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Midderlands and Dolmenwood: anybody have an opinion?

Started by Mike the Mage, February 08, 2018, 08:37:25 AM

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Mike the Mage

So I was drawing up a list of purchases and apart from L&D and Dark Albion, which I have already decided to get, I came across these two settings which I am tempted to buy too.  I was wondering if any members had used them or read them an whether they would recommend them.
When change threatens to rule, then the rules are changed

under_score

I bought all 7 currently available Wormskin issues and have been very impressed with it.  I'm backing the current Midderlands kickstarter at the max level, so I'll be getting the prior release as well.  Glynn has put a space in Midderlands for Dolmenwood.

I think they're a natural fit together with Dark Albion, and L&D I'd assume.  Dolmenwood's got a monotheistic church and pantheon of saints, not unlike Dark Albion's church.  They've all got a similar feel as a medieval England with some fantasy elements thrown in.

RPGPundit

Haven't really checked either. But congratulations on choosing Dark Albion & L&D!
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Mike the Mage

Quote from: under_score;1024543I bought all 7 currently available Wormskin issues and have been very impressed with it.  I'm backing the current Midderlands kickstarter at the max level, so I'll be getting the prior release as well.  Glynn has put a space in Midderlands for Dolmenwood.

I think they're a natural fit together with Dark Albion, and L&D I'd assume.  Dolmenwood's got a monotheistic church and pantheon of saints, not unlike Dark Albion's church.  They've all got a similar feel as a medieval England with some fantasy elements thrown in.

Thanks for th information. You have confirmed what I was hoping to find. The space for Dolmenwood in midderlands sounds a fantastic idea!

Quote from: RPGPundit;1024879Haven't really checked either. But congratulations on choosing Dark Albion & L&D!

Thanks. I am really looking forward to it getting here.:)
When change threatens to rule, then the rules are changed

Newt

I've yet to check out Dolmenwood but I'm a huge fan of the Midderlands. So much so that I wrote a quick conversion guide for my game Crypts and Things.

The first book, which focus on the setting of the title, is a twisted take on the real West Midlands where its creator Glynn Seal lives. It has a large streak of Dark British Humour running through it, which as a Brit myself strikes a chord, without being overly grimdark. Its a fully realised setting guide and beasitary, with all sorts of nasty goblin types and corrupted creatures, most of which as well as a general monster type have a fully written up NPC of that race and a Swords and Wizardy Race as Class. This is why, as well as liking the setting, it was my favourite OSR realease because it really pushes the amount of gamable content in the book. Its not just a clever setting, where its left to you to work out some of the game stats and rulings.  The second book, The Midderlands Expanded, is currently on Kickstarter and expands both the Midderlands itself and the wider Havenlands setting (think fantasy middle ages UK), seems to be more of the same. Since the original book was delivered on time to a high quality (full colour, properly printed not POD), and the previews on the Kickstarter show more of the same I'm in on that.
;O)Newt
Benevolent Dictator of d101games.com publisher of Crypts and Things, OpenQuest, Monkey, and Hearts in Glorantha.

Mike the Mage

#5
Quote from: Newt;1025054I've yet to check out Dolmenwood but I'm a huge fan of the Midderlands. So much so that I wrote a quick conversion guide for my game Crypts and Things.

The first book, which focus on the setting of the title, is a twisted take on the real West Midlands where its creator Glynn Seal lives. It has a large streak of Dark British Humour running through it, which as a Brit myself strikes a chord, without being overly grimdark. Its a fully realised setting guide and beasitary, with all sorts of nasty goblin types and corrupted creatures, most of which as well as a general monster type have a fully written up NPC of that race and a Swords and Wizardy Race as Class. This is why, as well as liking the setting, it was my favourite OSR realease because it really pushes the amount of gamable content in the book. Its not just a clever setting, where its left to you to work out some of the game stats and rulings.  The second book, The Midderlands Expanded, is currently on Kickstarter and expands both the Midderlands itself and the wider Havenlands setting (think fantasy middle ages UK), seems to be more of the same. Since the original book was delivered on time to a high quality (full colour, properly printed not POD), and the previews on the Kickstarter show more of the same I'm in on that.

Based on feedback fro yourself and others I just threw mt money into the kickstarter. I really like thr look of this.
When change threatens to rule, then the rules are changed