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[GURPS maybe] Abrams-TREK, Prime Directive and all that Jazz

Started by Koltar, May 13, 2009, 04:37:49 PM

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Koltar

Apparently the script just referred to him as Burly Cadet #1. From IMDB Quote section:

QuoteBurly Cadet #1: This townie isn't bothering you right?
Lt. Nyota Uhura: Oh, beyond belief. But it's nothing I can't handle.
Kirk: You could handle me if that's an invitation.
Burly Cadet #1: Hey, you better mind your manners.
Kirk: Oh relax, cupcake, it was a joke.
Burly Cadet #1: Hey farmboy. Maybe you can't count. But there are four of us and one of you.
Kirk: So get some more guys and then it'll be an even fight.

I might just use the last name of the actor that played him.
Here is him:
http://us.imdb.com/name/nm0808843/

 Its amusing that he held that minor grudge and fight in his memory for three years.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

aramis

Quote from: Koltar;307944Apparently the script just referred to him as Burly Cadet #1. From IMDB Quote section:



I might just use the last name of the actor that played him.
Here is him:
http://us.imdb.com/name/nm0808843/

 Its amusing that he held that minor grudge and fight in his memory for three years.


- Ed C.

I still won't game with the guy who changed his GURPS character from what I had approved as GM 16 years ago. I still don't trust the guy who slammed my hand in a locker in 9th grade, 25 years ago.

I have forgiven them, but I still know better than to trust them... Holding a grudge that long is natural for some people.

Heck, one friend of mine has to be careful going to family reunions for something that happened during the US Civil war... and to her dying day, my grandmother held strong grudges against several people, some she carried for 80 years. My grandfather's family wouldn't speak to her after he died. Wouldn't communicate with me or my mother, either.

Old grudges make excellent quirks, too... think of them as potential 5- activation hatreds...

Werekoala

I'm still trying to figure out which suggestions were cutsey or sarcastic. Seems like a lot of solid stuff so far.
Lan Astaslem


"It's rpg.net The population there would call the Second Coming of Jesus Christ a hate crime." - thedungeondelver

jeff37923

"Meh."

Silverlion

#34
I strongly suggest picking up the Star Trek Narrators Guide (from LUG's Star Trek: TOS) it has some pretty solid advice on structuring the game and designing adventures for play.

One thing to remember is you have an unlimited budget with the imagination. You can have huge fleet battles, you can have aliens that are truly alien, as well as human's in funny suits if you so choose. The Spaceships of aliens can be broader and different than the series has shown. Not just remastered Gorn ships seen at a distance, but things that wow and amaze the sense of your players with size, scale, design.

Star Trek as it began as a TV series is extremely visual, the color coded uniforms are a big part of this--make the game visual. Describe in detail sufficient enough to be a picture for your players.

I don't know how you GM, so a lot of advice is going to be things you do, without some ideas from having sat with you at the table. So pardon any treading on common ground.

Also, in an RPG, you aren't limited to the visual or auditory effects, you can engage their sense of smell, and taste. Alien foods, that bewilder the taste buds, the smell of sweat and blood in a ship that has suffered from a battle, the singed smell of wiring struck by missed phaser beams, the smell of ozone from the passing of said beam.

Remember to describe things and occasionally hit those other senses, from the distant thrum of dilithium powered deflectors, to the steady beeps of the consoles reporting data, to the whirlwhirl of the tricorder. Hit them with sensory information!

Creating challenges in a spaceship/travelling game is also interesting--make plenty of plans to make things a challenge without dropping them in heavy fire power. Sure two fisted action from TOS and the new movie. Add to that some cerebral challenges, ways of dealing with Klingon/Romulon/whatever agents in cognito, fomenting change for their side without violating the humans pesky Prime Directive, and their grandfather clause rules. Espionage on primitive worlds, espionage on high tech worlds, dealing with strange godlike beings, to plain ordinary mundane alien-ness.
High Valor REVISED: A fantasy Dark Age RPG. Available NOW!
Hearts & Souls 2E Coming in 2019

aramis

Make use of the Uniform lists in your preferred format at either my page ( http://aramis.hostman.us/trek/ug/unif.html ) or Spikes' page ( http://www.st-spike.org/pages/uniforms/uniforms.htm ) (depending on just what you like for a uniforms list.) Store a local copy and print out the one's you want in use. Neither of us have done ST 2009 uniforms, however. For the detail level of my thumbnail images, it wouldn't show up well.

Also, if you're running in the ST 2009 setting, don't let the players read the info in GPD; GPD is a separate universe with a bunch of differences intentionally put there by SVC. the 2009 ST is closer to it than TOS was... but not much, and has a very different mode of promotion.

David R

Ed, I'll give you the same advice Ian and you gave me before I began prepping my Trek game - go to memoryalpha....there's lots of stuff to steal.

Regards,
David R

Koltar

Quote from: aramis;308087Also, if you're running in the ST 2009 setting, don't let the players read the info in GPD; GPD is a separate universe with a bunch of differences intentionally put there by SVC. the 2009 ST is closer to it than TOS was... but not much, and has a very different mode of promotion.


