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Hex Crawl Questions

Started by mAcular Chaotic, August 17, 2017, 12:28:10 AM

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rgrove0172

#60
Quote from: Dumarest;985278The easiest way to convince us you're not ignorant is to stop saying ignorant things and then trying to defend them.

And yet you ignore your own advice.

I made one remark as to my preference in drawing up campaign maps. Not sure how that has you so upset. Didn't sleep well?

mAcular Chaotic

You both made your point. Why not go back to talking about hex crawls now?

Specifically, how do you handle people reaching previously visited locations?

I have some ideas of my own but out with friends right now so can't post them yet.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Mordred Pendragon

I want to incorporate hex-crawling into my next campaign, but I gotta ask one question.

Where can you buy hex graph paper? I'm serious.
Sic Semper Tyrannis

Baulderstone

Quote from: Doc Sammy;985318I want to incorporate hex-crawling into my next campaign, but I gotta ask one question.

Where can you buy hex graph paper? I'm serious.

I just print it out at home. Google "hex map paper".

Mordred Pendragon

Quote from: Baulderstone;985321I just print it out at home. Google "hex map paper".

Thanks, I thought you had to buy it. I'm thinking just plain blank hex map paper will do for now, and I will fill in the details myself.
Sic Semper Tyrannis

Dumarest

Quote from: rgrove0172;985299And yet you ignore your own advice.

I made one remark as to my preference in drawing up campaign maps. Not sure how that has you so upset. Didn't sleep well?

You're such a dumbass you can't even recognise that youncould have just acknowledged you don't know what you're talking about and thanked the people who explained it to you. No wonder you have to game solo and write it up as stories.

rgrove0172

Quote from: Doc Sammy;985318I want to incorporate hex-crawling into my next campaign, but I gotta ask one question.

Where can you buy hex graph paper? I'm serious.

I would must download the pattern off the net and print my own.

rgrove0172

#67
Quote from: Dumarest;985336You're such a dumbass you can't even recognise that youncould have just acknowledged you don't know what you're talking about and thanked the people who explained it to you. No wonder you have to game solo and write it up as stories.

I have tried not to be drawn into these kinds of exchanges but in your case, 'Dumbastherest', I am having a tough time. Nobody explained shit to me, especially you, and my original comment stands. You can draw up acandy-land, funky-ass, world any way you like of course. You can surround your lakes with thousand foot walls or have rivers travel in exactly straight lines. Butt your glaciers up against tropical rain forests if you want... nobody cares. But dont try and tell me its realistic. Its not, period... freaking stupid to argue it is.

My comment merely eluded to the fact that a completely random hex filler may generate some odd results, some perhaps not in line with commonly perceived natural laws. Campaign Law was an example of a system that tried to address this.

I really dont see the harm in what I presented, but if you do, then please explain your position with a bit of decorum.

Gaming solo is a choice by the way, one taken when two of my oldest friends and gaming partners passed away this last year. The remaining member of our group took a new job and moved. I have options of course, online gaming for example, but my hearts really not in it at the moment. Solo gaming fills the nitch and in some way feels right at the moment.

Mordred Pendragon

#68
On a semi-unrelated note, I'm going to be running a solo Urotsukidoji sandbox campaign and there will be hex-crawling involved (both modern city streets for the first half of the campaign and post-apocalyptic wastelands for the later parts of the campaign). I just need to figure out the system I am going to use. I'm going to print out some hex paper and make some maps first.

I'm mainly running this solo game to improve my skills as a GM and because I spent last Friday night drinking Jameson (served neat, of course) and Monster Energy Drink (as a chaser) while watching all four Urotsukidoji movies back to back for shits and giggles. So between the high levels of caffeine, alcohol, and pure "What The Fuck?" in my bloodstream from last night's endeavors, the idea of a campaign based around the infamous anime OVA series is stuck in my head.

Should I use Big Eyes Small Mouth, Storyteller, or something else entirely?

I am making my own homebrew system inspired by early D&D but multi-genre and this might be a good time to playtest what I have so far.

Despite the source material of my campaign, I'm not using Black Tokyo because in all honesty that game is not even worth pirating, let alone buying. I bought the PDF on a dare back in 2013, and it was not that great, even for the laughably low standards of the subject matter.

Black Tokyo is like a game of dirty Mad Libs powered by D20 Modern.

Now that I've binge-watched all of Urotsukidoji in one sitting, next up I will binge watch Ken Burns' The Civil War in one sitting. This time I will go in sober. Maybe I could do a crossover of the two.

Come to think of it, Urotsukidoji meets The Civil War would be fucking awesome!
Sic Semper Tyrannis

Black Vulmea

Quote from: Doc Sammy;985342On a semi-unrelated note, I'm going to be running a solo Urotsukidoji sandbox campaign . . .
*blinkblinkblink*


 . . . yeah, not a gawdamn thing creepy about that at all.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Omega

Quote from: rgrove0172;985165Neither of my examples were anything close to fairly common despite some unrelated pictures posted.

