They had a free quick start, don't know if it's still up. I read though it and this is pretty much what unsold me.
Whenever you roll an ability check, attack roll, saving throw, or have an outcome decided by the roll of a d20 you also roll a d10. On a 1 you generate a Doom point. On a 10 you get an Ingenuity point.
Other things can generate both Doom and Ingenuity, like taking too much time someplace or succeeding on a roll by 5 or more.
Ingenuity replaces inspiration and can be pooled to a max of Proficiency Modifier +1 but are lost whenever you Take Time, which is a type of rest action. It has a lot more uses than Inspiration had.
Doom can be used by the GM to do things Doom lets them do in other games. It can be pooled up to # of PCs+1. If nothing is obvious atm, or the pool is full the GM can bank it on the Grand Conspiracy Sheet (unique for each case) and then use them later based on what the sheet allows.
PCs can also bank Ingenuity on their Investigation sheet (also specific to the case). The Investigation Sheet will have special uses for the points to be spent on as well as allowing for cancelling of Doom points. For example:
- the GM may spend 3 banked Doom to have the frog monsters swarm the next location the PCs investigate.
- after gathering enough evidence the PCs have banked 2 Ingenuity which they can now spend to make the Sheriff a trusted ally.