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Healing Surges and Interrupts in core 5e. WTF?!

Started by 1989, May 21, 2012, 11:39:01 PM

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Skywalker

To give an example:

QuoteMearls: Here's something people might like — we've created a new mechanic for rogues called schemes. Schemes tell you what sort of rogue you're playing. You might want to be a thief, the classic D&D rogue who can sneak, steal treasure, and disarm traps. Or, you might want to play a charlatan who excels at deceit and, through trial, error, and practice, learns how to use scrolls, wands, and other magic items.

So, Builds by another name are back but called Schemes. Is that jargon or natural language? :)

From: http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls/

StormBringer

Quote from: Skywalker;541292To give an example:

So, Builds by another name are back but called Schemes. Is that jargon or natural language? :)

From: http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls/
I prefer 'kits', if they get them right this time around.
If you read the above post, you owe me $20 for tutoring fees

\'Let them call me rebel, and welcome, I have no concern for it, but I should suffer the misery of devils, were I to make a whore of my soul.\'
- Thomas Paine
\'Everything doesn\'t need

Marleycat

The internet may melt Thursday because the vitriol and panic will be a sight to behold. Where is Aos when you need him? :D
Don\'t mess with cats we kill wizards in one blow.;)

1989

Quote from: Skywalker;541292To give an example:



So, Builds by another name are back but called Schemes. Is that jargon or natural language? :)

From: http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls/

Notice the capital S - Schemes.

A skill scheme (small s), or a point distribution would be natural language. Maybe theme (small t), or area of expertise, or background, or something. But not this capital S Scheme bullshit. Next thing you know, we'll be back to what is your Role (capital R) -- Defender, Striker . . . blah blah.

I really think these guys don't get it.

STOP MAKING NEW MECHANICS AND JARGON. WE DON'T WANT THEM. PUT THEM IN A FUCKING MODULE ALREADY.

beejazz

Quote from: 1989;541313STOP MAKING NEW MECHANICS AND JARGON. WE DON'T WANT THEM. PUT THEM IN A FUCKING MODULE ALREADY.

DDN,

Don't make new rules, then put the rules you didn't make in a module.

Sincerely,
Your Fans.

David Johansen

So, what would be the sin of just making a decently effective healing skill available to all classes?  Seriously, if the fighter can do a little healing, and the magic-user can do a little healing it frees up some cleric spell slots for other stuff while allowing the cleric to get stuck in because the party's no longer terrified that the healer will get knocked out and they'll be screwed.

Actually though, I don't mind the idea that fighters recover hits faster than magic-users.  Though IRRC in AD&D it pretty much balanced out in down time.  The high level wizard needed weeks to re-memorize all his spells and the fighter needed weeks to heal back to full health.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

1989

Quote from: David Johansen;541316So, what would be the sin of just making a decently effective healing skill available to all classes?  Seriously, if the fighter can do a little healing, and the magic-user can do a little healing it frees up some cleric spell slots for other stuff while allowing the cleric to get stuck in because the party's no longer terrified that the healer will get knocked out and they'll be screwed.

Actually though, I don't mind the idea that fighters recover hits faster than magic-users.  Though IRRC in AD&D it pretty much balanced out in down time.  The high level wizard needed weeks to re-memorize all his spells and the fighter needed weeks to heal back to full health.

Because we want D&D, not some new-fangled, heartbreaker healing system.

Put that new healing system in an optional module.

Then, we are both happy.

DestroyYouAlot

Quote from: 1989;541317Because we want D&D, not some new-fangled, heartbreaker healing system.

Starting to think that ship has sailed.
http://mightythews.blogspot.com/

a gaming blog where I ramble like a madman and make fun of shit

Marleycat

#38
Quote from: 1989;541317Because we want D&D, not some new-fangled, heartbreaker healing system.

Put that new healing system in an optional module.

Then, we are both happy.

I'm not quite where DYAL is but I'm definitely getting some bad feelings. But I'm reserving judgment until I see the finished product.
Don\'t mess with cats we kill wizards in one blow.;)

Skywalker

#39
Quote from: DestroyYouAlot;541319Starting to think that ship has sailed.

My guess is that there are going to be a lot of disappointed and outraged fans on the 24th. At this time nothing is certain, so people tend to put emphasis on things based on the snippets they hear and most of that will not bear out. Also, people tend to weigh what they react negatively to more than what they react positively to, which doesn't help.

David Johansen

Quote from: 1989;541317Because we want D&D, not some new-fangled, heartbreaker healing system.

Put that new healing system in an optional module.

Then, we are both happy.

I dunno, just something a bit more effective than the second edition Healing proficiency.  Stick it in as a secondary skill that people have to select or roll to get.

For the most part when I read Mearls' latest botched Blather test I think, "you idiot, that was a feature not a bug!" but I've just had too many groups make a party without a cleric and had to hand out too many healing potions over the years.  You can already bind wounds in AD&D, why not just buff it up to 1d4 once per day with a secondary skill?

Never the less, you're probably right, well except in the implication that anything they could ever produce would ever satisfy you.  Me too really, 's why I'm always writing my own.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Skywalker

Quote from: 1989;541317Because we want D&D, not some new-fangled, heartbreaker healing system.

Put that new healing system in an optional module.

Then, we are both happy.

Its worth noting that the quote referred to talks about "healing when resting". This is a mechanic that has been in D&D since year dot. If you think that it is new-fangled, then so is pretty much every rule in 5e.

Sure, Fighters also have some kind of ability to heal in combat too, but its definitely a move back to pre 3e days on the whole.

Marleycat

Quote from: Skywalker;541331Its worth noting that the quote referred to talks about "healing when resting". This is a mechanic that has been in D&D since year dot. If you think that it is new-fangled, then so is pretty much every rule in 5e.

Sure, Fighters also have some kind of ability to heal in combat too, but its definitely a move back to pre 3e days on the whole.

As I said before what he's talking about when he says "surges" don't sound like 4e at all but something different that allows for slower healing without a cleric out of combat. Fighters may be able to do it in combat.  Good for them they need it and other things so I can play my wizardress without someone bitching and moaning and without the nerfbat that is 4e.
Don\'t mess with cats we kill wizards in one blow.;)