This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

So I want to talk about gaming...

Started by Silverlion, January 27, 2014, 10:35:15 AM

Previous topic - Next topic

Silverlion

I want to talk about gaming, and no, I don't mean gaming politics/business, but about actual gaming.


Right now I'm running two games online:

Perils of Ocean Point

Shadow of Vigilance

Both of these need fleshing out, better maps, etc. Anyone good at modern city mapping? Anyone you'd suggest?
What else might you suggest for material I should share on Obsidian Portal? I've never used it before so having it help organize my campaign I'm at a bit of a loss.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

The Butcher

#1
Shadow of Vigilance looks like a street-level supers campaign in not-Seattle. Did I get this right?

But I didn't get what Perils of Ocean View's all about. (I'm on my tablet) care to give us a one-sentence pitch?

Black Vulmea

Our Flashing Blades group missed possibly our last face-to-face opportunity this last weekend after I sprained my ankle. It's a shame we didn't get a chance to hang out, as it looks like we'll be on Skype for the foreseeable future.

In my spare time I have a solo Traveller campaign I started with the New Year. Originally I planned on running it in real-time - one day per day in the game-world - but that just didn't prove practical, so now I just fit in a few minutes here and there when I can.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Rincewind1

For generating city maps, both modern and medieval (it does medieval better I think, but I haven't experimented that much with it yet), I suggest this little gem:

http://www.rpglibrary.org/software/rpg_city_map_generator/
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

Silverlion

Quote from: The Butcher;726980Shadow of Vigilance looks like a street-level supers campaign in not-Seattle. Did I get this right?

But I didn't get what Perils of Ocean View's all about. (I'm on my tablet) care to give us a one-sentience pitch?


Perils of Ocean Point is Avengers on the West Coast (But not the West Coast Avengers) In short they're what H&S2E call Planetary scale heroes, able to spread their influence over the globe.

I need to tighten the description a bit.

Shadows of Vigilance is actually a scale up, thing Spider-Man. Albeit there is some give there either way.

As for not-Seattle, I was thinking more "Not Maryland" why does it scream not-Seattle? (Right now it can shift easily as we've had one game, in a bank..)
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

Ladybird

In Yggdrasil, we're in the finnish city of the dead, preparing to help their god of the dead (Who lives in a castle which is kinda his body) with a Draugir problem he's facing (They're living inside his eyes, which means he can't see where they are coming from until we wipe them out). The reason we're there in the first place is to rescue a princess for our jarl, who ran away from an arranged marriage because when we rescued her from a town full of pirates, we didn't pick up her boyfriend.

(At the time, her boyfriend was in a temple full of Draugir. I made that call, we weren't here for him and it would have been a waste of lives.)

Last session, I got us the use of one of the god's forces (By completing an errand for their leader's wife), and also recruited the princess's warband.

The draugir are in a large chamber with a smashed glass roof. The plan is, I'm leading a somewhat diversionary ground assault, while our seidr is going to be parachuted through the roof (Using a special harness we built) so he can use the power of the ODINSPEAR!!! to bathe the area in the light of ODIN!!! which will make the draugir easier for us to hack into little pieces. In the name of THOR!!!

It's going to be a fun session, that's for sure.

It's looking like the campaign will be drawing to a close soon, though; three of the players have already moved away or stopped coming (I found a replacement for one of them, though), and another two are likely to be leaving soon. Pity; I won't miss the system, but the game's been fun.
one two FUCK YOU

Silverlion

Awesome Ladybird.

Last Monday I ran a game for my friend's eldest children (15 and 12, respectively.) They've both wanted to play for a while, and gotten a one shot here or there, but rarely got much "campaign" play. So this is what I did.

I rolled up a random dungeon, didn't like the map, so ditched it. Kept the random name (it was cool.) I then build a story around that dungeon, of an ancient and terrible wizard who built the place, and intended to conquer THE WORLD, from his tiny tower in the wilderness. Of course stories grow in the telling, albeit some parts of it are true, only a small part of the truth is what they've heard. They heard that this wizard--named the Shadow King, had sewn a cloak made from shadows he'd stolen from people. A cloak of terrible power and EVIL, which he used to terrorize people.

The characters a thief (who insists he's a scout) and a warrior, were rolled up and they began in the town of Dur, dealing with rumor and legend and looking for work. They finally got the chance to scout the edge of the woods for goblins the town-guard had caught sight of briefly. The "scout" refused, but the warrior marched on out and earned himself some gold. After trying to track (poorly) the warrior found some clues and a goblin drawn and marked map--to the Black Chambers of the Shadow King!

About that time, my friend returned from errands and made a magic user to help them out. Though, he calls himself an "educated man" because there is a stigma against wizards. He goaded the scout into going and they made it to the short (two story) tower of the Shadow King and began searching. After tripping a trap, they decided to be more careful. (A rigged crossbow the goblins had left behind.)  So far no one has been injured. I must see about fixing that!

Of course my aim isn't to outright kill, but to be fair, with both the opposition's plans, and the many dangerous things in the Black Chambers.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019