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Author Topic: GURPS 'Star Trek' campaign, NEW version, 10 years later...  (Read 2749 times)

Spinachcat

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #15 on: May 19, 2022, 01:03:29 AM »
Narrative Trek would be a major fail for me.

Though, after all the commie SJW bullshit drowning Trek, I would probably run Prime Directive / Star Fleet Battles universe instead.

Even more fun, run Klingons in SFB.

jeff37923

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #16 on: May 19, 2022, 05:34:42 AM »
Narrative Trek would be a major fail for me.

Though, after all the commie SJW bullshit drowning Trek, I would probably run Prime Directive / Star Fleet Battles universe instead.

Even more fun, run Klingons in SFB.

Kzinti in SFB FTW.
 
Although the quick scene in Lower Decks with the Kzinti teaching Leadership had me ROFL.
"Meh."

Koltar

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #17 on: May 19, 2022, 08:14:34 AM »
Narrative Trek would be a major fail for me.

Though, after all the commie SJW bullshit drowning Trek, I would probably run Prime Directive / Star Fleet Battles universe instead.

Even more fun, run Klingons in SFB.

Have NO  idea what you are talking about...

Being obsessed with "SJW stuff" in one direction of the other has nothing to do with gaming or running a campaign.

As for "Star Fleet Battles"? - I thought it was mostly crap ever since I was a teenager. It never seemed to emulate or simulate anything recognizable as 'Star Trek'. - SO, never going to be used in any of my games.

If I have to run a space combat scene it will be a blend of the old FASA rules mixed with the GRPS spaceship combat rules.
Would more closely resemble the spirit of the Star Trek universe.

- Ed C
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Koltar

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #18 on: May 19, 2022, 11:27:23 AM »
Narrative Trek would be a major fail for me.


What do you even mean by saying "Narrative" Trek?

Is this a remnant of that annoying and stupid "GNS" stuff from over 10 years ago?

The campaigns I run are role playing games with an emphasis on the characters and FUN - as in the players should likely have a good time.

- Ed C.
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

camazotz

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #19 on: May 19, 2022, 12:42:53 PM »
Narrative Trek would be a major fail for me.

Though, after all the commie SJW bullshit drowning Trek, I would probably run Prime Directive / Star Fleet Battles universe instead.

Even more fun, run Klingons in SFB.

Have NO  idea what you are talking about...

Being obsessed with "SJW stuff" in one direction of the other has nothing to do with gaming or running a campaign.

As for "Star Fleet Battles"? - I thought it was mostly crap ever since I was a teenager. It never seemed to emulate or simulate anything recognizable as 'Star Trek'. - SO, never going to be used in any of my games.

If I have to run a space combat scene it will be a blend of the old FASA rules mixed with the GRPS spaceship combat rules.
Would more closely resemble the spirit of the Star Trek universe.

- Ed C

Spinachat is really, really broken. He has allowed his boogeymen to so badly ruin his brain its just embarrassing when he posts. The deep, visceral irony of  his grievance against Star Trek being "ruined" as he speaks would be funny if it weren't a sign of how damaged he is.

HappyDaze

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #20 on: May 19, 2022, 12:55:43 PM »
Narrative Trek would be a major fail for me.


What do you even mean by saying "Narrative" Trek?

Is this a remnant of that annoying and stupid "GNS" stuff from over 10 years ago?

The campaigns I run are role playing games with an emphasis on the characters and FUN - as in the players should likely have a good time.

- Ed C.
It's narrative because you are trying to emulate a Star Trek film/epsisode and as such will make decisions that are less than optimal in a immersive sense (just as the characters on-screen often do). All those time a player would watch the show and groan out something like "just do X, it worked last episode" show the types of players that will have trouble with the narrative version of ST gaming

GhostNinja

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #21 on: May 19, 2022, 02:48:02 PM »
I really dig the Star Trek setting, but I have get to game in it.   I have the STA book (which I will be selling) because I feel the 2D20 system is way over complicated.   I had Gurps as well and sold it because I thought the rules were way too overcomplicated.

Savage Worlds I know really well and is really emulate settings.  I know its not for everyone but maybe I will try to grab some resources and try to put something together.
Ghostninja

jeff37923

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #22 on: May 19, 2022, 02:48:30 PM »
Narrative Trek would be a major fail for me.


What do you even mean by saying "Narrative" Trek?

Is this a remnant of that annoying and stupid "GNS" stuff from over 10 years ago?

The campaigns I run are role playing games with an emphasis on the characters and FUN - as in the players should likely have a good time.

