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Author Topic: GURPS 'Star Trek' campaign, NEW version, 10 years later...  (Read 2751 times)

Chris24601

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #30 on: May 20, 2022, 09:44:46 AM »
The biggest problem with nearly every licensed property RPG is they’re doomed from the get go. Either they don’t make enough to cover the license and fold quickly, or they’re enough of a hit that as soon as the license comes up for renewal the license holder jacks the price up past the point the rpg company can be profitable with it and they’re then forced to come up with a generic setting for the mechanics to try and keep it afloat with dubious results.

This is why you’re always better off creating your own setting so you own the IP outright. I’d never attempt a for profit RPG project based on an established property… I’d make an Orville-like setting tailored for the different needs of RPGs (vs. scripted stories) that people could run the setting with a wink and a nod.

Koltar

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #31 on: May 20, 2022, 10:15:42 AM »
The biggest problem with nearly every licensed property RPG is they’re doomed from the get go. Either they don’t make enough to cover the license and fold quickly, or they’re enough of a hit that as soon as the license comes up for renewal the license holder jacks the price up past ...and other gobledy gook...
Yeah, and THIS thread is  not about ANY of that.

This thread is about my GURPS Star Trek game that I started on April 30th of this year.

I am using 'GURPS 4e' and am NOT being talked into or persuaded to use any other 'game system'.

-Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

David Johansen

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #32 on: May 21, 2022, 08:39:01 AM »
Did Amarillo Design Bureau ever publish GURPS Starships stats for Prime Directive?  Will you be using GURPS Starships, the Space Opera Combat System, or something else?
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Banjo Destructo

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #33 on: May 23, 2022, 09:57:33 AM »
So I must have missed other context, why is this "10 years later" ? I think its cool whenever people get a trek campaign going, I've tried once before and failed to keep it going after 1-2 sessions.