SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Ghosts of saltmarsh!!!

Started by SHARK, May 21, 2019, 07:33:17 PM

Previous topic - Next topic

HappyDaze

Quote from: Steven Mitchell;1102604Finally finished most of the book.  It's uneven.  Some useful stuff in it, but "The Styes" adventure is almost unreadable dreck.  Trying to run it would be even worse.  I cannot believe they couldn't do better than that.  Not only is it terribly written, it doesn't mesh with the styles of anything else in the book.  That left a bad taste in my mouth for the whole thing, but I'm aware that I'll get over it and use much of the rest of it.

I haven't really read any of it past The Final Enemy. I'm even a little iffy about the two adventures between Danger at Dunwater and The Final Enemy and have been considering replacements.