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Crypts and Things vs AS&SH

Started by Arkansan, December 26, 2015, 08:23:33 PM

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Christopher Brady

Quote from: Madprofessor;887247If I had to make a choice...

I hate to say this, but as much as I like AS&SH, it is a game that I can live without, and if I was in a cash pinch, it might not be my first choice.  It's a very pretty game, especially for a small press, but for me it is not a "must have" unless you are a big Clark Ashton Smith fan (which I am) or a big fan of 1e D&D (which I am not).

C&T (1st edition) is not a pretty game but the rules are worth the price if you like both D&D and Swords and Sorcery.  Of hundreds of games in my collection, it's one of a handful that gets played.  I would wait for 2e though.

I started with AD&D 2e (as I'm sure everyone is sick of me mentioning, but I'd rather tell people something they know, rather than hold anything important by assuming that they already know) and been running (among other games, I'm something of an eclectic gamer) D&D in it's various forms for about 31 years, so I'm not particularly attached to any one edition.

And I've read this thread, so it's been said that AS&SH is very tied to AD&D?  How is C&T in that regard.  Again, as I've said elsewhere a game I don't alter/house rule is a game I don't play (as in I do it automatically, rather than some elitist BS.  Often I don't realize I've already houseruled it.)

So my question is:  How easy is it to mod C&T or AS&SH?
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Vargold

C&T is essentially modded S&W--it would thus seem incredibly easy to mod further.
9th Level Shell Captain

"And who the hell is Rod and why do I need to be saved from him?" - Soylent Green

Just Another Snake Cult

I understand that the upcoming 2e of C&T will be considerably different from the first edition, and from what little I have read it seems like it's moving away from S&W into it's own, more "Modern" game (For example, saving throws are chucked out in favor of luck points that are spent).
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

Newt

Nope, still firmly a Swords & Wizardry variant :)  Most of the extra content is background material, example adventures, new magic items, 5 new character classes inspired by Swords & Sorcery and Dark Fantasy. Its still firmly Swords & Wizardry based - there's the two methods of using Armour Class for example.

The whole Test your Luck mechanic is actually based upon a very old school mechanic from the 1980s Fighting Fantasy Game-book series. Also its easy enough to swap out for your favorite Old School Save System of choice.
;O)Newt
Benevolent Dictator of d101games.com publisher of Crypts and Things, OpenQuest, Monkey, and Hearts in Glorantha.

Just Another Snake Cult

Quote from: Newt;887294Nope, still firmly a Swords & Wizardry variant :)  

Very glad to hear this. Thank you for clarifying this, and I'm very much looking forward to the game!
Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances.

Chainsaw

#50
Quote from: Christopher Brady;887262I started with AD&D 2e
Same here, man. Played 2E in middle and high school, then quit the hobby until around age 30 or so, when I picked up 1E.

Quote from: Christopher Brady;887262And I've read this thread, so it's been said that AS&SH is very tied to AD&D?  

So my question is:  How easy is it to mod C&T or AS&SH?
Without knowing exactly what you have in mind, after playing 2E for years, 1E for years and AS&SH for the past two years or so, I would say that AS&SH is as easy to modify as 1E or 2E (i.e., very easy). Anything different has seemed pretty simple and modular. The PDF is a ridiculous $10, sometimes cheaper if you have a discount code for RPG Now - just check it out. I think the Hyperborea setting's Gazetteer alone is worth that much, to be honest. You could easily make Hyperborea the "top of the world" or use it as a pocket dimension in an existing setting.

As for the print copy, be aware that a) Jeff's running out of box sets [so if that's your thing, better hurry - my old pics here] and b) may release a hardback second print/edition later this year or early 2017.

Maese Mateo

I just purchased AS&SH this morning and so far I really like it. The 120-page Bestiary alone make it a great supplement for any OSR game. I plan to use it with Godbound.
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Madprofessor

QuoteOriginally Posted by Christopher Brady
And I've read this thread, so it's been said that AS&SH is very tied to AD&D? How is C&T in that regard. Again, as I've said elsewhere a game I don't alter/house rule is a game I don't play (as in I do it automatically, rather than some elitist BS. Often I don't realize I've already houseruled it.)

So my question is: How easy is it to mod C&T or AS&SH?

Either system can be moded easily by anyone with experience running older editions of D&D.  I mod and houserule everything too.  I personally think C&T is easier, as a base, to mod because there is just less of it.  It's a lighter game and therefore easier to work with.  But when I play D&D, it's a mish-mash of all older editions plus OSR stuff.  I make up a lot of the rules from whole cloth, and gladly pull from whatever to make it work, so maybe I am not the best person to ask.

DavetheLost

C&T is very easy to modify. Being a Swords&Wizardry variant it is more akin to B/X, BECM or 0D&D than to AD&D in mechanics and feel. The included setting is really provided by means of example and can easily be ignored or altered.

There are reams of S&W materials available from numerous publishers all of which can be plugged in to C&T with little or no effort required.

Starglyte

This thread has gotten me interested in AS&SH. Now I must wait for the KS for the 2nd edition.

Maese Mateo

Quote from: Starglyte;887539This thread has gotten me interested in AS&SH. Now I must wait for the KS for the 2nd edition.
Has a 2nd Edition been announced?
If you like to talk about roleplaying games, check Daystar Chronicles, my tabletop RPG blog, for reviews and homebrew.


Before you post, remember: It\'s okay to not like things...

Chainsaw

#56
Quote from: Maese Mateo;887542Has a 2nd Edition been announced?
Edit: See Starglyte's link below. Also, here's a whole thread from the AS&SH board. Last update below:

Quote from: Ghul in Nov 2015
Quote from: ChainsawAnything new you can share, Jeff?
It's on! I've been working on it, and others have, too.

ART!
  • Charles Lang is working on the cover. He has sent me several conceptual sketches. Things are coming together nicely on that front!
  • Val Semeiks will be doing six full-page frontispiece illustrations that will mark each of the six "volumes" or chapters of the game. He starts in December.
  • Johnathan Bingham is working on interiors. He is doing a series of full-page class illustrations -- of which there will be 26 in total! After that he might be taking on some larger scene pictures.
  • Del Teigeler will be doing several monster illustrations.
  • Glynn Seal is going to tackle the world map.
WRITING!

I've got contributions from Ben Ball, Michael Haskell, and Colin Chapman (has anyone seen or heard from him?). Some of these contributions will be worked into the hardback alongside the three new subclasses (cryomancer, huntsman, purloiner), as well as a fourth subclass that I'm still fiddling with. It was going to be a seer, but I've been experimenting with another subclass, and I'm liking it more -- a Viking-style runecaster.*

EDITING!

David Prata will edit the whole, tidying up the new material and combing through the original material.*

It's a work in progress, I'm happy to say, but I'm also working on something else, too. Never a dull moment in the hoary wastes of Hyperborea! ;)

Cheers,
Jeff T.

Starglyte

Quote from: Maese Mateo;887542Has a 2nd Edition been announced?

http://www.hyperborea.tv/kickstarter.html

They mention that their next planned Kickstarter will be for the 2nd edition.

Chainsaw

#58
Quote from: Starglyte;887582http://www.hyperborea.tv/kickstarter.html
They mention that their next planned Kickstarter will be for the 2nd edition.
Totally forgot about that!