SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

GURPS Dungeon Fantasy Kickstarter!

Started by dbm, August 31, 2016, 02:05:37 PM

Previous topic - Next topic

Simlasa

Quote from: Spellslinging Sellsword;917328It would be stupid to pay $50 + $15 in shipping for no bonus/perk when I can order it for $35 (estimate of what Amazon will charge) with free shipping once it's released to distribution.
For myself, I see it as a political vote... a vote for GURPS, a vote for 'traditional' games, a vote for boxed sets, and a vote for SJG doing the thing that people have been asking for for so long... and a vote for doing it again, and again with other genres/settings.

David Johansen

So, things have slowed down, as they do, but without any stretch goals in sight I worry that it won't hit the mark.  I don't really care about the stretch goals SJG have put up so I'm wondering what's to be done.

I'm wondering about fans placing side bets.  Fan made stretch goals as it were.  Not quite sure what that'd look like.  Fan built setting pdf or something?  Essentially, is there any way to get in and make side offers to move it along or something?
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

dbm

Quote from: Exploderwizard;917084Part of what I like about fantasy gaming is the zero to hero experience. Starting out with 250 point templates for all the archetypes kind of kills that. I would like to know if this new incarnation has support for both low and higher point totals.
This has been clarified now - the box set assumes a 250pt base, which many seem to peg at 5th to 6th level in D&D terms. If you want to dial it down then the PDF product Henchmen has suggestions for starting at 150pts, which is much closer to 1st level.

jux

The artwork looks like it is a game for 6 year-olds. Uninspiring crap.

crkrueger

Quote from: jux;917627The artwork looks like it is a game for 6 year-olds. Uninspiring crap.

That's what Jackson always thought D&D was for, hence Munchkin.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

dbm

There's a new update with a mostly done cover for the Adventurer's booklet. You can debate the dynamism of the picture, but it doesn't say childish to me personally.

It will pair up with the cover for exploits to show a wider scene.

TheShadow

Quote from: jux;917627The artwork looks like it is a game for 6 year-olds. Uninspiring crap.

As opposed to stuff like your avatar, I guess, which is totally rad cos it's all dark and moody like the emo teens loved in 2006...? Just trying to understand your sophisticated tastes here.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release

Simlasa

It is pretty bland... 'bog standard'. But GURPS has always tended towards having bland art... not bad, just not interesting... no flair.

dbm

Art direction for RPGs is an interesting thing. I remember all the hoo-har about the 'dungeon punk' look adopted in D&D 3e. It really shouldn't make any difference to your enjoyment of the game, but it does.

I quite like high-action as you might find in anime, but none of my group like anime as a thing. No one even wants to play anime rules against a more western fantasy backdrop because the art stops them from even reading the book.

I want to like EABA and think the rules have lots of potential. But the limited art and 'text book' presentation makes it really hard to read.

GURPS being generic gives them a tough row to hoe. Do you go for a distinct artistic vision and thereby alienate part of your potential customer base? Or do you take an inoffensive position and become bland by default?

David Johansen

Personally I like the art they use.  It says GURPS is more grounded and realistic and less silly, which it is.

And, yeah, Steve Jackson said plenty of disparaging things about D&D back in the day.  Heck, even the GURPS Game Master section starts out with a discussion of dungeons as bad adventure design.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

dbm


refplace

Quote from: dbm;917734SJG now have lower cost shipping arranged for European backers!

Yep came here to be sure everyone saw it. UK and Europe both just got a nice price break.

DouglasCole

I've collected all of Kromm's comments in the stickied DF Boxed Set thread on the SJG Forums in one place, with a tech of formatting.

I also just finished a 90-minute interview with Sean Punch on this topic. I've got that, plus a seven-minute summary that he put in at the very end which is worthwhile on its own. MP3 files are available for those that wish to listen but not watch. Transcript forthcoming, but it'll be a few weeks.

jux

Quote from: The_Shadow;917665As opposed to stuff like your avatar, I guess, which is totally rad cos it's all dark and moody like the emo teens loved in 2006...? Just trying to understand your sophisticated tastes here.

Quite right. Mine rocks!
But by the terrible artwork I actually meant the font, colour of the big text. It just screams - don't take me seriously! The picture itself is still too cartoony, but not that bad.

TheShadow

Quote from: jux;917894Quite right. Mine rocks!
But by the terrible artwork I actually meant the font, colour of the big text. It just screams - don't take me seriously! The picture itself is still too cartoony, but not that bad.

Dungeon Fantasy (the existing line of PDFs) has always had a self-aware, cheesy tone. It's not so much "enter a mystical, deep world of adventure" as it is "grab your cheetos and dice, put on your best Scottish accent if you're playing a dwarf and kick some kobold ass yet again". So yeah, it's not begging to be taken seriously. I like the art I've seen well enough, it's a bunch of standard adventurers in a dungeon which is what the game is all about.
You can shake your fists at the sky. You can do a rain dance. You can ignore the clouds completely. But none of them move the clouds.

- Dave "The Inexorable" Noonan solicits community feedback before 4e\'s release