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Magic in 5e

Started by RPGPundit, May 30, 2014, 11:55:00 AM

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Marleycat

Quote from: Bionicspacejellyfish;755866It sounds like 5th edition will have more than enough options to cater to everyone, whether you want  meek frail wizards plinking with a single spell a day or something a little stronger.

Which is a good thing I think.

I agree.
Don\'t mess with cats we kill wizards in one blow.;)

Omega

Quote from: Bionicspacejellyfish;755866It sounds like 5th edition will have more than enough options to cater to everyone, whether you want  meek frail wizards plinking with a single spell a day or something a little stronger.

Which is a good thing I think.

For fun during the playtest I goofed around with a mage who opted for Shield Master at level 4 and then at level 8 picked up Charger. Maybe pick up Toughness at level 10 if survived that far. Couldnt figure out of it was retroactive or not. Better to get it first if it isnt.
That was alot of fun to smack opponents around with the shield.

Then tried it from the opposite direction. A fighter spending the stat points for spellcasting ability instead, Arcane Initiate at level 5 to gain 2 cantrips and a 1st level spell castable 1/day.Then Magic Adept at level 6 to pick up a 2nd level spell, then Improved at level 8 to get a 3rd level spell, and a 4th level spell at level 12 with Mastery. So 2 at will cantrips and 1 spell from casting levels 1 to 4.

If they keep this system then it means that you'll really have to watch out for the unexpected from enemy NPCs. This is going to be great!

Old One Eye

Quote from: Omega;755893For fun during the playtest I goofed around with a mage who opted for Shield Master at level 4 and then at level 8 picked up Charger. Maybe pick up Toughness at level 10 if survived that far. Couldnt figure out of it was retroactive or not. Better to get it first if it isnt.
That was alot of fun to smack opponents around with the shield.

Then tried it from the opposite direction. A fighter spending the stat points for spellcasting ability instead, Arcane Initiate at level 5 to gain 2 cantrips and a 1st level spell castable 1/day.Then Magic Adept at level 6 to pick up a 2nd level spell, then Improved at level 8 to get a 3rd level spell, and a 4th level spell at level 12 with Mastery. So 2 at will cantrips and 1 spell from casting levels 1 to 4.

If they keep this system then it means that you'll really have to watch out for the unexpected from enemy NPCs. This is going to be great!
For the first time, it is looking like feats will be fun instead of just being tedious.  Love the big, chunky feats.

aspiringlich

Quote from: Opaopajr;755542This is worth repeating for it is beautiful. :pundit:

But perhaps we can theory craft how fighters can get weaboo mystical powers to step on the toes of magicians. I posit with enough push-ups a fighter can walk through the ethereal plane. Flexing poses used as Charm spells. Body odor used as abjuration. I think there's real potential in this line of thought. It's such a style I want to play.
:rolleyes:

Of course. Unless you believe that fighters should be able to do Dragonball Z type shit and fight like they're Neo in the Matrix, then you're just another one of those who think that fighters shouldn't have "nice things."

Marleycat

#289
Quote from: Omega;755893For fun during the playtest I goofed around with a mage who opted for Shield Master at level 4 and then at level 8 picked up Charger. Maybe pick up Toughness at level 10 if survived that far. Couldnt figure out of it was retroactive or not. Better to get it first if it isnt.
That was alot of fun to smack opponents around with the shield.

Then tried it from the opposite direction. A fighter spending the stat points for spellcasting ability instead, Arcane Initiate at level 5 to gain 2 cantrips and a 1st level spell castable 1/day.Then Magic Adept at level 6 to pick up a 2nd level spell, then Improved at level 8 to get a 3rd level spell, and a 4th level spell at level 12 with Mastery. So 2 at will cantrips and 1 spell from casting levels 1 to 4.

If they keep this system then it means that you'll really have to watch out for the unexpected from enemy NPCs. This is going to be great!
Your F/M looks like a good Spellsword to me. Remember cantrips aren't autolearn except by feat or IF a bard or wizard chooses to at level up without a houserule. At least per the playtest rules. Of course I would houserule that stupidity right out the gate to the advantage of every magic using class. Please multiclass so I can tempt you....please?  Then again no feats but multiclassing might work for me like 2e? I have to think on this.... bwahaaawaha!
Don\'t mess with cats we kill wizards in one blow.;)

Bill

A wizard that can shield bash or whatever? Sign me up.

I love options and non cookie cutter classes.

Silverlion

Quote from: Omega;755450Crossbows tend to be heavy, and possibly slow.

But most importantly require the one thing a magic user tends to lack...

Strength.

Less so than normal bows. Plus  with a goatsfoot and such you do reduce that a lot as you said; I didn't say it be "easy" on the Wizard, just made sense.

I'm fine limiting them to a light crossbow. *shrugs*

(Then again a 9+ Strength isn't uncommon on wizards necessarily, and these were used by average people IRL, hence 9-12 strength.)
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