SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

How do you handle Zero Level PCs in 5E D&D?

Started by Maelish, September 09, 2020, 10:50:57 AM

Previous topic - Next topic

Opaopajr

Quote from: RandyB on September 10, 2020, 11:26:12 AM
Quote from: Opaopajr on September 10, 2020, 01:07:31 AM
As a zero level funnel, a la DCC? Background only (no stats, saves, abilities, features, or quickstart gear), 1d4 Hit Die, PB +1, assume straight 8s if you must ability check. Sell 'em a Backpack or gear with their Background starting cash and go forth and play!  8)

PSA: https://www.drivethrurpg.com/product/186076/Fifth-Edition-Funnel

That'll do ya.

Disclaimer: not my product, I get nothing if you buy a copy.


Nice! I'm pretty DIY, but cool! Let 'em reap the fruit of their efforts.  :)


And a zero level game can be a lot of fun. Reminds me of an awesome RPG concept someone told me years ago where you play the scrambling victims while NPC adventurers and superheroes burst into your place of work. The whole idea of playing desperate, hysterical functionaries hiding for our lives sounds like a scream! But then I'd probably love playing as the cast in a goofy disaster flick. "Gojira?! Mein gott en himmel!" /runs off arms a'flailin'
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

GnomeWorks

I think that folks who want "level 0" in 5e are missing the point of earlier levels in 5e.

In 5e, if you have a group of experienced players, you start at level 3. Because that's the level at which classes have their full toolkit and feel reasonably complete.

1st and 2nd level are tutorial levels. You use these to represent characters who are underexperienced, or younger, or whatever; or if your players are new to the game, so that they aren't overwhelmed with mechanics.
Mechanics should reflect flavor. Always.
Running: Chrono Break: Dragon Heist + Curse of the Crimson Throne AP + Egg of the Phoenix (D&D 5e).
Planning: Rappan Athuk (D&D 5e).

S'mon

Level 1 & 2 5e PCs are definitely 'novice adventurers'; many level 1 PCs have fewer hit points than the weakest CR 1/8 mook combatants like bandits (hp 11), guards (hp 11), cultists (hp 9); never mind scary stuff like orcs (hp 15!). So unless you want the PCs playing actual Commoners (hp 4) it works well to scale around level 1 PCs being novices in training, level 1 PC stats could certainly represent talented adolescents.

mAcular Chaotic

Level 1 could be apprentices, but note that they all have proficiencies in various things. Even a level 1 fighter is proficient in ALL weapons and armor. That implies a lot of training and mastery.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.