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Healing Surges and Interrupts in core 5e. WTF?!

Started by 1989, May 21, 2012, 11:39:01 PM

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Drohem

Quote from: trollock;541082Why can't it be just save vs. scratch, injury, permanent damage, death (severity increasing according to how much you fail your save) everytime they hit your murderhobo?

Because it wouldn't be D&D then, of course. ;)

The Butcher

Quote from: 1989;541018Yeah, is WotC really gonna make the same mistakes again? Interrupts, for fuck sake?! Healing surges?

4vengers 4ssemble! :rotfl:

Sacrosanct

I've never been a big fan of interrupts being a big part of the mechanics.  Just sort of makes initiative irrelevant in a lot of ways, and more importantly, can slow things down too much.

I like fast moving combat.  It keeps players engaged, rather than waiting 10 minutes for their turn, building a tower of dice out of boredom, or worse yet, engaging in crosstalk.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Exploderwizard

Quote from: Marleycat;541076That doesn't make sense. Mearls mentioned more than once spells will be be powerful, they better be with less slots. I see mirror image lasting just like before, hit every image one at a time and done. Being defensive in nature it operates as a 4e style immediate interrupt not taking away from the wizard's action.

According to discussions and interveiws the goal is to make interrupts cost you actions on your next turn, basically making them early actions instead of additional actions. This is why I hope its not an interrupt.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Marleycat

Quote from: Exploderwizard;541099According to discussions and interveiws the goal is to make interrupts cost you actions on your next turn, basically making them early actions instead of additional actions. This is why I hope its not an interrupt.

He seems to be saying it would work differently between offensive and defensive interrupts. How I understand it defensive is like 4e something offensive like a swordmage or OoA's would take some of your base turn away. We'll see though given I could be talking out my ass anyway.:)
Don\'t mess with cats we kill wizards in one blow.;)

1989

The need to do away with this whole nomenclature and do what they said they were going to do initially, that is, excise all the crappy gamey terms and use more real-world terms.

Can they really be this clueless?

We don't need M:tG in our D&D.

Exploderwizard

Quote from: Marleycat;541102He seems to be saying it would work differently between offensive and defensive interrupts. How I understand it defensive is like 4e something offensive like a swordmage or OoA's would take some of your base turn away. We'll see though given I could be talking out my ass anyway.:)

I was actually hoping ALL interrupts and turn based initiative would be optional but oh well.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Skywalker

Quote from: 1989;541113The need to do away with this whole nomenclature and do what they said they were going to do initially, that is, excise all the crappy gamey terms and use more real-world terms.

Have you got a link to that comment? I am genuinely interested to know if WotC specifically said that.

jadrax

TBH, I struggle to think of a better real world term for interrupting someone else's go than Interrupt.

beejazz

Quote from: jadrax;541234TBH, I struggle to think of a better real world term for interrupting someone else's go than Interrupt.

I know I've been mentioning it all the time lately, but system I'm working on has reactions.

1989

Quote from: Skywalker;541223Have you got a link to that comment? I am genuinely interested to know if WotC specifically said that.

Sorry, can't remember, but my brain filed that comment away as being particularly important.

Skywalker

Quote from: 1989;541247Sorry, can't remember, but my brain filed that comment away as being particularly important.

Cool. I haven't seen the comment myself, but it sounds like someone's hope projected onto WotC comments about moving away from elements of 4e.

I think we are going to see a lot of these kinds of reactions when the playtest docs come out this week, given the looseness of WotC's language and lack of detail so far.

1989

Quote from: Skywalker;541252Cool. I haven't seen the comment myself, but it sounds like someone's hope projected onto WotC comments about moving away from elements of 4e.

I think we are going to see a lot of these kinds of reactions when the playtest docs come out this week, given the looseness of WotC's language and lack of detail so far.

Aha, here it is:

No explicit power sources.  Moving away from jargon and keywords, towards natural language.

Do a search on the EnWorld 5e info page for "jargon".

Skywalker

Quote from: 1989;541258Aha, here it is:

No explicit power sources.  Moving away from jargon and keywords, towards natural language.

Do a search on the EnWorld 5e info page for "jargon".

Cheers. FWIW WotC may move away from jargon and keywords, I still think there will be many examples of such being used in 5e. Surges and Interrupts seem to be on that list.

Skywalker

To give an example:

QuoteMearls: Here's something people might like — we've created a new mechanic for rogues called schemes. Schemes tell you what sort of rogue you're playing. You might want to be a thief, the classic D&D rogue who can sneak, steal treasure, and disarm traps. Or, you might want to play a charlatan who excels at deceit and, through trial, error, and practice, learns how to use scrolls, wands, and other magic items.

So, Builds by another name are back but called Schemes. Is that jargon or natural language? :)

From: http://www.wired.com/geekdad/2012/05/d-d-update-mike-mearls/