Forum > Pen and Paper Roleplaying Games (RPGs) Discussion
How do you feel about getting brought back to life?
cranberry:
I've always felt a little weird about ressurection/raise dead type spells, abilities, or effects in any game. Yes, it sucks to lose a character and can fuck up a storyline, but on the other hand it always seemed like a bit of a cop out to me and can serve to diminish the threat of PC death.
Anyone flat out ban it? Refuse it as a PC? Love it? Hate it?
Varaj:
I don't like it unless there is a good story reason for why it is so rare. I have a strong distaste for mechanic reasons to why it is rare or undesirable, i.e. ex penalty.
Zalmoxis:
I ban it in my game because it offends the gods.
Nicephorus:
Beyond early levels, it seems like nothing except for a TPK is permanent. It kinda bugs me since there is less risk.
I some times run low to moderate magic which cuts down on it, especially for resurrection. Raise Dead has reasonable limits on its own which fantasy assassins would take into account (I had one group always take the heart of their victims).
Other than that though, I haven't done much to stop it. The spells in Arcana Evolved make the cost/time big enough that it would still suck, that might something I'll add in the future.
Maddman:
I really don't like how D&D does it. It feels way too arbitrary and mechanical. I've had games where the PCs were getting raised all the time, and it really ruined the feel for me. I like how Buffy does it, where you can come back in some way that makes sense story wise - a ghost, miracle in the ER, brain downloaded into a robot, the Powers That Be decide to toss you back out of hell - whatever. You pay for it depending on how long it is until you come back.
For other games, there really isn't a come back from the dead mechanic. If you don't want to have to bring PCs back from the dead, don't kill them.
Navigation
[0] Message Index
[#] Next page