The biggest problem with nearly every licensed property RPG is they’re doomed from the get go. Either they don’t make enough to cover the license and fold quickly, or they’re enough of a hit that as soon as the license comes up for renewal the license holder jacks the price up past the point the rpg company can be profitable with it and they’re then forced to come up with a generic setting for the mechanics to try and keep it afloat with dubious results.
This is why you’re always better off creating your own setting so you own the IP outright. I’d never attempt a for profit RPG project based on an established property… I’d make an Orville-like setting tailored for the different needs of RPGs (vs. scripted stories) that people could run the setting with a wink and a nod.