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Fantasy Systems without need of a Tactical Display

Started by rgrove0172, December 12, 2017, 09:33:41 AM

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Toadmaster

#45
Based on some of your other posts, you really might want to take a look at Tunnels and Trolls. It is very abstract but not a "storyteller" style of game still having specific results based rules (if that makes sense).

As it doesn't assume a map and minis, damage is assessed to the group, and divided as they or the GM chooses which allows for a lot of player / GM narration of the outcome.  A fighter could decide to wade into the hordes (take all the damage) to allow the others to withdraw and heal, or a wall of fighters could equally take the damage holding the line for the spell casters and archers.

The GM could decide to divide damage heavily towards a PC that he decided had described their actions in a way that put them all alone in battle or divide up the damage among all the PCs because the party was describing their actions in a way that they are not acting as a group and each fighting individual battles. Similarly damage against the opponents could be divided evenly or against one "a mighty blow was struck against the goblin leader severing his head which sailed over the top of the lesser minions". This also makes it a good game to introduce younger players with as there is a fairly low chance of accidentally killing off a PC since the party can generally absorb the damage with those who can take it.
 

The rules are cheap, 5th edition is generally regarded as the best (although the recent deluxe edition seems to have positive reviews from fans) and was the longest lived version (1979 into the 2000s). Drive thru RPG has the 5th ed pdf for $6.95

If you look for a print copy 5th and 5.5 are essentially the same. At some point Flying Buffalo reprinted the rules, fixing some errors and added a few things. They called the reprint 5.5 but it is pretty much the same as 5th ed. (Scratch that, just took a look at Ebay and older print copies are apparently made from gold soaked in angels tears).    

7th ed added some neat ideas, but was a hot mess organizationally. If you find you like the rules it could be worth tracking down a copy for optional rules, but it would be very hard to learn the rules from this version.


There are some products from Outlaw press, these are not official and the publisher had a history of blatantly pirating material from anywhere he pleased.


At one time RPG.net had a fairly active T&T base, but I'm sure most have left voluntarily or been banned by now. I've not seen much interest in T&T here, but Vin's Trollbridge is the closest thing there is to an official forum for the game. Some very helpful people there. T&T is very simple, but I found discussing the game with experienced GMs there is a lot more depth to the game than it initially appears.

AsenRG

Quote from: S'mon;1013496I think d6 system would fit Grove's style well, eg d6 Fantasy or Mini-Six. It's definitely not minis based (unlike eg Savage Worlds), and it's definitely 'cinematic' in tone. It's a system where I think players are much more likely to accept rules-free cut scene interpolations - "the bullets force you to take cover" or "You flee & escape" than in some of the more simulationist-crunch systems. But it's not a storygame system either.
You could recommend Talislanta 4th edition with the same pitch, I think;).
For that matter, Barbarians of Lemuria Mythic edition would also be there, if rgrove doesn't want D&D-style magic.
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Quote from: rgrove0172;1013248Hate the interruption of laying out a tactical grid and visual aids of some kind for combat.

You guys know of any systems that dont use a tactical display of some kind. Theater of the Mind and all that crap?

Thanks in advance.

Um... most editions of D&D and every OSR rule-set I know of?

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