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What OSR/D&D-like games have the best treatment of outdoor adventure?

Started by Larsdangly, October 04, 2017, 11:03:03 AM

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Skarg

Quote from: Antiquation!;998451Bold emphasis mine. DF16 doesn't explicitly use hexes, but the way it's written and how the mechanics work skews towards the idea that exploration and travel is done in fairly traditional hexcrawl style. Also, it does have some 'getting lost' mechanics if you're curious (page 26).
Cool. I'm looking forward to seeing it. (I still have to go rescue my kickstarter copy from where it got delivered to.)

nope

Quote from: Skarg;998780Cool. I'm looking forward to seeing it. (I still have to go rescue my kickstarter copy from where it got delivered to.)

I'm looking forward to the new Dungeon Fantasy too! I've been holding my breath waiting for the boxed set to arrive. Particularly looking forward to snagging the new Slam rules.

However, I should have specified; in my previous post I was referring the "regular" old GURPS Dungeon Fantasy line, issue number 16 titled "Wilderness Adventures". I don't actually run much 'vanilla' Dungeon Fantasy stuff, but I have scoured the line for things useful for my other campaigns. That PDF in particular has been very valuable for a variety of my own campaigns.

Voros

Quote from: Dumarest;998675Any ideas for non-fantasy games?

None come to mind as wilderness adventures in more other genres of RPGs are rather outside the standard setting which tend towards urban settings: superheroes, spies, cyberpunk, sf...

SF is one though where I would think there has to be a good Deathworld-like supplement out there.