- Ed C.
It's narrative because you are trying to emulate a Star Trek film/epsisode and as such will make decisions that are less than optimal in a immersive sense (just as the characters on-screen often do). All those time a player would watch the show and groan out something like "just do X, it worked last episode" show the types of players that will have trouble with the narrative version of ST gaming

Except when the goal of actual play is emulate an episode instead of being immersed in a setting and treating the problems presented in a realistic manner, you get the poor writing which produces episodes relying on time travel or are solved by technobabble. You know, the crux of the entire thread that spawned this one. When you have players in the middle of the game, not just trying to create a narrative episode of Star Trek, you get actual play experiences like DS9's "By The Pale Moonlight" or TOS's "The Trouble With Tribbles".

Playing to create a narrative like a Star Trek episode doesn't sound like something fun in actual play. It actually sounds more like "Red Shirts" by Jon Scalzi.
« Last Edit: May 19, 2022, 02:51:27 PM by jeff37923 »
"Meh."

HappyDaze

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #23 on: May 19, 2022, 03:44:56 PM »
Narrative Trek would be a major fail for me.


What do you even mean by saying "Narrative" Trek?

Is this a remnant of that annoying and stupid "GNS" stuff from over 10 years ago?

The campaigns I run are role playing games with an emphasis on the characters and FUN - as in the players should likely have a good time.

- Ed C.
It's narrative because you are trying to emulate a Star Trek film/epsisode and as such will make decisions that are less than optimal in a immersive sense (just as the characters on-screen often do). All those time a player would watch the show and groan out something like "just do X, it worked last episode" show the types of players that will have trouble with the narrative version of ST gaming

Except when the goal of actual play is emulate an episode instead of being immersed in a setting and treating the problems presented in a realistic manner, you get the poor writing which produces episodes relying on time travel or are solved by technobabble. You know, the crux of the entire thread that spawned this one. When you have players in the middle of the game, not just trying to create a narrative episode of Star Trek, you get actual play experiences like DS9's "By The Pale Moonlight" or TOS's "The Trouble With Tribbles".

Playing to create a narrative like a Star Trek episode doesn't sound like something fun in actual play. It actually sounds more like "Red Shirts" by Jon Scalzi.
Don't make the mistake of thinking I prefer the 2d20 narrative approach. I do not. My personal preference is the Decipher ruleset, which is rather traditional.

However, with the right group, and if all are on board with it, the 2d20 narrative version can deal well with some of the headaches of the Trek setting.  I can say that even though I'm not likely to be one of those that would be the right group for it.

Ghostmaker

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #24 on: May 19, 2022, 03:53:28 PM »
I like those cargo carrier ships, though. Reminds me of a design I sketched out, with the drive nacelles on either side and the cargo pod snugged up under the relatively small ship body.

Probably steers like the starship equivalent of a fully-loaded 18-wheeler though :D

Koltar

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #25 on: May 19, 2022, 04:02:49 PM »
I like those cargo carrier ships, though. Reminds me of a design I sketched out, with the drive nacelles on either side and the cargo pod snugged up under the relatively small ship body.

Probably steers like the starship equivalent of a fully-loaded 18-wheeler though :D

The original version of those cargo ships can be seen in the remastered version of "Charlie X" on blu-ray and DVD. The CGI artists took the robot cargo ships from TAS episode "More Tribbles, More Troubles" and added that front crew section to it. In the remastered live action episode it is the ship Antares.
Here:
The return of 'You can't take the Sky From me!'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

Aglondir

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #26 on: May 19, 2022, 05:49:57 PM »
My personal preference is the Decipher ruleset, which is rather traditional.

It was actually quite good. I wish Decipher could have made a 2nd edition to polish up some of the rough edges. Move away from the more overt D20-isms (Prestige classes being a noted example.) I liked Decipher's take on LOTR as well, but it had even more rough edges. Sold them both long ago.

Aglondir

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #27 on: May 19, 2022, 05:57:23 PM »
I like those cargo carrier ships, though. Reminds me of a design I sketched out, with the drive nacelles on either side and the cargo pod snugged up under the relatively small ship body.

Probably steers like the starship equivalent of a fully-loaded 18-wheeler though :D

You might like the transport/tug from the Star Trek Manual.


Spinachcat

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #28 on: May 19, 2022, 07:17:49 PM »
various idiot noises.

Star Trek has become nothing more than a shitshow of moronic social justice political correct garbage with a segment of holdover fans desperate to watch anything with the Star Trek name attached.



Jaeger

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Re: GURPS 'Star Trek' campaign, NEW version, 10 years later...
« Reply #29 on: May 19, 2022, 07:19:16 PM »
...
If I have to run a space combat scene it will be a blend of the old FASA rules mixed with the GRPS spaceship combat rules.
Would more closely resemble the spirit of the Star Trek universe. 

Given the rep GURPS has as a toolkit tome...

How much curating do you do to whittle GURPS down into a digestible form for star trek gaming?

How big is the skill list, how much combat detail do you put in? etc...

The one thing I've never really seen is a breakdown on how someone takes the gurps brick of options, and moves it into something workable for them.

If there is a blog link somewhere I'd happily read that as well.
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