release for all of them.

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The Exploited.

Quote from: Koltar;990845Really depends on how you define 'Gonzo'.

This for me... But generally, I'm not all that interested in playing in Gonzo or comedy settings.
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DavetheLost

"You're playing a 23' giant with a squid for a head, and you want logic?"  Does that answer the question?

cranebump

#5
I dunno. I guess I can take 18.456%?

(Isn't pretending to be an Elf already pretty gonzo?)
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K Peterson

Zero Gonzo. Make my Rpging Gonzo-free.

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Skarg

Depends on what sort of gonzo and how well I feel it is done, and how much logic & cause & effect and plausibility remains.

That I haven't even seen and don't know without reading up what the last three titles on the poll are, might be some indication.

I have run and played in some bizarre settings, but it really depends on the nature of it.

Dumarest

None of the levels in the poll mean anything to me.

Gonzo needs to be smart and have a point, and has to be spaced out to be effective. Just throwing in elves with underpants on their heads who worship black velvet Elvis paintings is funny for two seconds and then quickly becomes tiresome when next you meet a talking alarm clock who lives in a septic tank and sells magical macrame.

Simlasa

I like a good bit of the wild and weird, but I'm not so big on wacky or silly... gonzo horror with few overt attempts at comedy.
Games/settings that seem very staid don't usually grab me... RQ/Glorantha being an example despite its Ducks.
BRP and GURPS in general tend to be a bit po-faced and I feel the need to add gonzo to them... pull ideas from the weirder corners of the OSR.

fearsomepirate

Good gonzo: Erol Otus paintings. White Plume Mountain. Island full of dinosaurs and giant lizards. A race of talking mushroom-men. Ant-people with psychic powers. An entire plane of crap.
Bad gonzo: "lol monkey biscuits lol i'm so random." 1990s "zany" humor.
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Voros

I prefer the weird and bizarre to the goofy. But when it comes to weird, turn it up to 11.

Raleel

I wanted to do a Kung Fury campaign, and I have an idea on my settings idea board for "Steampunk viking airship pirates fighting Pteradon riding nazis". I think we know where I stand

Baron Opal

Quote from: fearsomepirate;990890Good gonzo: Erol Otus paintings. White Plume Mountain. Island full of dinosaurs and giant lizards. A race of talking mushroom-men. Ant-people with psychic powers. An entire plane of crap.
Bad gonzo: "lol monkey biscuits lol i'm so random." 1990s "zany" humor.

Yeah - Gonzo (weird) is great but gonzo (silly) I have no interest in.

I have a sense of humor and all, but my day is filled with the consequences of stupid human tricks, and I don't need that in my gaming.

MonsterSlayer