I wasnt taking about you. Just how some people act in general.

As for the weird terrain. The AD&D DMG covers that. If a feature rolled doesnt fit or seems out of place. Use what would or roll again. Just like with rolling encounters.

Omega

Quote from: mAcular Chaotic;985317You both made your point. Why not go back to talking about hex crawls now?

Specifically, how do you handle people reaching previously visited locations?

I have some ideas of my own but out with friends right now so can't post them yet.

What do you mean. Depending on the situation the PCs may cross and re-cross the same hexes several times even in the course of adventuring. Such as heading northeast to a dungeon. Then back to town to resupply and heal. Then back out again. Or following the same route or road to and from a city.

If you mean what happens when they reach a cleared hex. Well... Its cleared? Nothing happens. Celebrate safety! Maybee it will repopulate with trouble over time. Depends on where the hexes are and shat all might access.

Omega

Quote from: Doc Sammy;985318I want to incorporate hex-crawling into my next campaign, but I gotta ask one question.

Where can you buy hex graph paper? I'm serious.

I print mine off. Over on BGG we've shared a few sites and resourrces.

Also if you have GIMP installed then theres a plugin to generate hexes. And another that makes map style tiles.

(Ok and I also used to draw them by hand. One of the things I recovered from that weird trip were two posterboard sheets with my hand drawn hexes on them from back in the 80s.)

mAcular Chaotic

Quote from: Omega;985362What do you mean. Depending on the situation the PCs may cross and re-cross the same hexes several times even in the course of adventuring. Such as heading northeast to a dungeon. Then back to town to resupply and heal. Then back out again. Or following the same route or road to and from a city.

If you mean what happens when they reach a cleared hex. Well... Its cleared? Nothing happens. Celebrate safety! Maybee it will repopulate with trouble over time. Depends on where the hexes are and shat all might access.

Well, in some hex crawls, the game is all about traveling. So in those games, you would travel to and back every single time.

But in other games, people wouldn't want to waste time traveling to the dungeon for the 10th time because it takes up the entire night of play, when they just want to go back to the dungeon and finish it. So they might just skip the traveling. I'm asking how people do it and what they think the best way is.

I suppose it depends on what kind of game it is -- a regular hexcrawl where you just play over time, or one where you want the sessions to end every game with everybody back in town.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

GameDaddy

#74
Quote from: rgrove0172;985341I have tried not to be drawn into these kinds of exchanges but in your case, 'Dumbastherest', I am having a tough time. Nobody explained shit to me, especially you, and my original comment stands. You can draw up acandy-land, funky-ass, world any way you like of course. You can surround your lakes with thousand foot walls or have rivers travel in exactly straight lines. Butt your glaciers up against tropical rain forests if you want... nobody cares. But dont try and tell me its realistic. Its not, period... freaking stupid to argue it is.

Ridiculous things in Geography are very real, both with natural geography like the climate change examples earlier, and man made geography, like for example.. walls. The uncommon, but not unusual, examples of climate don't occur rarely, however they are very common events that happen almost every year. It wasn't just in the middle east deserts. I have pictures of a blizzard in Las Vegas a few years back, maybe 2013 and snow in Arizona just a couple of years back. When I lived in Southern New Mexico in the 80's it snowed several of the winters I was there, and this was just thirty miles from the Mexican border. Everyone there didn't believe it either, and they sure couldn't drive on Icy roads, so there were a tremendous amount of accidents because it was an uncommon event, but not nearly as rare as people believe.

Cliffs with mountains next to the sea or ocean are very very common, and I'll provide some more pictures right now of Glaciers right up against tropical rainforests... ready???

Along the Andes Mountains (which are full of glaciers, by the way) there is a six hundred mile long strip known as the lake district. The lakes are ringed by subtropical rainforests. You can just about throw stones from the lake shore and hit the glaciers and snow. The lakes don't get much snow directly, but the runoffs from the nearby glaciers fills the lakes which then drain into both the Pacific and Atlantic Oceans. On the Atlantic side, the largest rainforest in the world is created by the runoff from one of the largest mountain chains in the world, the Rocky Mountains Along the Range in Chile, the mountains with glaciers and snow drop directly into the rainforest. Here are some actual pictures for you;


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Peruvian Rain Forest near the Glaciers


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Argentina & Chile

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Chilean Andes - Start of the Rainforest

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Mountain Rainforests - The Andes

Huilo Huilo Biological Reserve - Chile
http://m.elmostrador.cl/agenda-pais/vida-en-linea/2017/01/31/reserva-biologica-huilo-huilo-abre-al-publico-el-primer-teleferico-del-sur-de-chile/

Patagonia 600 Miles of lakes and volcanoes
http://www.thechilespecialists.com/where-to-go/the-lake-district

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New Zealand - Glacier and Subtropical Rainforest
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson