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How Different Are the Concepts of Dark Albion and Harn?

Started by Greentongue, April 12, 2021, 09:49:26 AM

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Greentongue


RPGPundit

Quote from: Greentongue on April 12, 2021, 09:49:26 AM
They both seem to strive for a "realistic" setting.
Could you basically play one in the other?
Why pick one over the other?

Before going all in with purchases, which has the best "down to earth" feel and ease of play?

Of the two, only Albion is in actual earth. Everyone has some idea what medieval Paris or Rome would be like, what a catholic cathedral would be like, what Wales is like.

Your players won't already know what Rethem and Kanday are like.
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Brad

I have actually run a game using Dark Albion as the world (C&S variant because I'm a sadomasochist), and although I've read through at least 80% of Harn I doubt I could run it reasonably well. There is almost TOO much information that really doesn't seem to have a real-world analogue; contrast this with Hyperborea as detailed in Conan. As Pundit states, the players should be able to figure out what's what in DA, Harn not so much. Another point: Tekumel. While alien in a lot of ways, Tekumel is rooted enough in Indian/Asian culture and tone that it "feels" real. I don't get the same sense from Harn for whatever reason.

The actual system is pretty interesting, and I have contemplated giving it a shot, running a game using just the base book.
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