Personally, I don't get the point in even talking about it. The best games have been a mix of narrative, simulationist, and gaming so it's hard to object to somebody who likes a different ratio in their mixture.
I have seen folks play Vampire with the most pretension and stupidity you can imagine. In fact, my first experience with it was a game where character generation took 2 sessions, at least I think it did, because I'm not even sure when the game began. I had to ask, has the game started yet? I just wasn't goth enough for that shit.
But then, I have played in a Vampire game recently that was every bit a dungeon crawl slugfest as any D&D I have ever played. Narrative was hardly important, and in fact in the last session we blew up a bar and TPK'd by crashing our big ass buick into a house filled with werewolves. We just drove that bitch right through the front window and went down swinging and cursing.
The games I remember from my old school, had fights that were meaningful because the bad guys had hurt my character in some way. Were we sitting around developing our characters into fleshed out 3D things? No, they were still pretty much bloodthirsty reavers, but when the fights meant something personal was when the game was really memorable...which is the best indication of fun IMO.
I can understand the hipster hate, and I shook my head and was annoyed at White Wolf's Gen Con booths most years, but it's really difficult to see how some of the games are listed as "story games." WEG d6? WTF?! How is that a story game, and Amber isn't?
In the end, I think what is important is HOW you play, not what you play. And I am all in favor of calling out and expelling hipster douche-bags from my hobby.