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B/X Thunderdome: Irondick Wizardkiller vs. Kevin Smith

Started by Planet Algol, August 08, 2012, 07:17:43 PM

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jibbajibba

Quote from: Planet Algol;569906I'm actually disappointed you didn't have any "in my homebrew" statements in your post.

I can add em in :)

My point is that suprise lets you get off one of two free attacks against an opponent. These are against a suprised therefore non-defending opponent. We have to assume therefore we are not talking about a 1min or even 10 second combat round because it really is just a couple of hits.

Charging 190 yards therefore just struck me as odd.

I would say the figther shoots and arrow and keeps on doing that moving 50%of move towards the wizard and preventing spell casting as the most logical outcome. You do then get into initiative and the combat round being an issue. So if the wizard cast his mirror image and got away with it, which would be an initiative thing not a fighter missed thing as that is really unlikely.
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Jibbajibba
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Planet Algol

Quote from: noisms;570020Reassure me, because I think I'm going insane here, but isn't it the rule in every single form of TSR-era D&D that if you surprise your opponent you get a free round to move, attack, cast a spell or whatever while your opponents have to sit there in confusion? Is that controversial? Have I been using some weird house rule for years?
Sorry, I meant how in LOTFP it states that when the party is surprised that the PCs explicitially don't have any idea what the fuck is going on and feel free to apply damage, effects, etc. without telling the players exactly what did it.
"Something in the shadows tears Joe's throat out. He's dead. Roll for initiative."
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

noisms

Quote from: Planet Algol;570115Sorry, I meant how in LOTFP it states that when the party is surprised that the PCs explicitially don't have any idea what the fuck is going on and feel free to apply damage, effects, etc. without telling the players exactly what did it.
"Something in the shadows tears Joe's throat out. He's dead. Roll for initiative."

I getcha. It was more address to jibbajabba's comments because it seemed like he was saying the surprise rule was something else to what I thought it was, but it turns out he was just talking about a different interpretation to it.
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jibbajibba

Quote from: noisms;570121I getcha. It was more address to jibbajabba's comments because it seemed like he was saying the surprise rule was something else to what I thought it was, but it turns out he was just talking about a different interpretation to it.

In 1e suprise gives you 1 segment advantage for each gap between the suprise dice up to 3. So if you roll a 1 and I get a 4 or a 5 or a 6 I get 3 segments with each segment acting as a round for purposes of attacks but not for casting or movement. So if you have 24" move and get a suprise advantage of 3 you can move 7.2" (or 3/10s of your total movement) but a 15th level fighter could attack 6 times (2 per round for 3 rounds).
Now the feeling is that the segment is used because its the lowest unit of time in AD&D and the idea is that you get a couple of free swings and not 20 seconds, but that is a spirit of the rule rather than the RAW which just states the number of segments.
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noisms

Quote from: jibbajibba;570133In 1e suprise gives you 1 segment advantage for each gap between the suprise dice up to 3. So if you roll a 1 and I get a 4 or a 5 or a 6 I get 3 segments with each segment acting as a round for purposes of attacks but not for casting or movement. So if you have 24" move and get a suprise advantage of 3 you can move 7.2" (or 3/10s of your total movement) but a 15th level fighter could attack 6 times (2 per round for 3 rounds).
Now the feeling is that the segment is used because its the lowest unit of time in AD&D and the idea is that you get a couple of free swings and not 20 seconds, but that is a spirit of the rule rather than the RAW which just states the number of segments.

You know what? I've been playing too much Classic D&D. I'd forgotten entirely about segments.

EDIT: But in any event, in B/X it's as Planet Algol has it.
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JRR

The magic user has a really nice selection of spells.   Considering he must either get them from found spellbooks or by the grace of the dm, I'd say the dm is a pushover.  :-)  He also seems to be running around loaded for bear.  No utility spells memorized?  He must have been expecting trouble.

Bloody Stupid Johnson

Its perhaps a bit dodgy that its a level-10 vs. level-10 battle, when the two classes have different XP progressions.
Fighter is level 10 = 360,000, level 11 = 480,000, level 12 = 600,000.
Magic-user is level 10 = 450,000, level 11 = 600,000.
 
To do level 10 vs. level 10 you're assuming a fairly tight XP range (450,000-480,000). The example wizard here gets a +10% xp off prime requisite whereas the fighter its only +5%, but with some combinations of modifiers (i.e. Str 16 Fighter, Int dum wizard) the fighter gets to 11th at the same time the wizard hits 10th.
 
Just nitpicking; I don't expect the one level to make a big difference in the outcome.

Planet Algol

Quote from: JRR;570146The magic user has a really nice selection of spells.   Considering he must either get them from found spellbooks or by the grace of the dm, I'd say the dm is a pushover.  :-)  He also seems to be running around loaded for bear.  No utility spells memorized?  He must have been expecting trouble.
To be fair when I play my middling level AD&D magic-user I generally don't memorize utility spells unless I know I'm going to need them.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

Planet Algol

Quote from: Bloody Stupid Johnson;570193Its perhaps a bit dodgy that its a level-10 vs. level-10 battle, when the two classes have different XP progressions.
Fighter is level 10 = 360,000, level 11 = 480,000, level 12 = 600,000.
Magic-user is level 10 = 450,000, level 11 = 600,000.
 
To do level 10 vs. level 10 you're assuming a fairly tight XP range (450,000-480,000). The example wizard here gets a +10% xp off prime requisite whereas the fighter its only +5%, but with some combinations of modifiers (i.e. Str 16 Fighter, Int dum wizard) the fighter gets to 11th at the same time the wizard hits 10th.
 
Just nitpicking; I don't expect the one level to make a big difference in the outcome.
Haha, I did think of that but the "Well at 450,000 they're both 10th level" took care of that.
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.