Aramis,

 Read one of my earlier posts thread - I already know about the many issues involved with the Task Force Games/ SFB/ Prime Directive universe.

GURPS is a usable mechanics system mainly becuase some of the Star Trek stuff has been tackled already via the GURPS: PRIME DIRECTIVE book.  Also I am most comfortable with the GURPS game mechanics amnd stats in general.

The Abrams version of Roddenberry's universe is what I'm arimingf for in mood and vibe. To connect another thread on here - I'm also going for the optimism as much as possible.


- Ed C.


P.S.: for some who may not know me from other forums, I have a history of being connected to Klingon STAR TREK fandom. Take a look, take-A-Lookers:

http://kag.org/ms/ms51.htm

http://tatooine.fortunecity.com/kirk/54/kharton.html

http://www.kag.org/events/doh1.htm

http://www.youtube.com/watch?v=DQszAVm87gk
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

estar

Remember for that TOS/Abrams feel



Color Coded sheets are a must!

Enjoy
Rob

Spinachcat

Koltar, write up a list of 10 concepts you feel defines "Abrams-Trek" and use those to guide your players and your GMing.  AKA, what makes "Abrams-Trek" different from TOS or NG or TOS movies, etc.   Share those with your players so everyone is on the same page.

Also, the beauty of GURPS is how the system can be modified to be more or less nitpicky regarding many areas of simulation.  Have a clear sense what needs to be modified to make your game mechanically support your 10 concepts.   AKA, if you presuppose that highly advanced education is a key feature of Star Fleet, then make INT cheaper to buy and maybe make a list of Star Fleet core classes and those skills become cheaper.   If you want more H2H combat and beam weapons to be secondary, increase the price of shooting skills and decrease the H2H costs.  

Make the system emulate your setting.   Don't allow the system to dictate your setting.  AKA, somebody is gonna be somebody's bitch, either you or the system.   Make the system your bitch.  It likes being the bitch.  Really, it does!  Just ask Kirk.  He's 2000 points of pimp slapping mofo.

Quote from: Silverlion;308063One thing to remember is you have an unlimited budget with the imagination.

Best GM advice ever!!!

Koltar

Okay....several things here...and a slight time crunch is involved.....

Character sheets: I am just going to make more of the standard GURPS sheet or print out the pre-generated or suggested charactes that I do onb the GCA (GURPS Character Assistant)

CHARACTERS: Speaking of those - Do ANY of you guys have GURPS: Prime Directive charactes that you've used before that you could post here - or possibly e-mail to me? The more pre-generateds I have the better.

Deckplans: I still have a copy of the old D 7 deckplans made by FASA back then....however I also have high quality fan made Klingon ship made deckplans that I could use. I could scan it on my scanner/printer all-in-one - what I need to know is : what percentage do I enlarge it by to get it at the right scale for use miniatures???

 Or should I just re-draw it all by hand beforehand or as I run the adventure?

Miniatures: I re-discovered around here 80s era 25mm miniatures made by I'm guessing FASA. A friend gave me these over 10 years ago. Only hitch is they are dressed and painted up in the Wrath Of Khan-style uniforms.
THEN I saw that paper miniature creater generator linked in another thread . IF I had the time and ptractice with it I would have loved to have made Starfleet officer figures with those by grabbing images off the web - or drawing my own. As it is , I don't have a lot of time.

TREK McGuffin? : anyone else have any more good ideas on a McGuffin or plot hook that would link this with the Abrams movie tenuously? I still like the ideas Estar and others posted. Just want more brainstorming - and the Vicodin I'm on after yesteday's visit to an endodontist isn't helping much.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

estar

There is a deleted scene where Nero is busted out of a Klingon Prison (Rura Pethe (sp?)). That whole affair starting with the capture of NERO, allowed the Klingons to captured a few micrograms of Red Matter. It is the controlled release of a couple of thousand atoms of Red Matter that make Mauler possible. However they still need the crystal to control that power to make a usable weapon.

Koltar

Back in late 2008 or beginning of this year some publicity stills were released related to the movie.. There was a pic of two Klingon Guards holding Nero while it looked he was fighting them

That picture is saved to my computer.

Abrams went with bumpy-headed style Klingon. These two partiucular guards were wearing helmets that were shaped to accomodate for their foreheads. That was very noticeable.


- Ed C.
The return of \'You can\'t take the Sky From me!\'
http://www.youtube.com/watch?v=gUn-eN8mkDw&feature=rec-fresh+div

This is what a really cool FANTASY RPG should be like :
http://www.youtube.com/watch?v=t-WnjVUBDbs

Still here, still alive, at least Seven years now...

estar

I think I found that picture. I will say they have bumpy head helmets so there still room to have TOS style Klingons.

Danger

So, willing to tell how your Abramesque Trek game is going to go down and what you did to flavor it like you wanted?

Curious, as I'm devouring all the old FASA Trek stuff (okay to good ideas, horrible interior artwork) that I can download.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.